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ZO_GAMEPAD_MARKET_INDIVIDUAL_PRODUCT_WIDTH = 407
ZO_GAMEPAD_MARKET_INDIVIDUAL_PRODUCT_HEIGHT = 270
ZO_GAMEPAD_MARKET_PRODUCT_TEMPLATE = "ZO_Gamepad_MarketProductTemplate"
ZO_GAMEPAD_MARKET_PRODUCT_BUNDLE_ATTACHMENT_TEMPLATE = "ZO_Gamepad_MarketProductBundleAttachmentTemplate"
ZO_GAMEPAD_MARKET_BLANK_TILE_TEMPLATE = "ZO_Gamepad_MarketBlankTileTemplate"
--
--[[ Gamepad Market Product ]] --
--
end
local control = CreateControlFromVirtual ( controlName or controlTemplate , parent , controlTemplate , controlId )
end
self . focusData =
{
marketProduct = self ,
}
end
return ZO_GAMEPAD_MARKET_PRODUCT_TEMPLATE
end
do
-- single tiles are 512 x 512
local INDIVIDUAL_TEXTURE_WIDTH_COORD = ZO_GAMEPAD_MARKET_INDIVIDUAL_PRODUCT_WIDTH / 512
local INDIVIDUAL_TEXTURE_HEIGHT_COORD = ZO_GAMEPAD_MARKET_INDIVIDUAL_PRODUCT_HEIGHT / 512
self . background : SetTextureCoords ( 0 , INDIVIDUAL_TEXTURE_WIDTH_COORD , 0 , INDIVIDUAL_TEXTURE_HEIGHT_COORD )
end
end
return self . focusData
end
self . listIndex = listIndex
end
return self . listIndex
end
-- Used for cycling through preview items in the preview screen
self . previewIndex = previewIndex
end
return self . previewIndex
end
--
--[[ Gamepad Market Product Bundle Attachment ]] --
--
end
return ZO_GAMEPAD_MARKET_PRODUCT_BUNDLE_ATTACHMENT_TEMPLATE
end
-- we want to show collectibles that we currently own as collected in the bundle viewer
local collectibleOwned = false
if productType == MARKET_PRODUCT_TYPE_COLLECTIBLE then
local collectibleId , _ , name , type , description , owned , isPlaceholder = GetMarketProductCollectibleInfo ( self : GetId ( ) )
if not isPlaceholder then
collectibleOwned = owned
end
elseif productType == MARKET_PRODUCT_TYPE_BUNDLE then
-- Show bundles that have all their collectibles unlocked as collected
collectibleOwned = CouldAcquireMarketProduct ( self . marketProductId ) == MARKET_PURCHASE_RESULT_COLLECTIBLE_ALREADY
end
if collectibleOwned then
self . purchaseLabelControl : SetText ( GetString ( "SI_COLLECTIBLEUNLOCKSTATE" , COLLECTIBLE_UNLOCK_STATE_UNLOCKED_OWNED ) )
end
-- hide all the price info
end
self . bundle = bundle
end
end
self . bundle = nil
end
--
--[[ Gamepad Market Blank Product ]] --
--
ZO_GamepadMarketBlankProduct = ZO_Object . MultiSubclass ( ZO_MarketBlankProductBase , ZO_GamepadMarketProduct )
end
end
end
end
end
return ZO_GAMEPAD_MARKET_BLANK_TILE_TEMPLATE
end |