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GAMEPAD_BUY_BAG_SPACE_SCENE_NAME = "gamepad_buy_bag_space"
return object
end
ZO_AlertNoSuppression ( UI_ALERT_CATEGORY_ALERT , nil , zo_strformat ( SI_GAMEPAD_BUY_BAG_SPACE_ALERT_MESSAGE , NUM_BACKPACK_SLOTS_PER_UPGRADE ) )
end
self . buySpace = ZO_BuySpaceGamepad : New ( control : GetNamedChild ( "BuySpace" ) , zo_strformat ( SI_BUY_BAG_SPACE , NUM_BACKPACK_SLOTS_PER_UPGRADE ) , GetString ( SI_BUY_BAG_SPACE_CANNOT_AFFORD ) , BuyBagSpaceAndAlert )
}
GAMEPAD_BUY_BAG_SPACE_SCENE = ZO_InteractScene : New ( GAMEPAD_BUY_BAG_SPACE_SCENE_NAME , SCENE_MANAGER , BUY_BAG_SPACE_INTERACTION )
if newState == SCENE_SHOWING then
elseif newState == SCENE_HIDDEN then
end
end
end
end
end
end |