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--------------
--Initialize--
--------------
local SKILLS_ADVISOR_SUGGESTIONS_HEADER_DATA = 1
local SKILLS_ADVISOR_SUGGESTIONS_DATA = 2
local SKILLS_ADVISOR_SUGGESTIONS_TEXT = 3
end
ZO_ScrollList_AddDataType ( self . list , SKILLS_ADVISOR_SUGGESTIONS_DATA , "ZO_SkillsAdvisorSuggestions_Gamepad_AbilityEntryTemplate" , 60 , function ( ... ) self : ZO_SkillsAdvisorSuggestionsEntryTemplateSetup ( ... ) end )
ZO_ScrollList_AddDataType ( self . list , SKILLS_ADVISOR_SUGGESTIONS_HEADER_DATA , "ZO_SkillsAdvisorSuggestions_Gamepad_MenuEntryHeader" , 50 , function ( ... ) self : ZO_SkillsAdvisorSuggestionsTextDisplayTemplateSetup ( ... ) end )
ZO_ScrollList_AddDataType ( self . list , SKILLS_ADVISOR_SUGGESTIONS_TEXT , "ZO_SkillsAdvisorSuggestions_Gamepad_MenuEntryText" , 100 , function ( ... ) self : ZO_SkillsAdvisorSuggestionsTextDisplayTemplateSetup ( ... ) end )
SKILLS_ADVISOR_SUGGESTIONS_GAMEPAD_FRAGMENT : RegisterCallback ( "StateChange" , function ( oldState , newState )
if newState == SCENE_FRAGMENT_SHOWING then
elseif newState == SCENE_FRAGMENT_HIDDEN then
end
end )
end
end
end
end
end
end
{
alignment = KEYBIND_STRIP_ALIGN_LEFT ,
{
end
} ,
{
ethereal = true ,
if ZO_ScrollList_CanScrollUp ( ZO_GAMEPAD_SKILLS_ADVISOR_SUGGESTIONS_WINDOW . list ) and ZO_ScrollList_TrySelectFirstData ( ZO_GAMEPAD_SKILLS_ADVISOR_SUGGESTIONS_WINDOW . list ) then
end
end
} ,
{
ethereal = true ,
if ZO_ScrollList_CanScrollDown ( ZO_GAMEPAD_SKILLS_ADVISOR_SUGGESTIONS_WINDOW . list ) and ZO_ScrollList_TrySelectLastData ( ZO_GAMEPAD_SKILLS_ADVISOR_SUGGESTIONS_WINDOW . list ) then
end
end
} ,
}
end
ZO_Gamepad_AddBackNavigationKeybindDescriptors ( self . keybindStripDescriptor , GAME_NAVIGATION_TYPE_BUTTON , Back )
{
alignment = KEYBIND_STRIP_ALIGN_RIGHT ,
{
sound = SOUNDS . SKILLS_ADVISOR_SELECT ,
end ,
}
}
end
if selectedData and not selectedData . isHeader then
local rankIndex = GetSkillLineProgressionAbilityRankIndex ( selectedData . dataSource . skillType , selectedData . dataSource . lineIndex , selectedData . dataSource . abilityIndex , selectedData . dataSource . skillBuildMorphChoice )
local hideNextUpgrade = false
local showRank = false
local showPurchaseInfo = true
local hidePointsAndAdvisedInfo = true
GAMEPAD_TOOLTIPS : LayoutSkillLineAbility ( GAMEPAD_RIGHT_TOOLTIP , selectedData . dataSource . skillType , selectedData . dataSource . lineIndex , selectedData . dataSource . abilityIndex , hideNextUpgrade , showRank , rankIndex , showPurchaseInfo , selectedData . dataSource . abilityId , hidePointsAndAdvisedInfo )
return
end
end
GAMEPAD_TOOLTIPS : LayoutSkillBuild ( GAMEPAD_RIGHT_TOOLTIP , ZO_SKILLS_ADVISOR_SINGLETON : GetSelectedSkillBuildId ( ) )
end
-- intended to be overriden
-- should build the master list of data that is later filtered by FilterScrollList
end
-- intended to be overriden
-- should take the master list data and filter it
end
table . insert ( scrollData , ZO_ScrollList_CreateDataEntry ( SKILLS_ADVISOR_SUGGESTIONS_HEADER_DATA , headerData ) )
if # availableAbilities > 0 then
for i = 1 , # availableAbilities do
end
else
local textData = ZO_GamepadEntryData : New ( GetString ( SI_SKILLS_ADVISOR_NO_ADVISED_ABILITIES_DESCRIPTION ) )
end
for i = 1 , # purchasedAbilities do
if i == 1 then
table . insert ( scrollData , ZO_ScrollList_CreateDataEntry ( SKILLS_ADVISOR_SUGGESTIONS_HEADER_DATA , headerData ) )
end
end
end
function SkillsAdvisorSuggestions_Gamepad : ZO_SkillsAdvisorSuggestionsEntryTemplateSetup ( control , data , selected , reselectingDuringRebuild , enabled , active )
ZO_GamepadAbilityEntryTemplate_Setup ( control , data . dataSource , selected , activated , ZO_SKILL_ABILITY_DISPLAY_VIEW )
end
function SkillsAdvisorSuggestions_Gamepad : ZO_SkillsAdvisorSuggestionsTextDisplayTemplateSetup ( control , data , selected , reselectingDuringRebuild , enabled , active )
end
function SkillsAdvisorSuggestions_Gamepad : SetSelectedAbilityData ( skillType , skillIndex , abilityIndex )
skillType = skillType ,
skillIndex = skillIndex ,
abilityIndex = abilityIndex ,
}
end
end
-----------------------------
-- XML Functions
-----------------------------
end
end
end |