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ZO_LevelUpRewardsClaim_Gamepad = ZO_Object . MultiSubclass ( ZO_LevelUpRewardsClaim_Base , ZO_Gamepad_ParametricList_Screen )
end
local ACTIVATE_ON_SHOW = true
ZO_Gamepad_ParametricList_Screen . Initialize ( self , control , ZO_GAMEPAD_HEADER_TABBAR_DONT_CREATE , ACTIVATE_ON_SHOW , ZO_GAMEPAD_CLAIM_LEVEL_UP_REWARDS_SCENE )
function ( oldState , newState )
if newState == SCENE_FRAGMENT_SHOWING then
elseif newState == SCENE_FRAGMENT_HIDING then
end
end )
self . list : AddDataTemplate ( "ZO_GamepadClaimRewardEntryTemplate" , ZO_SharedGamepadEntry_OnSetup , ZO_GamepadMenuEntryTemplateParametricListFunction )
self . list : AddDataTemplateWithHeader ( "ZO_GamepadClaimRewardEntryTemplate" , ZO_SharedGamepadEntry_OnSetup , ZO_GamepadMenuEntryTemplateParametricListFunction , nil , "ZO_GamepadMenuEntryHeaderTemplate" )
self . list : AddDataTemplate ( "ZO_GamepadClaimChoiceRewardEntryTemplate" , ZO_SharedGamepadEntry_OnSetup , ZO_GamepadMenuEntryTemplateParametricListFunction )
self . list : AddDataTemplateWithHeader ( "ZO_GamepadClaimChoiceRewardEntryTemplate" , ZO_SharedGamepadEntry_OnSetup , ZO_GamepadMenuEntryTemplateParametricListFunction , nil , "ZO_GamepadMenuEntryHeaderTemplate" )
end
else
-- if we have no upcoming reward, then we'll just go straight to the skills window
end
end
end
end
{
alignment = KEYBIND_STRIP_ALIGN_LEFT ,
-- Select
{
if targetData ~= nil then
if targetData . isClaimEntry then
return true
elseif targetData . parentChoice ~= nil then
return true
end
end
return false
end ,
if targetData . isClaimEntry then
if not hasMadeAllSelections then
else
return true
end
end
return true
end ,
if targetData . isClaimEntry then
return
end
if parentChoice ~= nil then
end
end ,
} ,
-- Help
{
return helpCategoryIndex ~= nil
end ,
end ,
} ,
}
end
}
end
end
end
end
end
end
end
end
headerData . data1Text = zo_strformat ( SI_LEVEL_UP_REWARDS_GAMEPAD_GAINED_POINTS_FORMATTER , attributePoints )
headerData . data2Text = zo_strformat ( SI_LEVEL_UP_REWARDS_GAMEPAD_GAINED_POINTS_FORMATTER , skillPoints )
end
-- override of ZO_Gamepad_ParametricList_Screen:OnSelectionChanged
if selectedData then
if selectedData . isTip then
GAMEPAD_TOOLTIPS : LayoutTitleAndMultiSectionDescriptionTooltip ( GAMEPAD_LEFT_TOOLTIP , GetGamepadLevelUpTipOverview ( self . rewardLevel ) , GetGamepadLevelUpTipDescription ( self . rewardLevel ) )
elseif not selectedData . isClaimEntry then
if rewardType then
if rewardType == REWARD_ENTRY_TYPE_ITEM then
end
end
GAMEPAD_TOOLTIPS : LayoutTitleAndMultiSectionDescriptionTooltip ( GAMEPAD_LEFT_TOOLTIP , selectedData : GetFormattedName ( ) , selectedData : GetDescription ( ) )
else
end
else
end
else
end
end
return entryData
end
if overviewText ~= "" and descriptionText ~= "" then
entryData . isTip = true
end
local numNonChoiceRewards = 0
local firstNonChoiceEntryData
if rewardChoices then
local numVisibleChoices = 0
numVisibleChoices = numVisibleChoices + 1
if numVisibleChoices == 1 then
else
end
end
end
else
numNonChoiceRewards = numNonChoiceRewards + 1
if numNonChoiceRewards == 1 then
firstNonChoiceEntryData = entryData
else
end
end
end
end
if firstNonChoiceEntryData then
if numNonChoiceRewards == 1 then
firstNonChoiceEntryData : SetHeader ( GetString ( SI_LEVEL_UP_REWARDS_GAMEPAD_REWARD_SECTION_HEADER_SINGULAR ) )
else
firstNonChoiceEntryData : SetHeader ( GetString ( SI_LEVEL_UP_REWARDS_GAMEPAD_REWARD_SECTION_HEADER_PLURAL ) )
end
end
local claimEntry = ZO_GamepadEntryData : New ( GetString ( SI_LEVEL_UP_REWARDS_GAMEPAD_CLAIM_REWARDS_ENTRY ) )
claimEntry . isClaimEntry = true
end
for listIndex = 1 , numRewardEntries do
end
end
--
--[[ XML Handlers ]] --
--
end |