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------------------
--Initialization--
------------------
return object
end
ZO_GamepadStoreListComponent . Initialize ( self , STORE_WINDOW_GAMEPAD , ZO_MODE_STORE_STABLE , GetString ( SI_STABLE_STABLES_TAB ) , "ZO_StableTrainingRow_Gamepad" , ZO_ParametricScrollList_DefaultMenuEntryWithHeaderSetup )
if newState == SCENE_SHOWING then
elseif newState == SCENE_HIDING then
end
end )
self : CreateModeData ( SI_STABLE_STABLES_TAB , ZO_MODE_STORE_STABLE , "EsoUI/Art/Vendor/tabIcon_mounts_up.dds" , fragment , self . keybindStripDescriptor )
end
if timeUntilCanBeTrained == 0 then
else
self . timerText : SetText ( ZO_FormatTimeMilliseconds ( timeUntilCanBeTrained , TIME_FORMAT_STYLE_COLONS , TIME_FORMAT_PRECISION_TWELVE_HOUR ) )
end
end
end
-- Riding skill train screen keybind
self . keybindStripDescriptor = { }
GAME_NAVIGATION_TYPE_BUTTON ,
ZO_Gamepad_AddBackNavigationKeybindDescriptors ( self . keybindStripDescriptor , GAME_NAVIGATION_TYPE_BUTTON )
end
-----------------
--Class Functions
-----------------
end
end
end
if targetControl then
end
end
local FORCE_VALUE = true
function ZO_Stable_Gamepad : SetupEntry ( control , data , selected , selectedDuringRebuild , enabled , activated )
local bonusLabel = trainData . bonus
if trainData . trainingType == RIDING_TRAIN_SPEED then
end
end
GAMEPAD_TOOLTIPS : LayoutRidingSkill ( GAMEPAD_LEFT_TOOLTIP , trainData . trainingType , trainData . bonus , trainData . maxBonus )
end
end
end
if not hidden and STABLE_GAMEPAD then
local componentTable = { ZO_MODE_STORE_BUY , ZO_MODE_STORE_STABLE }
end
end
end
local texture = STABLE_TRAINING_TEXTURES_GAMEPAD [ trainingType ]
end
end
------------------
--Global Functions
------------------
end |