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return obj
end
end
EVENT_MANAGER : RegisterForEvent ( "LevelUpRewardsManager" , EVENT_LEVEL_UP_REWARD_UPDATED , function ( eventCode ) self : OnLevelUpRewardsUpdated ( ) end )
EVENT_MANAGER : RegisterForEvent ( "LevelUpRewardsManager" , EVENT_LEVEL_UP_REWARD_CHOICE_UPDATED , function ( eventCode ) self : OnLevelUpRewardsChoiceUpdated ( ) end )
end
end
end
if entryInfo . choices then
end
end
end
end
else
end
else
end
self . upcomingMilestoneLevelUpRewards = self : GetRewardEntryInfoForReward ( self . upcomingMilestoneRewardId )
self : GetAdditionalUnlocksForLevel ( self . upcomingMilestoneRewardLevel , self . upcomingMilestoneLevelUpRewards )
table . sort ( self . upcomingMilestoneLevelUpRewards , function ( ... ) return self : SortRewardEntries ( ... ) end )
else
end
end
end
end
end
end
end
end
end
end
end
local rewardEntryInfo = { }
for entryIndex = 1 , numRewardEntries do
local entryInfo
if entryType == REWARD_ENTRY_TYPE_ADD_CURRENCY then
elseif entryType == REWARD_ENTRY_TYPE_COLLECTIBLE then
elseif entryType == REWARD_ENTRY_TYPE_ITEM then
elseif entryType == REWARD_ENTRY_TYPE_LOOT_CRATE then
elseif entryType == REWARD_ENTRY_TYPE_CHOICE then
elseif entryType == REWARD_ENTRY_TYPE_INSTANT_UNLOCK then
end
if entryInfo then
entryInfo . rewardType = entryType
entryInfo . validationFunction = function ( ) return IsLevelUpRewardValidForPlayer ( rewardId , entryIndex ) end
if parentChoice then
end
end
end
return rewardEntryInfo
end
local IS_PLURAL = false
local IS_UPPER = false
local formattedNameWithStackKeyboard = zo_strformat ( SI_LOOT_CURRENCY_FORMAT , ZO_Currency_FormatKeyboard ( currencyType , amount , ZO_CURRENCY_FORMAT_AMOUNT_NAME ) )
local formattedNameWithStackGamepad = zo_strformat ( SI_LOOT_CURRENCY_FORMAT , ZO_Currency_FormatGamepad ( currencyType , amount , ZO_CURRENCY_FORMAT_AMOUNT_NAME ) )
local icon = IsInGamepadPreferredMode ( ) and GetCurrencyLootGamepadIcon ( currencyType ) or GetCurrencyLootKeyboardIcon ( currencyType )
local currencyInfo =
{
rewardId = rewardId ,
entryIndex = entryIndex ,
parentChoice = parentChoice ,
formattedName = formattedName ,
formattedNameWithStackKeyboard = formattedNameWithStackKeyboard ,
formattedNameWithStackGamepad = formattedNameWithStackGamepad ,
stackCount = amount ,
quality = ITEM_QUALITY_NORMAL ,
icon = icon ,
currencyType = currencyType ,
}
return currencyInfo
end
if collectibleData then
local collectibleInfo =
{
rewardId = rewardId ,
entryIndex = entryIndex ,
parentChoice = parentChoice ,
stackCount = 1 ,
quality = ITEM_QUALITY_NORMAL ,
}
return collectibleInfo
end
return nil
end
local itemInfo =
{
rewardId = rewardId ,
entryIndex = entryIndex ,
parentChoice = parentChoice ,
formattedNameWithStack = zo_strformat ( SI_LEVEL_UP_REWARDS_FORMAT_REWARD_WITH_AMOUNT , displayName , ZO_SELECTED_TEXT : Colorize ( stackCount ) ) ,
stackCount = stackCount ,
quality = itemQuality ,
icon = icon ,
equipSlot = equipSlot ,
}
return itemInfo
end
local formattedNameWithStack = zo_strformat ( SI_LEVEL_UP_REWARDS_FORMAT_REWARD_WITH_AMOUNT , displayName , ZO_SELECTED_TEXT : Colorize ( quantity ) )
local crateInfo =
{
rewardId = rewardId ,
entryIndex = entryIndex ,
parentChoice = parentChoice ,
formattedName = formattedDisplayName ,
formattedNameWithStack = formattedNameWithStack ,
stackCount = quantity ,
quality = ITEM_QUALITY_NORMAL ,
icon = icon ,
}
return crateInfo
end
local choiceInfo =
{
rewardId = rewardId ,
entryIndex = entryIndex ,
parentChoice = parentChoice ,
}
choiceInfo . choices = choices
return choiceInfo
end
local instantUnlockInfo =
{
rewardId = rewardId ,
entryIndex = entryIndex ,
parentChoice = parentChoice ,
formattedName = displayName ,
stackCount = 1 ,
quality = ITEM_QUALITY_NORMAL ,
icon = icon ,
}
return instantUnlockInfo
end
-- entries with choices sort to the end
local data1Choices = data1 . choices
local data2Choices = data2 . choices
if data1Choices ~= nil and data2Choices ~= nil then
if # data1Choices ~= # data2Choices then
return # data1Choices < # data2Choices
end
elseif data1Choices ~= data2Choices then
return data1Choices == nil
end
if data1 . isAdditionalUnlock ~= data2 . isAdditionalUnlock then
return not data1 . isAdditionalUnlock
elseif data1 . isAdditionalUnlock then
return data1 . formattedName < data2 . formattedName
end
return data1 . entryIndex < data2 . entryIndex
end
local additionalUnlocks = rewardInfoTable or { }
for index = 1 , numAdditionalUnlocks do
local formattedDisplayName = zo_strformat ( SI_TOOLTIP_ITEM_NAME , GetAdditionalLevelUpUnlockDisplayName ( level , index ) )
local unlockInfo =
{
formattedName = formattedDisplayName ,
isAdditionalUnlock = true ,
}
end
return additionalUnlocks
end
return "EsoUI/Art/LevelUpRewards/gamepad/levelup_gp_attribute_32.dds"
else
return "EsoUI/Art/LevelUpRewards/levelup_attribute_64.dds"
end
end
return "EsoUI/Art/LevelUpRewards/gamepad/levelup_gp_skillpt_32.dds"
else
return "EsoUI/Art/LevelUpRewards/levelup_skillpt_64.dds"
end
end
local attributePointInfo =
{
formattedName = zo_strformat ( SI_LEVEL_UP_REWARDS_ATTRIBUTE_POINTS_ENTRY_FORMATTER , ZO_SELECTED_TEXT : Colorize ( attributePoints ) ) ,
isAttributePoint = true ,
}
return attributePointInfo
end
local skillPointInfo =
{
formattedName = zo_strformat ( SI_LEVEL_UP_REWARDS_SKILL_POINTS_ENTRY_FORMATTER , ZO_SELECTED_TEXT : Colorize ( skillPoints ) ) ,
isSkillPoint = true ,
}
return skillPointInfo
end
local icon = rewardData . icon
if icon == nil then
icon = rewardData . gamepadIcon
else
icon = rewardData . keyboardIcon
end
end
return icon
end
else
end
end
end
else
end
end
end
if rewardData . rewardType and rewardData . rewardType == REWARD_ENTRY_TYPE_ADD_CURRENCY then
end
end
end
end
end
do
{ 0.7 , 0.7 , 0.4 } , 0.1 ,
{ 0.8 , 0.3 , 0.3 } , 0.3 ,
{ 1.0 , 1.0 , 0.0 } , 0.3 ,
{ 1.0 , 0.5 , 0.0 } , 0.3 )
local halfArtHeight = artHeight * 0.5
particleSystem : SetParticleParameter ( "BentArcElevationStartRadians" , ZO_UniformRangeGenerator : New ( 0.3 * math . pi , 0.7 * math . pi ) )
particleSystem : SetParticleParameter ( "BentArcElevationChangeRadians" , ZO_UniformRangeGenerator : New ( - 0.8 , 0.8 ) )
particleSystem : SetParticleParameter ( "StartColorR" , "StartColorG" , "StartColorB" , sparkStartColorGenerator )
particleSystem : SetParticleParameter ( "BentArcBendEasing" , ZO_WeightedChoiceGenerator : New ( QuickBendEasing , 0.4 , LateBendEasing , 0.6 ) )
particleSystem : SetParticleParameter ( "StartOffsetX" , "EndOffsetX" , ZO_UniformRangeGenerator : New ( - halfArtWidth , halfArtWidth , - halfArtWidth , halfArtWidth ) )
return particleSystem
end
end
else
return true
end
end
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