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ZO_GRID_SCROLL_LIST_DEFAULT_TEMPLATE_GAMEPAD = "ZO_GridScrollList_Entry_Template_Gamepad"
ZO_GRID_SCROLL_LIST_DEFAULT_TEMPLATE_DIMENSIONS_GAMEPAD = 64
ZO_GRID_SCROLL_LIST_DEFAULT_HEADER_TEMPLATE_GAMEPAD = "ZO_GridScrollList_Entry_Header_Template_Gamepad"
ZO_GRID_SCROLL_LIST_DEFAULT_HEADER_TEMPLATE_HEIGHT = 33
ZO_GRID_SCROLL_LIST_DEFAULT_SPACING_GAMEPAD = 10
local SELECT_CATEGORY_PREVIOUS = - 1
local SELECT_CATEGORY_NEXT = 1
-- ZO_GridScrollList_Gamepad --
end
ZO_ScrollList_EnableSelection ( self . list , "ZO_GridScrollList_Highlight_Gamepad" , function ( previousData , newData , selectedDuringRebuild ) self : OnSelectionChanged ( previousData , newData , selectedDuringRebuild ) end )
self . horizontalMovementController = ZO_MovementController : New ( MOVEMENT_CONTROLLER_DIRECTION_HORIZONTAL )
end
{
{
ethereal = true ,
end ,
} ,
{
ethereal = true ,
end ,
}
}
end
else
end
end
end
-- If we set this to true, we want to have the control go to its default alpha state
if dimOnDeactivate then
end
end
end
local moveX , moveY = self . horizontalMovementController : CheckMovement ( ) , self . verticalMovementController : CheckMovement ( )
if moveX ~= MOVEMENT_CONTROLLER_NO_CHANGE or moveY ~= MOVEMENT_CONTROLLER_NO_CHANGE then
end
end
do
local MOVE_DIRECTION_TABLE =
{
[ MOVEMENT_CONTROLLER_NO_CHANGE ] = ZO_SCROLL_MOVEMENT_DIRECTION_NONE ,
[ MOVEMENT_CONTROLLER_MOVE_NEXT ] = ZO_SCROLL_MOVEMENT_DIRECTION_POSITIVE ,
[ MOVEMENT_CONTROLLER_MOVE_PREVIOUS ] = ZO_SCROLL_MOVEMENT_DIRECTION_NEGATIVE
}
local scrollXDirection , scrollYDirection = MOVE_DIRECTION_TABLE [ moveX ] , MOVE_DIRECTION_TABLE [ moveY ]
end
end
end
end
end
end
end
end
if not foregoDirectionalInput then
end
end
end
end
if not foregoDirectionalInput then
end
end
end
end
end
end
end
end
end
if not currentlySelectedData then
return
end
local nextDataIndex = ZO_ScrollList_GetDataIndex ( self . list , currentlySelectedData . dataEntry ) + direction
if nextDataIndex <= 0 or nextDataIndex > # listData then
-- we are already at the end of our list
return
end
-- if we are going backwards and hit a non-grid cell, we need to keep going until we find one so we don't just select the same value
if direction == SELECT_CATEGORY_PREVIOUS then
while listData [ nextDataIndex ] . typeId ~= ZO_GRID_LIST_OPERATION_ADD_CELL do
nextDataIndex = nextDataIndex + direction
if nextDataIndex == 0 or nextDataIndex == # listData then
-- could not find an acceptable target, we are at the selectable end of our list
return
end
end
end
while nextDataIndex > 0 and nextDataIndex <= # listData do
local potentialData = listData [ nextDataIndex ]
local potentialDataType = potentialData . typeId
if potentialDataType == ZO_GRID_LIST_OPERATION_ADD_HEADER then
-- we found a header, select the first entry under it
local lookAheadIndex = nextDataIndex + 1
local dataAfterHeader = listData [ lookAheadIndex ]
return
end
nextDataIndex = nextDataIndex + direction
end
-- could not find another header, so just pick the last selectable value we found
end |