Back to Home

ESO Lua File v100022

libraries/zo_pointerbox/keyboard/zo_pointerbox_keyboard.lua

[◄ back to folders ]
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
--Pointer Box
-------------------
ZO_POINTER_BOX_ARROW_SIZE = 64
ZO_POINTER_BOX_ARROW_CENTER_TO_TIP_DISTANCE = 15
ZO_POINTER_BOX_ARROW_CENTER_OFFSET_FROM_BOX_SIDE = 2
ZO_POINTER_BOX_TRANSLATE_DISTANCE = 60
ZO_POINTER_BOX_ANIMATION_DURATION_MS = 350
ZO_POINTER_BOX_DEFAULT_PADDING = 20
ZO_PointerBox_Keyboard = ZO_Object:Subclass()
function ZO_PointerBox_Keyboard:New(...)
    local object = ZO_Object.New(self)
    object:Initialize(...)
    return object
end
function ZO_PointerBox_Keyboard:Initialize(control)
    self.control = control
    self.showAnimationTimeline = ANIMATION_MANAGER:CreateTimelineFromVirtual("ZO_PointerBox_KeyboardShow", self.control)
    self.showAnimationTimeline:SetHandler("OnStop", function(timeline, completedPlaying)
        if completedPlaying and timeline:IsPlayingBackward() then
            self.control:SetHidden(true)
            self.contentsControl:SetHidden(true)
            if self.onHiddenCallback then
                self:onHiddenCallback()
            end
            if self.releaseOnHidden then
                self:Release()
            end
        end
    end)
    
    control:SetHandler("OnMouseUp", function(control, button, upInside)
        if upInside and self.closeable then
            local ANIMATE = false
            self:Hide(ANIMATE)
        end
    end)
    self:Reset()
end
function ZO_PointerBox_Keyboard:GetPoolKey()
    return self.poolKey
end
function ZO_PointerBox_Keyboard:SetPoolKey(poolKey)
    self.poolKey = poolKey
end
-- Hiding can release the object (resetting it), so we should never rely on Reset to hide the object
function ZO_PointerBox_Keyboard:Reset()
    self.poolKey = nil
    self.padding = ZO_POINTER_BOX_DEFAULT_PADDING
    self.closeable = true
    self.contentsControl = nil
    self.releaseOnHidden = false
    self.onHiddenCallback = nil
    if self.hideWithFragment then
        self.hideWithFragment:UnregisterCallback("StateChange", self.hideWithFragmentFunction)
        self.hideWithFragment = nil
        self.hideWithFragmentFunction = nil
    end
    self:ClearAnchors()
end
function ZO_PointerBox_Keyboard:SetCloseable(closeable)
    self.closeable = closeable
end
function ZO_PointerBox_Keyboard:SetContentsControl(contentsControl)
    self.contentsControl = contentsControl
    self.contentsControl:SetParent(self.control)
    local translateAnimation = self.showAnimationTimeline:GetAnimation(2)
    translateAnimation:SetAnimatedControl(contentsControl)
end
function ZO_PointerBox_Keyboard:SetParent(parent)
    self.control:SetParent(parent)
end
function ZO_PointerBox_Keyboard:SetHideWithFragment(fragment)
    local function OnFragmentStateChange(oldState, newState)
        if newState == SCENE_FRAGMENT_HIDING then
            self:Hide()
        end
    end
    fragment:RegisterCallback("StateChange", OnFragmentStateChange)
    self.hideWithFragment = fragment
    self.hideWithFragmentFunction = OnFragmentStateChange
end
function ZO_PointerBox_Keyboard:SetPadding(padding)
    self.padding = padding
end
--Anchored from the arrow tip
function ZO_PointerBox_Keyboard:SetAnchor(point, relativeTo, relativePoint, offsetX, offsetY)
    self.point = point
    self.relativeTo = relativeTo
    self.relativePoint = relativePoint
    self.offsetX = offsetX
    self.offsetY = offsetY
end
function ZO_PointerBox_Keyboard:ClearAnchors()
    self.point = nil
    self.relativeTo = nil
    self.relativePoint = nil
    self.offsetX = nil
    self.offsetY = nil
end
function ZO_PointerBox_Keyboard:SetReleaseOnHidden(releaseOnHidden)
    self.releaseOnHidden = releaseOnHidden
end
function ZO_PointerBox_Keyboard:SetOnHiddenCallback(callback)
end
function ZO_PointerBox_Keyboard:Commit()
    self:RefreshLayout()
    self:RefreshArrow()
end
function ZO_PointerBox_Keyboard:RefreshLayout()
    if self.contentsControl then
        self.control:ClearAnchors()
        self.control:SetAnchor(TOPLEFT, self.contentsControl, TOPLEFT, -self.padding, -self.padding)
        self.control:SetAnchor(BOTTOMRIGHT, self.contentsControl, BOTTOMRIGHT, self.padding, self.padding)
    end
end
function ZO_PointerBox_Keyboard:RefreshArrow()
    if self.point then
        local arrowTexture = self.control:GetNamedChild("Arrow")
        arrowTexture:ClearAnchors()
        if self.point == LEFT then
            arrowTexture:SetAnchor(CENTER, nil, LEFT, -ZO_POINTER_BOX_ARROW_CENTER_OFFSET_FROM_BOX_SIDE, 0)
            arrowTexture:SetTextureCoordsRotation(0)
        elseif self.point == RIGHT then
            arrowTexture:SetAnchor(CENTER, nil, RIGHT, ZO_POINTER_BOX_ARROW_CENTER_OFFSET_FROM_BOX_SIDE, 0)
            arrowTexture:SetTextureCoordsRotation(math.pi)
        elseif self.point == TOP then
            arrowTexture:SetAnchor(CENTER, nil, TOP, 0, -ZO_POINTER_BOX_ARROW_CENTER_OFFSET_FROM_BOX_SIDE)
            arrowTexture:SetTextureCoordsRotation(1.5 * math.pi)
        else
            arrowTexture:SetAnchor(CENTER, nil, BOTTOM, 0, ZO_POINTER_BOX_ARROW_CENTER_OFFSET_FROM_BOX_SIDE)
            arrowTexture:SetTextureCoordsRotation(0.5 * math.pi)
        end
    end
end
function ZO_PointerBox_Keyboard:RefreshAnchor()
    if self.contentsControl and self.point then
        self.contentsControl:ClearAnchors()
        if self.point == LEFT or self.point == RIGHT then
            local boxCenterY = self.control:GetHeight() * 0.5
            local contentsCenterY = self.contentsControl:GetHeight() * 0.5 + self.padding
            --The arrow is anchored to the box, but we anchor the contents control. This is the difference between the Y centers of the two to compensate for that
            local offsetY = contentsCenterY - boxCenterY
            if self.point == LEFT then
                --Assumes that relative point is one of the right side anchors
                self.contentsControl:SetAnchor(LEFT, self.relativeTo, self.relativePoint, self.offsetX + ZO_POINTER_BOX_ARROW_CENTER_TO_TIP_DISTANCE + ZO_POINTER_BOX_ARROW_CENTER_OFFSET_FROM_BOX_SIDE + self.padding, offsetY + self.offsetY)
            else
                 --Assumes that relative point is one of the left side anchors
                self.contentsControl:SetAnchor(RIGHT, self.relativeTo, self.relativePoint, self.offsetX - (ZO_POINTER_BOX_ARROW_CENTER_TO_TIP_DISTANCE + ZO_POINTER_BOX_ARROW_CENTER_OFFSET_FROM_BOX_SIDE + self.padding), offsetY + self.offsetY)
            end
        elseif self.point == TOP or self.point == BOTTOM then
            local boxCenterX = self.control:GetWidth() * 0.5
            local contentsCenterX = self.contentsControl:GetWidth() * 0.5 + self.padding
            --The arrow is anchored to the box, but we anchor the contents control. This is the difference between the X centers of the two to compensate for that
            local offsetX = contentsCenterX - boxCenterX
            if self.point == TOP then
               --Assumes that relative point is one of the bottom side anchors
                self.contentsControl:SetAnchor(TOP, self.relativeTo, self.relativePoint, offsetX + self.offsetX, self.offsetY + ZO_POINTER_BOX_ARROW_CENTER_TO_TIP_DISTANCE + ZO_POINTER_BOX_ARROW_CENTER_OFFSET_FROM_BOX_SIDE + self.padding)
            else
                --Assumes that relative point is one of the top side anchors
                self.contentsControl:SetAnchor(BOTTOM, self.relativeTo, self.relativePoint, offsetX + self.offsetX, self.offsetY - (ZO_POINTER_BOX_ARROW_CENTER_TO_TIP_DISTANCE + ZO_POINTER_BOX_ARROW_CENTER_OFFSET_FROM_BOX_SIDE + self.padding))
            end
        end
    end
end
function ZO_PointerBox_Keyboard:Show(skipAnimation)
    if self.contentsControl then
        if self.contentsControl:IsHidden() == true then
            self.control:SetHidden(false)
            self.contentsControl:SetHidden(false)
            --Reset the anchor to the starting position on show
            self:RefreshAnchor()
            local translateAnimation = self.showAnimationTimeline:GetAnimation(2)
            local offsetX = 0
            local offsetY = 0
            if self.point == LEFT then
                offsetX = -ZO_POINTER_BOX_TRANSLATE_DISTANCE
            elseif self.point == RIGHT then
                offsetX = ZO_POINTER_BOX_TRANSLATE_DISTANCE
            elseif self.point == TOP then
                offsetY = -ZO_POINTER_BOX_TRANSLATE_DISTANCE
            else
                offsetY = ZO_POINTER_BOX_TRANSLATE_DISTANCE
            end
            translateAnimation:SetDeltaOffsetX(offsetX, TRANSLATE_ANIMATION_DELTA_TYPE_FROM_END)
            translateAnimation:SetDeltaOffsetY(offsetY, TRANSLATE_ANIMATION_DELTA_TYPE_FROM_END)
        end
        if skipAnimation then
            self.showAnimationTimeline:PlayInstantlyToEnd()
        else
            self.showAnimationTimeline:PlayForward()
        end
    end
end
function ZO_PointerBox_Keyboard:Hide(skipAnimation)
    if self.contentsControl then
        if skipAnimation then
            self.showAnimationTimeline:PlayInstantlyToStart()
        else
            self.showAnimationTimeline:PlayBackward()
        end
    end
end
function ZO_PointerBox_Keyboard:Release()
    POINTER_BOXES:Release(self)
end
--Pointer Box Manager
---------------------------
ZO_PointerBoxManager = ZO_Object:Subclass()
function ZO_PointerBoxManager:New(...)
    local object = ZO_Object.New(self)
    object:Initialize(...)
    return object
end
function ZO_PointerBoxManager:Initialize()
    local factory = function(pool)
        local control = ZO_ObjectPool_CreateNamedControl("ZO_PointerBox_KeyboardControl", "ZO_PointerBox_KeyboardControl", pool, GuiRoot)
        return ZO_PointerBox_Keyboard:New(control)
    end
    local reset = function(pointerBox)
        pointerBox:Reset()
    end
    self.pool = ZO_ObjectPool:New(factory, reset)
end
function ZO_PointerBoxManager:Acquire()
    local pointerBox, poolKey = self.pool:AcquireObject()
    pointerBox:SetPoolKey(poolKey)
    return pointerBox
end
function ZO_PointerBoxManager:Release(pointerBox)
    self.pool:ReleaseObject(pointerBox:GetPoolKey())
end
POINTER_BOXES = ZO_PointerBoxManager:New()