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STABLE_TRAINING_TEXTURES =
{
[ RIDING_TRAIN_SPEED ] = "EsoUI/Art/Mounts/ridingSkill_speed.dds" ,
[ RIDING_TRAIN_STAMINA ] = "EsoUI/Art/Mounts/ridingSkill_stamina.dds" ,
[ RIDING_TRAIN_CARRYING_CAPACITY ] = "EsoUI/Art/Mounts/ridingSkill_capacity.dds" ,
}
STABLE_TRAINING_TEXTURES_GAMEPAD =
{
[ RIDING_TRAIN_SPEED ] = "EsoUI/Art/Mounts/Gamepad/gp_ridingSkill_speed.dds" ,
[ RIDING_TRAIN_STAMINA ] = "EsoUI/Art/Mounts/Gamepad/gp_ridingSkill_stamina.dds" ,
[ RIDING_TRAIN_CARRYING_CAPACITY ] = "EsoUI/Art/Mounts/Gamepad/gp_ridingSkill_capacity.dds" ,
}
STABLE_TRAINING_SOUNDS =
{
[ RIDING_TRAIN_SPEED ] = SOUNDS . STABLE_FEED_SPEED ,
[ RIDING_TRAIN_STAMINA ] = SOUNDS . STABLE_FEED_STAMINA ,
[ RIDING_TRAIN_CARRYING_CAPACITY ] = SOUNDS . STABLE_FEED_CARRY ,
}
----------------
--Initialization
----------------
return singleton
end
end
end
end
end
EVENT_MANAGER : RegisterForEvent ( "ZO_Stable_Manager" , EVENT_STABLE_INTERACT_END , function ( eventCode ) self : FireCallbacks ( "StableInteractEnd" ) end )
end
end
end
local inventoryBonus , maxInventoryBonus , staminaBonus , maxStaminaBonus , speedBonus , maxSpeedBonus = GetRidingStats ( )
self . stats =
{
[ RIDING_TRAIN_SPEED ] = { speedBonus , maxSpeedBonus } ,
[ RIDING_TRAIN_STAMINA ] = { staminaBonus , maxStaminaBonus } ,
[ RIDING_TRAIN_CARRYING_CAPACITY ] = { inventoryBonus , maxInventoryBonus } ,
}
self . ridingSkillMaxedOut = ( inventoryBonus == maxInventoryBonus ) and ( staminaBonus == maxStaminaBonus ) and ( speedBonus == maxSpeedBonus )
end
return self . trainingCost > 0 and self . currentMoney >= self . trainingCost
end
local STAT_BONUS_INDEX = 1
local MAX_STAT_BONUS_INDEX = 2
if trainingType then
return self . stats [ trainingType ] [ STAT_BONUS_INDEX ] , self . stats [ trainingType ] [ MAX_STAT_BONUS_INDEX ]
else
return speed , speedMax , stamina , staminaMax , carry , carryMax
end
end
return self . ridingSkillMaxedOut
end
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