- ingame/achievements/keyboard/achievements.lua:993 --
self.refreshGroups:AddRefreshGroup("FullUpdate",
{
RefreshAll = function()
self:OnAchievementsUpdated()
end,
})
- ingame/achievements/keyboard/achievements.lua:1000 --
self.refreshGroups:AddRefreshGroup("AchievementUpdated",
{
RefreshSingle = function(achievementId)
self:OnAchievementUpdated(achievementId)
end,
})
- ingame/achievements/keyboard/achievements.lua:1007 --
self.refreshGroups:AddRefreshGroup("AchievementAwarded",
{
RefreshSingle = function(achievementId)
self:OnAchievementAwarded(achievementId)
end,
})
- ingame/collections/keyboard/collectionsbook.lua:523 --
self.refreshGroups:AddRefreshGroup("FullUpdate",
{
RefreshAll = function()
self:UpdateCollection()
end,
})
- ingame/collections/keyboard/collectionsbook.lua:530 --
self.refreshGroups:AddRefreshGroup("CollectibleUpdated",
{
RefreshSingle = function(collectibleId)
self:UpdateCollectible(collectibleId)
end,
})
- ingame/housingeditor/furnituremanager_shared.lua:72 --
self.refreshGroups:AddRefreshGroup("UpdatePlacementFurniture",
{
RefreshAll = function()
self.placeableFurnitureCategoryTreeData:Clear()
local itemFurnitureCache = self:GetPlaceableFurnitureCache(ZO_PLACEABLE_TYPE_ITEM)
for bagId, bagEntries in pairs(itemFurnitureCache) do
self:BuildCategoryTreeData(self.placeableFurnitureCategoryTreeData, bagEntries, self.placementFurnitureTheme)
end
self:BuildCategoryTreeData(self.placeableFurnitureCategoryTreeData, self:GetPlaceableFurnitureCache(ZO_PLACEABLE_TYPE_COLLECTIBLE), self.placementFurnitureTheme)
self.placeableFurnitureCategoryTreeData:SortCategoriesRecursive()
end,
RefreshSingle = function(furnitureCommand)
ApplyFurnitureCommand(self.placeableFurnitureCategoryTreeData, furnitureCommand)
end,
})
- ingame/housingeditor/furnituremanager_shared.lua:88 --
self.refreshGroups:AddRefreshGroup("UpdateRetrievableFurniture",
{
RefreshAll = function()
self.retrievableFurnitureCategoryTreeData:Clear()
self:BuildCategoryTreeData(self.retrievableFurnitureCategoryTreeData, self:GetRetrievableFurnitureCache())
self.retrievableFurnitureCategoryTreeData:SortCategoriesRecursive()
end,
RefreshSingle = function(furnitureCommand)
ApplyFurnitureCommand(self.retrievableFurnitureCategoryTreeData, furnitureCommand)
end,
})
- ingame/housingeditor/furnituremanager_shared.lua:100 --
self.refreshGroups:AddRefreshGroup("UpdateMarketProducts",
{
RefreshAll = function()
self.marketProductCategoryTreeData:Clear()
self:BuildCategoryTreeData(self.marketProductCategoryTreeData, self:GetMarketProductCache(), self.purchaseFurnitureTheme)
self.marketProductCategoryTreeData:SortCategoriesRecursive()
end,
})