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local ZO_LootInventory_Gamepad = ZO_Object . MultiSubclass ( ZO_Loot_Gamepad_Base , ZO_Gamepad_ParametricList_Screen )
return screen
end
local DONT_CREATE_TABBAR = false
}
end
end
end
do
local FORCE_FULL_DURABILITY = true
local NOT_EQUIPPED = false
local NO_CREATOR_NAME = nil
local NO_PREVIEW_VALUE = nil
if selectedData then
if not selectedData . currencyType then
GAMEPAD_TOOLTIPS : LayoutItemWithStackCount ( GAMEPAD_LEFT_TOOLTIP , itemLink , NOT_EQUIPPED , NO_CREATOR_NAME , FORCE_FULL_DURABILITY , NO_PREVIEW_VALUE , selectedData . stackCount , EQUIP_SLOT_NONE )
end
end
end
end
end
end
local OPEN_LOOT_WINDOW = false
end
end
end
local NOT_ETHEREAL = false
end
end
local TAKE_BUTTON_INDEX = 2
local TAKE_ALL_BUTTON_INDEX = 3
end
end
end
--[[ Global Handlers ]] --
end |