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ESO Lua File v100019

internalingame/market/gamepad/marketclasses_gamepad.lua

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ZO_GAMEPAD_MARKET_INDIVIDUAL_PRODUCT_WIDTH = 407
ZO_GAMEPAD_MARKET_INDIVIDUAL_PRODUCT_HEIGHT = 270
ZO_GAMEPAD_MARKET_PRODUCT_TEMPLATE = "ZO_Gamepad_MarketProductTemplate"
ZO_GAMEPAD_MARKET_PRODUCT_BUNDLE_ATTACHMENT_TEMPLATE = "ZO_Gamepad_MarketProductBundleAttachmentTemplate"
ZO_GAMEPAD_MARKET_BLANK_TILE_TEMPLATE = "ZO_Gamepad_MarketBlankTileTemplate"
--
--[[ Gamepad Market Product ]]--
--
ZO_GamepadMarketProduct = ZO_LargeSingleMarketProduct_Base:Subclass()
function ZO_GamepadMarketProduct:New(...)
    return ZO_LargeSingleMarketProduct_Base.New(self, ...)
end
function ZO_GamepadMarketProduct:Initialize(controlId, parent, owner, controlName)
    local controlTemplate = self:GetTemplate()
    local control = CreateControlFromVirtual(controlName or controlTemplate, parent, controlTemplate, controlId)
    ZO_LargeSingleMarketProduct_Base.Initialize(self, control, owner)
end
function ZO_GamepadMarketProduct:InitializeControls(control)
    ZO_LargeSingleMarketProduct_Base.InitializeControls(self, control)
    self.focusData =
    {
        control = self.control,
        highlight = self.control:GetNamedChild("Highlight"),
        marketProduct = self,
        isBlank = self:IsBlank()
    }
end
function ZO_GamepadMarketProduct:GetTemplate()
    return ZO_GAMEPAD_MARKET_PRODUCT_TEMPLATE
end
do
    -- single tiles are 512 x 512
    local INDIVIDUAL_TEXTURE_WIDTH_COORD = ZO_GAMEPAD_MARKET_INDIVIDUAL_PRODUCT_WIDTH / 512
    local INDIVIDUAL_TEXTURE_HEIGHT_COORD = ZO_GAMEPAD_MARKET_INDIVIDUAL_PRODUCT_HEIGHT / 512
    function ZO_GamepadMarketProduct:LayoutBackground(background)
        self.background:SetTexture(background)
        
        self.background:SetTextureCoords(0, INDIVIDUAL_TEXTURE_WIDTH_COORD, 0, INDIVIDUAL_TEXTURE_HEIGHT_COORD)
        self.background:SetHidden(background == ZO_NO_TEXTURE_FILE)
    end
end
function ZO_GamepadMarketProduct:GetFocusData()
    return self.focusData
end
function ZO_GamepadMarketProduct:SetListIndex(listIndex)
    self.listIndex = listIndex
end
function ZO_GamepadMarketProduct:GetListIndex()
    return self.listIndex
end
-- Used for cycling through preview items in the preview screen
function ZO_GamepadMarketProduct:SetPreviewIndex(previewIndex)
    self.previewIndex = previewIndex
end
function ZO_GamepadMarketProduct:GetPreviewIndex()
    return self.previewIndex
end
--
--[[ Gamepad Market Product Bundle Attachment ]]--
--
ZO_GamepadMarketProductBundleAttachment = ZO_GamepadMarketProduct:Subclass()
function ZO_GamepadMarketProductBundleAttachment:New(...)
    return ZO_GamepadMarketProduct.New(self, ...)
end
function ZO_GamepadMarketProductBundleAttachment:GetTemplate()
    return ZO_GAMEPAD_MARKET_PRODUCT_BUNDLE_ATTACHMENT_TEMPLATE
end
function ZO_GamepadMarketProductBundleAttachment:Show(...)
    ZO_GamepadMarketProduct.Show(self, ...)
    -- we want to show collectibles that we currently own as collected in the bundle viewer
    local productType = self:GetProductType()
    local collectibleOwned = false
    if productType == MARKET_PRODUCT_TYPE_COLLECTIBLE then
        local collectibleId, _, name, type, description, owned, isPlaceholder = GetMarketProductCollectibleInfo(self:GetId())
        if not isPlaceholder then
            collectibleOwned = owned
        end
    elseif productType == MARKET_PRODUCT_TYPE_BUNDLE then
        -- Show bundles that have all their collectibles unlocked as collected
        collectibleOwned = CouldAcquireMarketProduct(self.marketProductId) == MARKET_PURCHASE_RESULT_COLLECTIBLE_ALREADY
    end
    self.purchaseLabelControl:SetHidden(not collectibleOwned)
    if collectibleOwned then
        self.purchaseLabelControl:SetText(GetString("SI_COLLECTIBLEUNLOCKSTATE", COLLECTIBLE_UNLOCK_STATE_UNLOCKED_OWNED))
    end
    -- hide all the price info
    self.cost:SetHidden(true)
    self.previousCost:SetHidden(true)
    self.textCallout:SetHidden(true)
end
function ZO_GamepadMarketProductBundleAttachment:SetBundle(bundle)
    self.bundle = bundle
end
function ZO_GamepadMarketProductBundleAttachment:IsPurchaseLocked()
     return self.bundle:IsPurchaseLocked()
end
function ZO_GamepadMarketProductBundleAttachment:Reset()
    ZO_GamepadMarketProduct.Reset(self)
    self.bundle = nil
end
--
--[[ Gamepad Market Blank Product ]]--
--
ZO_GamepadMarketBlankProduct = ZO_Object.MultiSubclass(ZO_MarketBlankProductBase, ZO_GamepadMarketProduct)
function ZO_GamepadMarketBlankProduct:New(...)
    return ZO_GamepadMarketProduct.New(self, ...)
end
function ZO_GamepadMarketBlankProduct:Initialize(...)
    ZO_GamepadMarketProduct.Initialize(self, ...)
end
function ZO_GamepadMarketBlankProduct:InitializeControls(control)
    ZO_GamepadMarketProduct.InitializeControls(self, control)
end
function ZO_MarketBlankProductBase:LayoutBackground()
end
function ZO_MarketBlankProductBase:UpdateProductStyle()
end
function ZO_GamepadMarketBlankProduct:GetTemplate()
    return ZO_GAMEPAD_MARKET_BLANK_TILE_TEMPLATE
end