Back to Home

ESO Lua File v100022

ingame/skills/sharedskills.lua

[◄ back to folders ]
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
local SKILL_TYPE_TO_ICONS = 
{
    [SKILL_TYPE_CLASS] = 
    {
        "EsoUI/Art/Progression/progression_indexIcon_class_down.dds",
        "EsoUI/Art/Progression/progression_indexIcon_class_up.dds",
        "EsoUI/Art/Progression/progression_indexIcon_class_over.dds",
        "EsoUI/Art/Progression/skills_announce_class.dds",
    },
    [SKILL_TYPE_WEAPON] = 
    {
        "EsoUI/Art/Progression/progression_indexIcon_weapons_down.dds",
        "EsoUI/Art/Progression/progression_indexIcon_weapons_up.dds",
        "EsoUI/Art/Progression/progression_indexIcon_weapons_over.dds",
        "EsoUI/Art/Progression/skills_announce_weapons.dds",
    },
    [SKILL_TYPE_ARMOR] = 
    {
        "EsoUI/Art/Progression/progression_indexIcon_armor_down.dds",
        "EsoUI/Art/Progression/progression_indexIcon_armor_up.dds",
        "EsoUI/Art/Progression/progression_indexIcon_armor_over.dds",
        "EsoUI/Art/Progression/skills_announce_armor.dds",
    },
    [SKILL_TYPE_WORLD] = 
    {
        "EsoUI/Art/Progression/progression_indexIcon_world_down.dds",
        "EsoUI/Art/Progression/progression_indexIcon_world_up.dds",
        "EsoUI/Art/Progression/progression_indexIcon_world_over.dds",
        "EsoUI/Art/Progression/skills_announce_world.dds",
    },
    [SKILL_TYPE_GUILD] = 
    {
        "EsoUI/Art/Progression/progression_indexIcon_guilds_down.dds",
        "EsoUI/Art/Progression/progression_indexIcon_guilds_up.dds",
        "EsoUI/Art/Progression/progression_indexIcon_guilds_over.dds",
        "EsoUI/Art/Progression/skills_announce_guilds.dds",
    },
    [SKILL_TYPE_AVA] = 
    {
        "EsoUI/Art/Progression/progression_indexIcon_AVA_down.dds",
        "EsoUI/Art/Progression/progression_indexIcon_AVA_up.dds",
        "EsoUI/Art/Progression/progression_indexIcon_AVA_over.dds",
        "EsoUI/Art/Progression/skills_announce_ava.dds",
    },
    [SKILL_TYPE_RACIAL] = 
    {
        "EsoUI/Art/Progression/progression_indexIcon_race_down.dds",
        "EsoUI/Art/Progression/progression_indexIcon_race_up.dds",
        "EsoUI/Art/Progression/progression_indexIcon_race_over.dds",
        "EsoUI/Art/Progression/skills_announce_race.dds",
    },
    [SKILL_TYPE_TRADESKILL] = 
    {
        "EsoUI/Art/Progression/progression_indexIcon_tradeskills_down.dds",
        "EsoUI/Art/Progression/progression_indexIcon_tradeskills_up.dds",
        "EsoUI/Art/Progression/progression_indexIcon_tradeskills_over.dds",
        "EsoUI/Art/Progression/skills_announce_tradeskills.dds",
    },
}
function ZO_Skills_GetIconsForSkillType(skillType)
    if SKILL_TYPE_TO_ICONS[skillType] then
        return unpack(SKILL_TYPE_TO_ICONS[skillType])
    end
end
    xpBar:GetControl():GetParent().rank:SetText(level)
end
function ZO_SkillInfoXPBar_SetValue(xpBar, level, lastRankXP, nextRankXP, currentXP, forceInit)
    local maxed = (nextRankXP == 0)
    if maxed then
        xpBar:SetValue(level, 1, 1, forceInit)
    else
        xpBar:SetValue(level, currentXP - lastRankXP, nextRankXP - lastRankXP, forceInit)
    end
end
ZO_SKILLS_MORPH_STATE = 1
ZO_SKILLS_PURCHASE_STATE = 2
ZO_SKILLS_NOT_ADVISED_MORPH_STATE = 3
ZO_SKILL_ABILITY_DISPLAY_INTERACTIVE = 1
ZO_SKILL_ABILITY_DISPLAY_VIEW = 2  
ZO_SKILLS_KEYBOARD = 1
ZO_SKILLS_GAMEPAD = 2
ZO_SKILL_ABILITY_ALERT_ICON_NONE = 0
ZO_SKILL_ABILITY_ALERT_ICON_ADD = 1
ZO_SKILL_ABILITY_ALERT_ICON_MORPH = 2
ZO_SKILL_ABILITY_ALERT_ICON_BAD_MORPH = 3
function ZO_Skills_SetAlertButtonTextures(control, styleTable)
    if control:GetType() == CT_TEXTURE then
        control:AddIcon(styleTable.normal)
    elseif control:GetType() == CT_BUTTON then
        control:SetNormalTexture(styleTable.normal)
        control:SetPressedTexture(styleTable.mouseDown)
        control:SetMouseOverTexture(styleTable.mouseover)
    end
end
function ZO_Skills_GenerateAbilityName(stringIndex, name, currentUpgradeLevel, maxUpgradeLevel, progressionIndex)
    if currentUpgradeLevel and maxUpgradeLevel then
        return zo_strformat(stringIndex, name, currentUpgradeLevel, maxUpgradeLevel) 
    elseif progressionIndex then
        local _, _, rank = GetAbilityProgressionInfo(progressionIndex)
        if rank > 0 then
            return zo_strformat(SI_ABILITY_NAME_AND_RANK, name, rank)
        end
    end
    return zo_strformat(SI_SKILLS_ENTRY_NAME_FORMAT, name)
end
function ZO_Skills_PurchaseAbility(skillType, skillLineIndex, abilityIndex)
    PlaySound(SOUNDS.ABILITY_SKILL_PURCHASED)
    PutPointIntoSkillAbility(skillType, skillLineIndex, abilityIndex)
end
function ZO_Skills_UpgradeAbility(skillType, skillLineIndex, abilityIndex)
    PlaySound(SOUNDS.ABILITY_UPGRADE_PURCHASED)
    local PUT_POINT_IN_NEXT_UPGRADE = true
    PutPointIntoSkillAbility(skillType, skillLineIndex, abilityIndex, PUT_POINT_IN_NEXT_UPGRADE)
end
function ZO_Skills_MorphAbility(progressionIndex, morphChoiceIndex)
    PlaySound(SOUNDS.ABILITY_MORPH_PURCHASED)
    ChooseAbilityProgressionMorph(progressionIndex, morphChoiceIndex)
end
function ZO_Skills_TieSkillInfoHeaderToCraftingSkill(skillInfoHeaderControl, craftingSkillType)
    local name = skillInfoHeaderControl.name
    local xpBar = skillInfoHeaderControl.xpBar
    local rank = skillInfoHeaderControl.rank
    local glowContainer = skillInfoHeaderControl.glowContainer
    skillInfoHeaderControl.increaseAnimation = skillInfoHeaderControl.increaseAnimation or ANIMATION_MANAGER:CreateTimelineFromVirtual("SkillIncreasedBarAnimation", glowContainer)
    local hadUpdateWhileCrafting = false
    local function UpdateSkillInfoHeader(eventCode, skillTypeUpdated, skillIndexUpdated)
        local skillType, skillIndex = GetCraftingSkillLineIndices(craftingSkillType)
        if eventCode == nil or (skillTypeUpdated == skillType and skillIndexUpdated == skillIndex) then
            if ZO_CraftingUtils_IsPerformingCraftProcess() then
                hadUpdateWhileCrafting = true
            else
                local lineName, lineRank = GetSkillLineInfo(skillType, skillIndex)
                local lastXP, nextXP, currentXP = GetSkillLineXPInfo(skillType, skillIndex)
                name:SetText(zo_strformat(SI_SKILLS_ENTRY_LINE_NAME_FORMAT, lineName))
                local lastRank = rank.lineRank
                rank.lineRank = lineRank
                xpBar:GetControl().skillType = skillType
                xpBar:GetControl().skillIndex = skillIndex
                if eventCode or hadUpdateWhileCrafting then
                    skillInfoHeaderControl.increaseAnimation:PlayFromStart()
                    if lineRank > lastRank then
                        local messageParams = CENTER_SCREEN_ANNOUNCE:CreateMessageParams(CSA_CATEGORY_LARGE_TEXT, SOUNDS.SKILL_LINE_LEVELED_UP)
                        messageParams:SetText(zo_strformat(SI_SKILL_RANK_UP, lineName, lineRank))
                        messageParams:SetCSAType(CENTER_SCREEN_ANNOUNCE_TYPE_SKILL_RANK_UPDATE)
                        CENTER_SCREEN_ANNOUNCE:AddMessageWithParams(messageParams)
                    end
                end
                ZO_SkillInfoXPBar_SetValue(xpBar, lineRank, lastXP, nextXP, currentXP, eventCode == nil and not hadUpdateWhileCrafting)
            end
            if SkillTooltip:GetOwner() == xpBar:GetControl() then
                ZO_SkillInfoXPBar_OnMouseEnter(xpBar:GetControl())
            end
        end
    end
    skillInfoHeaderControl:RegisterForEvent(EVENT_SKILL_RANK_UPDATE, UpdateSkillInfoHeader)
    skillInfoHeaderControl:RegisterForEvent(EVENT_SKILL_XP_UPDATE, UpdateSkillInfoHeader)
    skillInfoHeaderControl.craftingAnimationsStoppedCallback = function() 
        if hadUpdateWhileCrafting then
            UpdateSkillInfoHeader()
            hadUpdateWhileCrafting = false
        end
    end
    CALLBACK_MANAGER:RegisterCallback("CraftingAnimationsStopped", skillInfoHeaderControl.craftingAnimationsStoppedCallback)
end
    control.name = GetControl(control, "Name")
    control.rank = GetControl(control, "Rank")
    control.xpBar = ZO_WrappingStatusBar:New(GetControl(control, "XPBar"), ZO_SkillInfoXPBar_OnLevelChanged)
    ZO_StatusBar_SetGradientColor(control.xpBar:GetControl(), ZO_SKILL_XP_BAR_GRADIENT_COLORS)
    control.glowContainer = GetControl(control.xpBar:GetControl(), "GlowContainer")
end
function ZO_Skills_UntieSkillInfoHeaderToCraftingSkill(skillInfoHeaderControl)
    skillInfoHeaderControl:UnregisterForEvent(EVENT_SKILL_RANK_UPDATE)
    skillInfoHeaderControl:UnregisterForEvent(EVENT_SKILL_XP_UPDATE)
    CALLBACK_MANAGER:UnregisterCallback("CraftingAnimationsStopped", skillInfoHeaderControl.craftingAnimationsStoppedCallback)
    skillInfoHeaderControl.craftingAnimationsStoppedCallback = nil
end
function ZO_Skills_AbilityFailsWerewolfRequirement(skillType, lineIndex)
    return IsWerewolf() and not IsWerewolfSkillLine(skillType, lineIndex)
end
    ZO_AlertEvent(EVENT_HOT_BAR_RESULT, HOT_BAR_RESULT_CANNOT_USE_WHILE_WEREWOLF)
end
    return ZO_SKILLS_ADVISOR_SINGLETON:GetValidatedRankIndex(rank)
end
do
    local GAMPAD_ALERT_TEXTURES =
    {
        [ZO_SKILLS_MORPH_STATE] = {normal = "EsoUI/Art/Progression/Gamepad/gp_morph.dds", mouseDown = "EsoUI/Art/Progression/Gamepad/gp_morph.dds", mouseover = "EsoUI/Art/Progression/Gamepad/gp_morph.dds"},
        [ZO_SKILLS_PURCHASE_STATE] = {normal = "EsoUI/Art/Progression/Gamepad/gp_purchase.dds", mouseDown = "EsoUI/Art/Progression/Gamepad/gp_purchase.dds", mouseover = "EsoUI/Art/Progression/Gamepad/gp_purchase.dds"},
        [ZO_SKILLS_NOT_ADVISED_MORPH_STATE] = {normal = "EsoUI/Art/SkillsAdvisor/gamepad/gp_bad_morph.dds"}
    }
    local KEYBOARD_ALERT_TEXTURES =
    {
        [ZO_SKILLS_MORPH_STATE] = {normal = "EsoUI/Art/Progression/morph_up.dds", mouseDown = "EsoUI/Art/Progression/morph_down.dds", mouseover = "EsoUI/Art/Progression/morph_over.dds"},
        [ZO_SKILLS_PURCHASE_STATE] = {normal = "EsoUI/Art/Progression/addPoints_up.dds", mouseDown = "EsoUI/Art/Progression/addPoints_down.dds", mouseover = "EsoUI/Art/Progression/addPoints_over.dds"},
        [ZO_SKILLS_NOT_ADVISED_MORPH_STATE] = {normal = "EsoUI/Art/SkillsAdvisor/indicator_badMorph_64.dds"}
    }
    function ZO_Skills_SetUpAbilityEntry(skillType, skillLineIndex, abilityIndex, skillBuildMorphChoice, skillBuildRankIndex, iconControl, labelControl, alertControl, lockControl, morphControl, displayView, platform)
        local ALERT_TEXTURES = platform == ZO_SKILLS_GAMEPAD and GAMPAD_ALERT_TEXTURES or KEYBOARD_ALERT_TEXTURES
        local availablePoints = GetAvailableSkillPoints()
        local _, lineRank = GetSkillLineInfo(skillType, skillLineIndex)
        local name, _, earnedRank, _, _, purchased, progressionIndex = GetSkillAbilityInfo(skillType, skillLineIndex, abilityIndex)
        local morph = nil
        if progressionIndex then
            name, morph = GetAbilityProgressionInfo(progressionIndex)
        end
        if lockControl then
            local isLocked
            if displayView == ZO_SKILL_ABILITY_DISPLAY_VIEW then
                isLocked = ZO_SKILLS_ADVISOR_SINGLETON:IsSpecificSkillAbilityLocked(skillType, skillLineIndex, abilityIndex, skillBuildMorphChoice, skillBuildRankIndex, displayView)
            else
                isLocked = ZO_SKILLS_ADVISOR_SINGLETON:IsCurrentSkillAbilityLocked(skillType, skillLineIndex, abilityIndex)
            end
            lockControl:SetHidden(not isLocked)
        end
        if alertControl then
            alertControl:SetHidden(true)
            if alertControl.ClearIcons then
                alertControl:ClearIcons()
            end
               
               if displayView == ZO_SKILL_ABILITY_DISPLAY_VIEW then
                    -- Display view is used in Skills Advisor and is a view where the ability cannot be edited.
                    labelControl:SetColor(PURCHASED_COLOR:UnpackRGBA())
                    
                     local currentMorphControl = morphControl or alertControl
                    if currentMorphControl then
                         if currentMorphControl.AddIcon then 
                              ZO_Skills_SetAlertButtonTextures(currentMorphControl, ALERT_TEXTURES[ZO_SKILLS_MORPH_STATE])
                         end
                         currentMorphControl:SetHidden(not ZO_SKILLS_ADVISOR_SINGLETON:IsSpecificSkillAbilityMorph(skillType, skillLineIndex, abilityIndex, skillBuildMorphChoice))
                    end
               else
                    ZO_ActionSlot_SetUnusable(iconControl, not purchased)
                    
                if platform == ZO_SKILLS_KEYBOARD then 
                        if purchased then
                           labelControl:SetColor(PURCHASED_COLOR:UnpackRGBA())
                        else
                            if lineRank >= earnedRank then
                                  labelControl:SetColor(UNPURCHASED_COLOR:UnpackRGBA())
                             else 
                                  labelControl:SetColor(LOCKED_COLOR:UnpackRGBA())
                             end
                        end
                end
                    
                local purchaseAvailable = ZO_SKILLS_ADVISOR_SINGLETON:IsPurchaseable(skillType, skillLineIndex, abilityIndex) == ZO_SKILLS_ABILITY_PURCHASEABLE
                    local morphAvailable = ZO_SKILLS_ADVISOR_SINGLETON:IsMorphAvailable(skillType, skillLineIndex, abilityIndex, skillBuildMorphChoice) == ZO_SKILLS_ABILITY_MORPH_AVAILABLE
                    local upgradeAvailable = ZO_SKILLS_ADVISOR_SINGLETON:IsUpgradeAvailable(skillType, skillLineIndex, abilityIndex, skillBuildRankIndex) == ZO_SKILLS_ABILITY_UPGRADE_AVAILABLE
                    if availablePoints > 0  and (purchaseAvailable or morphAvailable or upgradeAvailable) then
                         if purchaseAvailable then 
                              ZO_Skills_SetAlertButtonTextures(alertControl, ALERT_TEXTURES[ZO_SKILLS_PURCHASE_STATE])
                              alertControl.iconStatus = ZO_SKILL_ABILITY_ALERT_ICON_ADD
                    elseif morphAvailable then
                              ZO_Skills_SetAlertButtonTextures(alertControl, ALERT_TEXTURES[ZO_SKILLS_MORPH_STATE])
                              alertControl.iconStatus = ZO_SKILL_ABILITY_ALERT_ICON_MORPH
                         elseif upgradeAvailable then 
                              ZO_Skills_SetAlertButtonTextures(alertControl, ALERT_TEXTURES[ZO_SKILLS_PURCHASE_STATE])
                              alertControl.iconStatus = ZO_SKILL_ABILITY_ALERT_ICON_ADD
                         end
                         
                         alertControl:SetHidden(platform == ZO_SKILLS_GAMEPAD)
                    else
                    local NO_MORPH = 0
                    alertControl.iconStatus = ZO_SKILL_ABILITY_ALERT_ICON_NONE
                    if ZO_SKILLS_ADVISOR_SINGLETON:IsAbilityInSelectedSkillBuild(skillType, skillLineIndex, abilityIndex, NO_MORPH) then
                        if morph and morph > 0 then
                            local morphInSelectedSkillBuild = ZO_SKILLS_ADVISOR_SINGLETON:IsAbilityInSelectedSkillBuild(skillType, skillLineIndex, abilityIndex, morph)
                            local morphSiblingInSelectedSkillBuild = ZO_SKILLS_ADVISOR_SINGLETON:IsSiblingMorphInSelectedSkillBuild(skillType, skillLineIndex, abilityIndex, morph)
                            if not morphInSelectedSkillBuild and morphSiblingInSelectedSkillBuild then
                                alertControl.iconStatus = ZO_SKILL_ABILITY_ALERT_ICON_BAD_MORPH
                            end
                        end
                    end
                    end
               end
        end
    end
end
    local advisedBorder = button:GetNamedChild("AdvisedBorder")
    if ZO_SKILLS_ADVISOR_SINGLETON:IsAbilityInSelectedSkillBuild(button.skillType, button.lineIndex, button.index, button.skillBuildMorphChoice, button.skillBuildRankIndex) then
        if passive then
            button:SetNormalTexture("EsoUI/Art/SkillsAdvisor/circle_passiveAbilityFrame_doubleframe.dds")
            button:SetPressedTexture("EsoUI/Art/SkillsAdvisor/circle_passiveAbilityFrame_doubleframe_down.dds")
            button:SetMouseOverTexture(nil)
            button:SetDisabledTexture("EsoUI/Art/SkillsAdvisor/circle_passiveAbilityFrame_doubleframe.dds")
        else
            button:SetNormalTexture("EsoUI/Art/SkillsAdvisor/square_abilityFrame64_doubleFrame.dds")
            button:SetPressedTexture("EsoUI/Art/SkillsAdvisor/square_abilityFrame64_doubleFrame_down.dds")
            button:SetMouseOverTexture("EsoUI/Art/ActionBar/actionBar_mouseOver.dds")
            button:SetDisabledTexture("EsoUI/Art/SkillsAdvisor/square_abilityFrame64_doubleFrame.dds")
        end
        if passive then
            advisedBorder:SetTexture("EsoUI/Art/SkillsAdvisor/circle_passiveAbilityFrame_doubleframeCorners.dds")
        else
            advisedBorder:SetTexture("EsoUI/Art/SkillsAdvisor/square_abilityFrame64_doubleFrameCorners.dds")
        end 
        advisedBorder:SetHidden(false)
    else
        if passive then
            button:SetNormalTexture("EsoUI/Art/ActionBar/passiveAbilityFrame_round_up.dds")
            button:SetPressedTexture("EsoUI/Art/ActionBar/passiveAbilityFrame_round_up.dds")
            button:SetMouseOverTexture(nil)
            button:SetDisabledTexture("EsoUI/Art/ActionBar/passiveAbilityFrame_round_up.dds")
        else
            button:SetNormalTexture("EsoUI/Art/ActionBar/abilityFrame64_up.dds")
            button:SetPressedTexture("EsoUI/Art/ActionBar/abilityFrame64_down.dds")
            button:SetMouseOverTexture("EsoUI/Art/ActionBar/actionBar_mouseOver.dds")
            button:SetDisabledTexture("EsoUI/Art/ActionBar/abilityFrame64_up.dds")
        end
        if advisedBorder then
            advisedBorder:SetHidden(true)
        end
    end
end
    local dialogControl = ZO_SkillsMorphDialog
    dialogControl.desc = GetControl(dialogControl, "Description")
    dialogControl.baseAbility = GetControl(dialogControl, "BaseAbility")
    dialogControl.baseAbility.icon = GetControl(dialogControl.baseAbility, "Icon")
    dialogControl.morphAbility1 = GetControl(dialogControl, "MorphAbility1")
    dialogControl.morphAbility1.icon = GetControl(dialogControl.morphAbility1, "Icon")
    dialogControl.morphAbility1.selectedCallout = GetControl(dialogControl.morphAbility1, "SelectedCallout")
    dialogControl.morphAbility1.morph = 1
    --Hardcoded to one because we don't know how much xp the morph has until we own it
    dialogControl.morphAbility1.rank = 1
    dialogControl.morphAbility1.advised = false
    dialogControl.morphAbility2 = GetControl(dialogControl, "MorphAbility2")
    dialogControl.morphAbility2.icon = GetControl(dialogControl.morphAbility2, "Icon")
    dialogControl.morphAbility2.selectedCallout = GetControl(dialogControl.morphAbility2, "SelectedCallout")
    dialogControl.morphAbility2.morph = 2
    --Hardcoded to one because we don't know how much xp the morph has until we own it
    dialogControl.morphAbility2.rank = 1
    dialogControl.morphAbility2.advised = false
    dialogControl.trackArrows = GetControl(dialogControl, "Track")
    dialogControl.confirmButton = GetControl(dialogControl, "Confirm")
    local function SetupMorphAbilityConfirmDialog(dialog, abilityControl)
        if abilityControl.ability.atMorph then
            local ability = abilityControl.ability
            local slot = abilityControl.ability.slot
            local name = ability.name
            local icon = slot.iconFile
            -- The dialog was shown from the skill advisor list which has what we morph to. This dialog needs the unmorphed version.
            if ability.skillBuildMorphChoice and ability.skillBuildMorphChoice > 0 then
                local UNMORPHED = 0
                local abilityId = GetSpecificSkillAbilityInfo(abilityControl.skillType, abilityControl.lineIndex, abilityControl.index, UNMORPHED)
                name = GetAbilityName(abilityId)
                icon = GetAbilityIcon(abilityId)
            end
            dialog.desc:SetText(zo_strformat(SI_SKILLS_SELECT_MORPH, name))
            local baseAbility = dialog.baseAbility
            baseAbility.skillType = abilityControl.skillType
            baseAbility.lineIndex = abilityControl.lineIndex
            baseAbility.index = abilityControl.index
            baseAbility.icon:SetTexture(icon)
            ZO_Skills_SetKeyboardAbilityButtonTextures(baseAbility) 
            local morphAbility1 = dialog.morphAbility1
            local _, morph1Icon = GetAbilityProgressionAbilityInfo(ability.progressionIndex, morphAbility1.morph, morphAbility1.rank)
            morphAbility1.progressionIndex = ability.progressionIndex
            morphAbility1.icon:SetTexture(morph1Icon)
            morphAbility1.selectedCallout:SetHidden(true)
            ZO_ActionSlot_SetUnusable(morphAbility1.icon, false)
            morphAbility1.skillType = baseAbility.skillType
            morphAbility1.lineIndex = baseAbility.lineIndex
            morphAbility1.index = baseAbility.index
            morphAbility1.skillBuildMorphChoice = 1
            ZO_Skills_SetKeyboardAbilityButtonTextures(morphAbility1) 
            morphAbility1.showAdvice = true
            morphAbility1.advised = ZO_SKILLS_ADVISOR_SINGLETON:IsAbilityInSelectedSkillBuild(morphAbility1.skillType, morphAbility1.lineIndex, morphAbility1.index, morphAbility1.skillBuildMorphChoice)
            local morphAbility2 = dialog.morphAbility2
            local _, morph2Icon = GetAbilityProgressionAbilityInfo(ability.progressionIndex, morphAbility2.morph, morphAbility2.rank)
            morphAbility2.progressionIndex = ability.progressionIndex
            morphAbility2.icon:SetTexture(morph2Icon)
            morphAbility2.selectedCallout:SetHidden(true)
            ZO_ActionSlot_SetUnusable(morphAbility2.icon, false)
            morphAbility2.skillType = baseAbility.skillType
            morphAbility2.lineIndex = baseAbility.lineIndex
            morphAbility2.index = baseAbility.index
            morphAbility2.skillBuildMorphChoice = 2
            ZO_Skills_SetKeyboardAbilityButtonTextures(morphAbility2) 
            morphAbility2.showAdvice = true
            morphAbility2.advised = ZO_SKILLS_ADVISOR_SINGLETON:IsAbilityInSelectedSkillBuild(morphAbility2.skillType, morphAbility2.lineIndex, morphAbility2.index, morphAbility2.skillBuildMorphChoice)
            dialog.confirmButton:SetState(BSTATE_DISABLED)
            if morphAbility1.advised and not morphAbility2.advised then
                dialogControl.trackArrows:SetTexture("EsoUI/Art/SkillsAdvisor/morph_graphic_TOP.dds")
            elseif morphAbility2.advised and not morphAbility1.advised then
                dialogControl.trackArrows:SetTexture("EsoUI/Art/SkillsAdvisor/morph_graphic_BOTTOM.dds")
            else
                dialogControl.trackArrows:SetTexture("EsoUI/Art/Progression/morph_graphic.dds")
                morphAbility1.showAdvice = false
                morphAbility2.showAdvice = false
            end
            dialog.chosenMorphProgressionIndex = nil
            dialog.chosenMorph = nil
        end
    end
    ZO_Dialogs_RegisterCustomDialog("MORPH_ABILITY_CONFIRM",
    {
        customControl = dialogControl,
        title =
        {
            text = SI_SKILLS_MORPH_ABILITY,
        },
        buttons =
        {
            [1] =
            {
                control = GetControl(dialogControl, "Confirm"),
                text =  SI_SKILLS_MORPH_CONFIRM,
                callback =  function(dialog)
                                if dialog.chosenMorphProgressionIndex and dialog.chosenMorph then
                                    ZO_Skills_MorphAbility(dialog.chosenMorphProgressionIndex, dialog.chosenMorph)
                                end
                            end,
            },
        
            [2] =
            {
                control =   GetControl(dialogControl, "Cancel"),
                text =      SI_CANCEL,
            }
        }
    })
end
    local confirmDialogControl = ZO_SkillsConfirmDialog
    confirmDialogControl.abilityName = confirmDialogControl:GetNamedChild("AbilityName")
    confirmDialogControl.ability = confirmDialogControl:GetNamedChild("Ability")
    confirmDialogControl.ability.icon = confirmDialogControl.ability:GetNamedChild("Icon")
    confirmDialogControl.advisement = confirmDialogControl:GetNamedChild("Advisement")
    local function SetupPurchaseAbilityConfirmDialog(dialog, abilityControl)
        local ability = abilityControl.ability
        local slot = abilityControl.ability.slot
        local dialogAbility = dialog.ability
        ZO_Skills_SetKeyboardAbilityButtonTextures(dialogAbility, ability.passive)
        dialog.abilityName:SetText(ability.plainName)
        --Active abilities don't care about rank index for skill builds. Passives do.
        dialogAbility.skillBuildRankIndex = 1
        if ability.passive then
            local _, _, skillUnlockedAtSkillLineRank = GetSkillAbilityNextUpgradeInfo(abilityControl.skillType, abilityControl.lineIndex, abilityControl.index)
            --skillUnlockedAtSkillLineRank will only be filled out if we own the ability. If we don't own it we stick with rank index 1.
            if skillUnlockedAtSkillLineRank then
                dialogAbility.skillBuildRankIndex = GetUpgradeSkillHighestRankIndexAvailableAtSkillLineRank(abilityControl.skillType, abilityControl.lineIndex, abilityControl.index, skillUnlockedAtSkillLineRank)
            end
        end
        dialogAbility.skillType = abilityControl.skillType
        dialogAbility.lineIndex = abilityControl.lineIndex
        dialogAbility.index = abilityControl.index
        dialogAbility.icon:SetTexture(slot.iconFile)
        ZO_Skills_SetKeyboardAbilityButtonTextures(dialogAbility, ability.passive) 
        dialog.chosenSkillType = abilityControl.skillType
        dialog.chosenLineIndex = abilityControl.lineIndex
        dialog.chosenAbilityIndex = abilityControl.index
        if not ZO_SKILLS_ADVISOR_SINGLETON:IsAdvancedModeSelected() then
            if ZO_SKILLS_ADVISOR_SINGLETON:IsAbilityInSelectedSkillBuild(abilityControl.skillType, abilityControl.lineIndex, abilityControl.index) then
                dialog.advisement:SetText(GetString(SI_SKILLS_ADVISOR_PURCHASE_ADVISED))
                dialog.advisement:SetColor(ZO_SKILLS_ADVISOR_ADVISED_COLOR:UnpackRGBA())
                dialog.advisement:SetHidden(false)
            else
                dialog.advisement:SetHidden(true)
            end   
        end
    end
    ZO_Dialogs_RegisterCustomDialog("PURCHASE_ABILITY_CONFIRM",
    {
        customControl = confirmDialogControl,
        title =
        {
            text = SI_SKILLS_CONFIRM_PURCHASE_ABILITY,
        },
        buttons =
        {
            [1] =
            {
                control =   GetControl(confirmDialogControl, "Confirm"),
                text =      SI_SKILLS_UNLOCK_CONFIRM,
                callback =  function(dialog)
                                if dialog.chosenSkillType and dialog.chosenLineIndex and dialog.chosenAbilityIndex then
                                    ZO_Skills_PurchaseAbility(dialog.chosenSkillType, dialog.chosenLineIndex, dialog.chosenAbilityIndex)
                                end
                            end,
            },
        
            [2] =
            {
                control =   GetControl(confirmDialogControl, "Cancel"),
                text =      SI_CANCEL,
            }
        }
    })
end
    local upgradeDialogControl = GetControl("ZO_SkillsUpgradeDialog")
    upgradeDialogControl.desc = upgradeDialogControl:GetNamedChild("Description")
    upgradeDialogControl.baseAbility = upgradeDialogControl:GetNamedChild("BaseAbility")
    upgradeDialogControl.baseAbility.icon = upgradeDialogControl.baseAbility:GetNamedChild("Icon")
    upgradeDialogControl.upgradeAbility = upgradeDialogControl:GetNamedChild("UpgradeAbility")
    upgradeDialogControl.upgradeAbility.icon = upgradeDialogControl.upgradeAbility:GetNamedChild("Icon")
    upgradeDialogControl.advisement = upgradeDialogControl:GetNamedChild("Advisement")
    local function SetupUpgradeAbilityDialog(dialog, abilityControl)
        --Only passives upgrade
        local ability = abilityControl.ability
        local slot = abilityControl.ability.slot
        dialog.desc:SetText(zo_strformat(SI_SKILLS_UPGRADE_DESCRIPTION, ability.plainName))
        local baseAbility = dialog.baseAbility
        local upgradeAbility = dialog.upgradeAbility
        ZO_Skills_SetKeyboardAbilityButtonTextures(baseAbility, ability.passive)
        ZO_Skills_SetKeyboardAbilityButtonTextures(upgradeAbility, ability.passive)
        baseAbility.skillType = abilityControl.skillType
        baseAbility.lineIndex = abilityControl.lineIndex
        baseAbility.index = abilityControl.index
        baseAbility.icon:SetTexture(slot.iconFile)
        ZO_Skills_SetKeyboardAbilityButtonTextures(baseAbility, true) 
        local _, upgradeIcon, skillUnlockedAtSkillLineRank = GetSkillAbilityNextUpgradeInfo(abilityControl.skillType, abilityControl.lineIndex, abilityControl.index)
        --skillUnlockedAtSkillLineRank will only be filled out if we own the ability. If we don't own it we stick with rank index 1.
        if skillUnlockedAtSkillLineRank then
            upgradeAbility.skillBuildRankIndex = GetUpgradeSkillHighestRankIndexAvailableAtSkillLineRank(abilityControl.skillType, abilityControl.lineIndex, abilityControl.index, skillUnlockedAtSkillLineRank)
        else
            upgradeAbility.skillBuildRankIndex = 1
        end
        upgradeAbility.skillType = abilityControl.skillType
        upgradeAbility.lineIndex = abilityControl.lineIndex
        upgradeAbility.index = abilityControl.index
        upgradeAbility.icon:SetTexture(upgradeIcon)
        ZO_Skills_SetKeyboardAbilityButtonTextures(upgradeAbility, true) 
        dialog.chosenSkillType = abilityControl.skillType
        dialog.chosenLineIndex = abilityControl.lineIndex
        dialog.chosenAbilityIndex = abilityControl.index
        if not ZO_SKILLS_ADVISOR_SINGLETON:IsAdvancedModeSelected() then
            if ZO_SKILLS_ADVISOR_SINGLETON:IsAbilityInSelectedSkillBuild(upgradeAbility.skillType, upgradeAbility.lineIndex, upgradeAbility.index) then
                dialog.advisement:SetText(GetString(SI_SKILLS_ADVISOR_PURCHASE_ADVISED))
                dialog.advisement:SetColor(ZO_SKILLS_ADVISOR_ADVISED_COLOR:UnpackRGBA())
                dialog.advisement:SetHidden(false)
            else
                dialog.advisement:SetHidden(true)
            end   
        end
    end
    ZO_Dialogs_RegisterCustomDialog("UPGRADE_ABILITY_CONFIRM",
    {
        customControl = upgradeDialogControl,
        setup = SetupUpgradeAbilityDialog,
        title =
        {
            text = SI_SKILLS_UPGRADE_ABILITY,
        },
        buttons =
        {
            [1] =
            {
                control = GetControl(upgradeDialogControl, "Confirm"),
                text =  SI_SKILLS_UPGRADE_CONFIRM,
                callback =  function(dialog)
                                if dialog.chosenSkillType and dialog.chosenLineIndex and dialog.chosenAbilityIndex then
                                    ZO_Skills_UpgradeAbility(dialog.chosenSkillType, dialog.chosenLineIndex, dialog.chosenAbilityIndex)
                                end
                            end,
            },
            [2] =
            {
                control =   GetControl(upgradeDialogControl, "Cancel"),
                text =      SI_CANCEL,
            }
        }
    })
end