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ESO Function Data v100022
Refresh()
Function Aliases
No known aliases for this function.
Global Function Definitions
common/gamepad/genericfooters/genericfooters.lua:87
--
function GenericFooter:Refresh(data)
ingame/campaign/campaignavarank.lua:34
--
function CampaignAvARank:Refresh()
ingame/campaign/campaigndataregistration.lua:19
--
function ZO_CampaignDataRegistration:Refresh()
ingame/collections/collectibledatamanager.lua:133
--
function ZO_CollectibleData:Refresh()
ingame/crafting/sharedcraftinginventory.lua:87
--
function ZO_SharedCraftingInventory:Refresh(data)
ingame/crafting/smithingimprovement_shared.lua:89
--
function ZO_SharedSmithingImprovement:Refresh()
ingame/crafting/smithingresearch_shared.lua:199
--
function ZO_SharedSmithingResearch:Refresh()
ingame/crafting/gamepad/alchemy_gamepad.lua:542
--
function ZO_GamepadAlchemyInventory:Refresh(data)
ingame/crafting/gamepad/enchanting_gamepad.lua:609
--
function ZO_GamepadEnchantingInventory:Refresh(data)
ingame/crafting/gamepad/smithingextraction_gamepad.lua:388
--
function ZO_GamepadExtractionInventory:Refresh(data)
ingame/crafting/gamepad/smithingimprovement_gamepad.lua:647
--
function ZO_GamepadImprovementInventory:Refresh(data)
ingame/crafting/keyboard/alchemy_keyboard.lua:372
--
function ZO_AlchemyInventory:Refresh(data)
ingame/crafting/keyboard/enchanting_keyboard.lua:318
--
function ZO_EnchantingInventory:Refresh(data)
ingame/crafting/keyboard/smithingextraction_keyboard.lua:106
--
function ZO_SmithingExtractionInventory:Refresh(data)
ingame/crafting/keyboard/smithingimprovement_keyboard.lua:224
--
function ZO_SmithingImprovementInventory:Refresh(data)
ingame/guild/guildsharedinfo.lua:23
--
function GuildSharedInfo:Refresh(guildId)
ingame/help/keyboard/help_keyboard.lua:251
--
function ZO_HelpManager:Refresh()
ingame/hud/hudequipmentstatus.lua:39
--
function HUDIndicator:Refresh()
ingame/inventory/keyboard/itemtransferdialog_keyboard.lua:86
--
function ItemTransferDialog_Keyboard:Refresh()
ingame/playerprogressbar/gamepad/zo_playerprogressbar_gamepad.lua:40
--
function ZO_GamepadPlayerProgressBarNameLocation:Refresh()
ingame/retrait/zo_retraitstation_retrait_base.lua:79
--
function ZO_RetraitStation_Retrait_Base:Refresh()
ingame/retrait/gamepad/zo_retraitstation_retrait_gamepad.lua:275
--
function ZO_RetraitStation_Retrait_Gamepad:Refresh()
ingame/retrait/gamepad/zo_retraitstation_retrait_gamepad.lua:555
--
function ZO_Retrait_Inventory_Gamepad:Refresh(data)
ingame/retrait/keyboard/zo_retraitstation_retrait_keyboard.lua:79
--
function ZO_RetraitStation_Retrait_Keyboard:Refresh()
ingame/retrait/keyboard/zo_retraitstation_retrait_keyboard.lua:449
--
function ZO_Retrait_Inventory_Keyboard:Refresh(data)
ingame/skills/gamepad/gamepadactionbar.lua:146
--
function ZO_GamepadActionBarButton:Refresh()
ingame/skills/keyboard/zo_skills.lua:639
--
function ZO_SkillsManager:Refresh()
ingame/storewindow/gamepad/storewindowcomponent_gamepad.lua:18
--
function ZO_GamepadStoreComponent:Refresh()
ingame/storewindow/gamepad/storewindowcomponent_gamepad.lua:76
--
function ZO_GamepadStoreListComponent:Refresh()
ingame/uicombatoverlay/uicombatoverlay.lua:22
--
function UICombatOverlay:Refresh()
internalingame/market/marketclasses_shared.lua:508
--
function ZO_MarketProductBase:Refresh()
internalingame/market/keyboard/marketclasses_keyboard.lua:102
--
function MarketProduct_Keyboard:Refresh()
libraries/utility/zo_listbox.lua:109
--
function ZO_ListBox:Refresh()
libraries/zo_radialmenu/zo_radialmenu.lua:432
--
function ZO_RadialMenu:Refresh()
libraries/zo_scene/zo_scenefragment.lua:192
--
function ZO_SceneFragment:Refresh(customShowParam, customHideParam, asAResultOfSceneStateChange, refreshedForScene)
libraries/zo_timelockeddialog/zo_timelockeddialog.lua:76
--
function ZO_TimeLockedDialog:Refresh()
Local Function Definitions
ingame/lfg/veterandifficultysettings.lua:65
--
local function Refresh(unitTag)
ingame/skills/gamepad/gamepadactionbar.lua:24
--
local function Refresh()
ingame/skills/keyboard/zo_skills.lua:116
--
local function Refresh()
ingame/uicombatoverlay/uicombatoverlay.lua:10
--
local function Refresh()
Function Calls
common/gamepad/genericfooters/genericfooters.lua:52
--
self:Refresh(EMPTY_TABLE)
ingame/campaign/campaignavarank.lua:12
--
manager:Refresh()
ingame/campaign/campaignavarank.lua:14
--
manager:Refresh()
ingame/campaign/campaigndataregistration.lua:16
--
self:Refresh()
ingame/campaign/campaigndataregistration.lua:32
--
self:Refresh()
ingame/campaign/campaignselector.lua:25
--
self.dataRegistration:Refresh()
ingame/campaign/campaignselector.lua:43
--
self.dataRegistration:Refresh()
ingame/campaign/gamepad/campaignbrowser_gamepad.lua:68
--
self.dataRegistration:Refresh()
ingame/campaign/gamepad/campaignbrowser_gamepad.lua:72
--
self.dataRegistration:Refresh()
ingame/championperks/championperks.lua:1772
--
CHAMPION_PERKS_CHOSEN_ATTRIBUTE_TYPE_POINT_COUNTER_FRAGMENT:Refresh()
ingame/championperks/championperks.lua:1773
--
CHAMPION_PERKS_CHOSEN_ATTRIBUTE_TYPE_EARNED_POINT_COUNTER_FRAGMENT:Refresh()
ingame/collections/collectibledatamanager.lua:55
--
self:Refresh()
ingame/collections/collectibledatamanager.lua:1011
--
collectibleData:Refresh()
ingame/collections/collectibledatamanager.lua:1065
--
collectibleData:Refresh()
ingame/contacts/gamepad/contacts_gamepad.lua:48
--
GAMEPAD_GENERIC_FOOTER:Refresh(self.footerData)
ingame/crafting/smithingimprovement_shared.lua:75
--
self:Refresh()
ingame/crafting/smithingresearch_shared.lua:136
--
self:Refresh()
ingame/crafting/gamepad/gamepadcraftinginventory.lua:62
--
self:Refresh(self.list.dataList)
ingame/crafting/gamepad/smithingimprovement_gamepad.lua:68
--
self:Refresh()
ingame/crafting/gamepad/smithingimprovement_gamepad.lua:105
--
self:Refresh()
ingame/crafting/gamepad/smithingresearch_gamepad.lua:35
--
self:Refresh()
ingame/crafting/keyboard/craftinginventory.lua:131
--
self:Refresh(ZO_ScrollList_GetDataList(self.list))
ingame/crafting/keyboard/smithingimprovement_keyboard.lua:42
--
self:Refresh()
ingame/crafting/keyboard/smithingresearch_keyboard.lua:21
--
self:Refresh()
ingame/fence/gamepad/fencewindowcomponent_gamepad.lua:160
--
GAMEPAD_GENERIC_FOOTER:Refresh(data)
ingame/fence/gamepad/fencewindowlaunder_gamepad.lua:77
--
GAMEPAD_GENERIC_FOOTER:Refresh(data)
ingame/fence/gamepad/fencewindowsell_gamepad.lua:89
--
GAMEPAD_GENERIC_FOOTER:Refresh(data)
ingame/guild/guildsharedinfo.lua:10
--
manager:Refresh(manager.guildId)
ingame/guild/guildsharedinfo.lua:11
--
manager:Refresh(guildId)
ingame/guild/guildsharedinfo.lua:12
--
manager:Refresh(guildId)
ingame/guild/guildsharedinfo.lua:13
--
manager:Refresh(guildId)
ingame/guild/guildsharedinfo.lua:20
--
self:Refresh(guildId)
ingame/guild/gamepad/zo_guildhome_gamepad.lua:146
--
GAMEPAD_GENERIC_FOOTER:Refresh(self.footerData)
ingame/guild/gamepad/zo_guildinfo_gamepad.lua:153
--
GAMEPAD_GENERIC_FOOTER:Refresh(self.footerData)
ingame/guildkiosk/gamepad/guildkiosk_gamepad.lua:345
--
GAMEPAD_GENERIC_FOOTER:Refresh(self.footerData)
ingame/guildkiosk/gamepad/guildkiosk_gamepad.lua:604
--
GAMEPAD_GENERIC_FOOTER:Refresh(self.footerData)
ingame/help/keyboard/help_keyboard.lua:46
--
self:Refresh()
ingame/help/keyboard/help_keyboard.lua:86
--
self:Refresh()
ingame/hud/hudequipmentstatus.lua:30
--
self:Refresh()
ingame/hud/hudequipmentstatus.lua:155
--
self.indicators[WEAPON_INDICATOR]:Refresh()
ingame/hud/hudequipmentstatus.lua:189
--
indicator:Refresh()
ingame/inventory/keyboard/itemtransferdialog_keyboard.lua:19
--
self:Refresh()
ingame/leaderboards/campaignleaderboards_shared.lua:42
--
self.dataRegistration:Refresh()
ingame/leaderboards/gamepad/campaignleaderboards_gamepad.lua:89
--
self.selector.dataRegistration:Refresh()
ingame/leaderboards/gamepad/campaignleaderboards_gamepad.lua:92
--
self.selector.dataRegistration:Refresh()
ingame/leaderboards/keyboard/campaignleaderboards_keyboard.lua:130
--
self.selector.dataRegistration:Refresh()
ingame/leaderboards/keyboard/campaignleaderboards_keyboard.lua:132
--
self.selector.dataRegistration:Refresh()
ingame/lfg/veterandifficultysettings.lua:75
--
Refresh()
ingame/lfg/veterandifficultysettings.lua:79
--
Refresh(unitTag)
ingame/lfg/veterandifficultysettings.lua:83
--
Refresh()
ingame/lfg/veterandifficultysettings.lua:87
--
Refresh()
ingame/lfg/veterandifficultysettings.lua:91
--
Refresh()
ingame/lfg/veterandifficultysettings.lua:95
--
Refresh()
ingame/lfg/veterandifficultysettings.lua:99
--
Refresh()
ingame/lfg/veterandifficultysettings.lua:103
--
Refresh()
ingame/lfg/veterandifficultysettings.lua:108
--
Refresh()
ingame/lfg/veterandifficultysettings.lua:121
--
Refresh()
ingame/lfg/gamepad/zo_activityqueuedata_gamepad.lua:61
--
GAMEPAD_GENERIC_FOOTER:Refresh(GAMEPAD_ACTIVITY_QUEUE_DATA:GetFooterData())
ingame/lfg/gamepad/zo_activityqueuedata_gamepad.lua:92
--
GAMEPAD_GENERIC_FOOTER:Refresh(GAMEPAD_ACTIVITY_QUEUE_DATA:GetFooterData())
ingame/map/worldmap.lua:5575
--
GAMEPAD_GENERIC_FOOTER:Refresh(data)
ingame/map/worldmap.lua:5834
--
g_dataRegistration:Refresh()
ingame/map/worldmap.lua:7093
--
g_dataRegistration:Refresh()
ingame/map/worldmap.lua:7132
--
g_dataRegistration:Refresh()
ingame/map/worldmap.lua:7139
--
g_dataRegistration:Refresh()
ingame/playeremote/gamepad/playeremote_gamepad.lua:667
--
self.radialMenu:Refresh()
ingame/playerprogressbar/gamepad/zo_playerprogressbar_gamepad.lua:18
--
GAMEPAD_PLAYER_PROGRESS_BAR_NAME_LOCATION:Refresh()
ingame/quickslot/gamepad/gamepadquickslot.lua:214
--
self.radialMenu:Refresh()
ingame/restyle/gamepad/restyle_station_gamepad.lua:1070
--
GAMEPAD_GENERIC_FOOTER:Refresh(self.footerData)
ingame/restyle/gamepad/restyle_station_gamepad.lua:1072
--
GAMEPAD_GENERIC_FOOTER:Refresh({})
ingame/retrait/zo_retraitstation_retrait_base.lua:75
--
self:Refresh()
ingame/retrait/gamepad/zo_retraitstation_retrait_gamepad.lua:241
--
self:Refresh()
ingame/retrait/gamepad/zo_retraitstation_retrait_gamepad.lua:277
--
ZO_RetraitStation_Retrait_Base.Refresh(self)
ingame/retrait/keyboard/zo_retraitstation_retrait_keyboard.lua:74
--
self:Refresh()
ingame/retrait/keyboard/zo_retraitstation_retrait_keyboard.lua:81
--
ZO_RetraitStation_Retrait_Base.Refresh(self)
ingame/scenes/ingamefragments.lua:940
--
fragment:Refresh()
ingame/scenes/ingamefragments.lua:943
--
fragment:Refresh()
ingame/skills/gamepad/gamepadactionbar.lua:71
--
button:Refresh()
ingame/skills/gamepad/gamepadactionbar.lua:78
--
button:Refresh()
ingame/skills/keyboard/zo_skills.lua:117
--
self:Refresh()
ingame/skills/keyboard/zo_skills.lua:687
--
self:Refresh()
ingame/storewindow/gamepad/storewindow_gamepad.lua:148
--
component:Refresh()
ingame/uicombatoverlay/uicombatoverlay.lua:11
--
overlay:Refresh()
internalingame/market/gamepad/marketgridscreen_gamepad.lua:685
--
entry.marketProduct:Refresh()
internalingame/market/gamepad/market_gamepad.lua:209
--
self.selectedMarketProduct:Refresh()
internalingame/market/keyboard/marketclasses_keyboard.lua:106
--
ZO_MarketProductBase.Refresh(self)
internalingame/market/keyboard/market_keyboard.lua:1426
--
self.contentFragment:Refresh()
internalingame/market/keyboard/market_keyboard.lua:1486
--
MARKET_TREE_UNDERLAY_FRAGMENT:Refresh()
internalingame/market/keyboard/market_keyboard.lua:1626
--
product:Refresh()
internalingame/market/keyboard/market_keyboard.lua:1631
--
product:Refresh()
internalingame/market/keyboard/market_keyboard.lua:1636
--
product:Refresh()
internalingame/market/keyboard/market_keyboard.lua:1641
--
product:Refresh()
libraries/utility/zo_listbox.lua:69
--
listBox:Refresh()
libraries/utility/zo_listbox.lua:97
--
listObject:Refresh()
libraries/zo_radialmenu/zo_radialmenu.lua:329
--
self:Refresh()
libraries/zo_scene/zo_scene.lua:107
--
fragment:Refresh()
libraries/zo_scene/zo_scene.lua:115
--
fragment:Refresh()
libraries/zo_scene/zo_scene.lua:138
--
fragment:Refresh()
libraries/zo_scene/zo_scene.lua:146
--
fragment:Refresh()
libraries/zo_scene/zo_scene.lua:187
--
fragment:Refresh()
libraries/zo_scene/zo_scene.lua:207
--
fragment:Refresh()
libraries/zo_scene/zo_scene.lua:290
--
tempFragment:Refresh()
libraries/zo_scene/zo_scene.lua:303
--
fragment:Refresh()
libraries/zo_scene/zo_scene.lua:315
--
fragment:Refresh(NO_CUSTOM_SHOW_PARAMETER, NO_CUSTOM_HIDE_PARAMETER, asAResultOfSceneStateChange, self)
libraries/zo_scene/zo_scenefragmenttemplates.lua:435
--
self:Refresh(customShowDuration, customHideDuration)
libraries/zo_timelockeddialog/zo_timelockeddialog.lua:26
--
self:Refresh()
libraries/zo_timelockeddialog/zo_timelockeddialog.lua:30
--
self:Refresh()
libraries/zo_timelockeddialog/zo_timelockeddialog.lua:73
--
self:Refresh()