1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 |
return crossfade
end
end
end
else
end
end
self . m_frontBuffer , self . m_backBuffer = self . m_backBuffer , self . m_frontBuffer
end
end
self . m_backBuffer . m_textureFile = newBG
end
if ( self . m_slideShowIsPlaying ) then return end
local currentImageIndex = 2 -- start with the second image, the first is shown automatically...don't want to crossfade into an identical image
local imageData = { ... }
currentImageIndex = currentImageIndex + 1
if ( currentImageIndex > # imageData ) then currentImageIndex = 1 end
end
self . m_slideShowIsPlaying = true
end
-- You should have started the show before calling this...
if ( not self . m_slideShowIsPlaying ) then return end
self . m_slideShowEventName = nil
self . m_slideShowIsPlaying = nil
end
--[[
Global API
--]]
end
end
if ( completedPlaying ) then
end
end |