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ZO_MOUSE_INPUT_GROUP_MOUSE_OVER = "mouseOver"
return object
end
end
end
end
end
if inputType == ZO_MOUSE_INPUT_GROUP_MOUSE_OVER then
end
end
end
end
end
return true
end
end
return false
end
local currentMouseOverControlInGroup = false
--there seems to be a weird case where 3D controls can be mouse entered when exiting UI mode. So we prevent this from registering enters when not in UI mode
currentMouseOverControlInGroup = self : IsControlInGroup ( WINDOW_MANAGER : GetMouseOverControl ( ) , ZO_MOUSE_INPUT_GROUP_MOUSE_OVER )
end
else
end
end
end
--XML Handlers
end |