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--Layout consts, defining the widths of the list's columns as provided by design--
ZO_GAMEPAD_GUILD_ROSTER_RANK_WIDTH = 90 - ZO_GAMEPAD_INTERACTIVE_FILTER_LIST_HEADER_DOUBLE_PADDING_X
ZO_GAMEPAD_GUILD_ROSTER_USER_FACING_NAME_WIDTH = 310 - ZO_GAMEPAD_INTERACTIVE_FILTER_LIST_HEADER_DOUBLE_PADDING_X
ZO_GAMEPAD_GUILD_ROSTER_CHARACTER_NAME_WIDTH = 165 - ZO_GAMEPAD_INTERACTIVE_FILTER_LIST_HEADER_DOUBLE_PADDING_X
ZO_GAMEPAD_GUILD_ROSTER_ZONE_WIDTH = 210 - ZO_GAMEPAD_INTERACTIVE_FILTER_LIST_HEADER_DOUBLE_PADDING_X
-----------------
-- Guild Roster
-----------------
end
ZO_GamepadSocialListPanel . Initialize ( self , control , GUILD_ROSTER_MANAGER , "ZO_GamepadGuildRosterRow" )
--Need to call SetEmptyText so the empty text label is created and have the text be properly set by InteractiveSortFilterList the filters returns no result
--GuildRoster will never be empty unless it was filtered out
end
local contentHeaderData =
{
}
end
{
alignment = KEYBIND_STRIP_ALIGN_LEFT ,
callback = function ( ) ZO_ShowConsoleInviteToGuildFromUserListSelector ( GUILD_ROSTER_MANAGER : GetGuildId ( ) ) end ,
return GetNumberConsoleFriends ( ) > 0 and DoesPlayerHaveGuildPermission ( GUILD_ROSTER_MANAGER : GetGuildId ( ) , GUILD_PERMISSION_INVITE )
end
}
end
end
alignment = KEYBIND_STRIP_ALIGN_LEFT ,
if platform == UI_PLATFORM_PS4 then
else
local dialogData = { guildId = guildId }
end
end ,
end
}
end
return function ( )
end
end
tooltipManager : LayoutGuildMember ( tooltip , ZO_FormatUserFacingDisplayName ( data . displayName ) , data . characterName , data . class , data . gender , guildId , data . rankIndex , data . note , data . level , data . championPoints , data . formattedAllianceName , data . formattedZone , not data . online , data . secsSinceLogoff , data . timeStamp )
end
end
end
end
-----------------
-- Options
-----------------
end
return DoesPlayerHaveGuildPermission ( self . guildId , GUILD_PERMISSION_PROMOTE ) and self . socialData . rankIndex > 1
end
end
return CanPromote ( ) and not ShouldAddPromoteOption ( ) and IsGuildRankGuildMaster ( self . guildId , self . playerData . rankIndex )
end
self : AddOptionTemplate ( groupId , ZO_GamepadGuildRosterManager . BuildPromoteOption , ShouldAddPromoteOption )
self : AddOptionTemplate ( groupId , ZO_GamepadGuildRosterManager . BuildPromoteToGuildMasterOption , ShouldAddPromoteToGuildMasterOption )
end
self : AddOptionTemplate ( groupId , ZO_GamepadGuildRosterManager . BuildDemoteOption , ShouldAddDemoteOption )
playerData . rankIndex < socialData . rankIndex and
playerData . index ~= socialData . index
end
self : AddOptionTemplate ( groupId , ZO_GamepadGuildRosterManager . BuildRemoveOption , ShouldAddRemoveOption )
end
self : AddOptionTemplate ( groupId , ZO_GamepadGuildRosterManager . BuildEditNoteOption , ShouldAddEditNoteOption )
end
self : AddOptionTemplate ( groupId , ZO_GamepadGuildRosterManager . BuildLeaveGuildOption , SelectedIndexIsPlayerIndex )
self : AddOptionTemplate ( groupId , ZO_SocialOptionsDialogGamepad . BuildWhisperOption , ZO_SocialOptionsDialogGamepad . ShouldAddWhisperOption )
self : AddOptionTemplate ( groupId , ZO_SocialOptionsDialogGamepad . BuildInviteToGroupOption , ZO_SocialOptionsDialogGamepad . ShouldAddInviteToGroupOptionAndIsSelectedDataLoggedIn )
end
end
self : AddOptionTemplate ( groupId , BuildTravelToGuildPlayerOption , ZO_SocialOptionsDialogGamepad . SelectedDataIsLoggedIn )
self : AddOptionTemplate ( groupId , ZO_SocialOptionsDialogGamepad . BuildVisitPlayerHouseOption , CanJumpToPlayerHouse )
self : AddOptionTemplate ( groupId , ZO_SocialOptionsDialogGamepad . BuildSendMailOption , function ( ) return not SelectedIndexIsPlayerIndex ( ) end )
self : AddOptionTemplate ( groupId , ZO_SocialOptionsDialogGamepad . BuildAddFriendOption , ZO_SocialOptionsDialogGamepad . ShouldAddFriendOption )
end
if newRank > 0 then
end
end
end
local guildInfo = ZO_PrefixIconNameFormatter ( ZO_GetAllianceIconUserAreaDataName ( self . guildAlliance ) , self . guildName )
ZO_Dialogs_ShowGamepadDialog ( "PROMOTE_TO_GUILDMASTER" , { guildId = self . guildId , displayName = self . socialData . displayName } , { mainTextParams = { ZO_FormatUserFacingDisplayName ( self . socialData . displayName ) , "" , guildInfo , rankName } } )
end
end
end
end
end
local guildInfo = ZO_PrefixIconNameFormatter ( ZO_GetAllianceIconUserAreaDataName ( self . guildAlliance ) , self . guildName )
ZO_Dialogs_ShowGamepadDialog ( "GUILD_REMOVE_MEMBER" , { guildId = self . guildId , displayName = self . socialData . displayName } , { mainTextParams = { ZO_FormatUserFacingDisplayName ( self . socialData . displayName ) , "" , guildInfo } } )
end
end
hideSceneOnLeave = true
}
local IS_GAMEPAD = true
end
end
ZO_ShowConsoleAddFriendDialogFromDisplayNameOrFallback ( self . socialData . displayName , ZO_ID_REQUEST_TYPE_GUILD_INFO , self . guildId , self . socialData . index )
else
end
end
end
ZO_ShowGamerCardFromDisplayNameOrFallback ( self . socialData . displayName , ZO_ID_REQUEST_TYPE_GUILD_INFO , self . guildId , self . socialData . index )
end
end
end
end |