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end
self . creditDescriptor =
{
{
keybind = "UI_SHORTCUT_NEGATIVE" ,
end ,
}
}
if ( newState == SCENE_FRAGMENT_SHOWING ) then
elseif ( newState == SCENE_FRAGMENT_HIDDEN ) then
end
end )
-- NOTE: Templates must be unique due to how the object pools name controls as they're created.
self : AddPool ( GAME_CREDITS_ENTRY_TYPE_DEPARTMENT_HEADER , "ZO_GameCreditsDepartmentGamepad" , function ( textControl , text ) return self : SetupTextControl ( textControl , text ) end )
self : AddPool ( GAME_CREDITS_ENTRY_TYPE_SECTION_HEADER , "ZO_GameCreditsSectionGamepad" , function ( textControl , text ) return self : SetupTextControl ( textControl , text ) end )
self : AddPool ( GAME_CREDITS_ENTRY_TYPE_SECTION_TEXT , "ZO_GameCreditsNamesGamepad" , function ( textControl , text ) return self : SetupTextControl ( textControl , text ) end )
self : AddPool ( GAME_CREDITS_ENTRY_TYPE_SECTION_TEXT_BLOCK , "ZO_GameCreditsTextBlockGamepad" , function ( textControl , text ) return self : SetupTextControl ( textControl , text ) end )
self : AddPool ( GAME_CREDITS_ENTRY_TYPE_COMPANY_LOGO , "ZO_GameCreditsLogoGamepad" , function ( logoControl , texture , height ) return self : SetupLogoControl ( logoControl , texture , height ) end )
self : AddPool ( GAME_CREDITS_ENTRY_TYPE_BACKGROUND_SWITCH , "ZO_GameCreditsBGSwitchGamepad" , function ( backgroundControl , texture ) return self : SetupBackgroundSwitch ( backgroundControl , texture ) end )
self : AddPool ( GAME_CREDITS_ENTRY_TYPE_PADDING_SECTION , "ZO_GameCreditsPaddingGamepad" , function ( paddingControl , unused , height ) return self : SetupPaddingSection ( paddingControl , unused , height ) end )
EVENT_MANAGER : RegisterForEvent ( "GameCreditsGamepad" , EVENT_GAME_CREDITS_READY , function ( ) self : BeginCredits ( ) end )
end
end
end
end |