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return object
end
if selectedData then
end
end
{
title =
{
} ,
buttons =
{
{
clickSound = SOUNDS . INVENTORY_ITEM_REPAIR ,
} ,
{
}
}
} )
end
end
local FORCE = true
end
function ZO_RepairKits : OnRepairKitSelected ( itemBagId , itemSlotIndex , repairKitBagId , repairKitSlotIndex , playSound )
local conditionToAdd = GetAmountRepairKitWouldRepairItem ( itemBagId , itemSlotIndex , repairKitBagId , repairKitSlotIndex )
if playSound then
end
end
return GetRepairKitTier ( left . data . bag , left . data . index ) < GetRepairKitTier ( right . data . bag , right . data . index )
end
local itemList = PLAYER_INVENTORY : GenerateListOfVirtualStackedItems ( INVENTORY_BACKPACK , IsItemNonCrownRepairKit )
end
local PLAY_SOUND = true
listDialog : SetOnSelectedCallback ( function ( selectedData ) self : OnRepairKitSelected ( bag , index , selectedData . bag , selectedData . index , PLAY_SOUND ) end )
end
end
end |