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--
-- ZO_MarketProductCarousel_Gamepad
--
end
self . leftArrow . animation = ANIMATION_MANAGER : CreateTimelineFromVirtual ( "ZO_MarketAnnouncement_ArrowScaleAnimation_Gamepad" , self . leftArrow )
self . rightArrow . animation = ANIMATION_MANAGER : CreateTimelineFromVirtual ( "ZO_MarketAnnouncement_ArrowScaleAnimation_Gamepad" , self . rightArrow )
self . leftArrow . downAnimation = ANIMATION_MANAGER : CreateTimelineFromVirtual ( "ZO_MarketAnnouncement_ArrowDownScaleAnimation_Gamepad" , self . leftArrow )
self . rightArrow . downAnimation = ANIMATION_MANAGER : CreateTimelineFromVirtual ( "ZO_MarketAnnouncement_ArrowDownScaleAnimation_Gamepad" , self . rightArrow )
end
end
end
{
end ,
end ,
}
end
local marketProduct = newData and newData . marketProduct
local shouldScroll = marketProduct . descriptionText and marketProduct . descriptionText : GetHeight ( ) > marketProduct . description : GetHeight ( )
else
end
end
end
end
end
end
end
end
function ZO_MarketProductCarousel_Gamepad : EntrySetup ( control , data , selected , reselectingDuringRebuild , enabled , activated )
ZO_MarketProductCarousel_Shared . EntrySetup ( self , control , data , self . active and selected , reselectingDuringRebuild , enabled , activated )
end
do
if currentState == BSTATE_DISABLED or currentState == BSTATE_DISABLED_PRESSED then
end
end
end
-- Overriding ZO_HorizontalScrollList_Gamepad:UpdateArrows
end
-- Overriding ZO_HorizontalScrollList_Gamepad:UpdateAnchors
end
end |