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--Gamepad fragments
local ALWAYS_ANIMATE = true
end
self . guildName = nil
end
self . guildName = guildName
end
end
GAMEPAD_COLLECTIONS_BOOK_DLC_PANEL_FRAGMENT = ZO_FadeSceneFragment : New ( ZO_GamepadCollectionsDLCPanel , true )
GAMEPAD_COLLECTIONS_BOOK_HOUSING_PANEL_FRAGMENT = ZO_FadeSceneFragment : New ( ZO_GamepadCollectionsHousingPanel , true )
GAMEPAD_HOUSING_FURNITURE_BROWSER_FRAGMENT = ZO_CreateQuadrantConveyorFragment ( ZO_HousingFurnitureBrowser_GamepadTopLevel )
GAMEPAD_ALCHEMY_MODE_FRAGMENT = ZO_CreateQuadrantConveyorFragment ( ZO_GamepadAlchemyTopLevelContainerMode )
GAMEPAD_ALCHEMY_INVENTORY_FRAGMENT = ZO_CreateQuadrantConveyorFragment ( ZO_GamepadAlchemyTopLevelContainerInventory )
GAMEPAD_QUICKSLOT_SELECTED_TOOLTIP_FRAGMENT = ZO_FadeSceneFragment : New ( ZO_GamepadQuickslotToplevelSelectedTooltipContainer )
GAMEPAD_STATS_CHARACTER_INFO_PANEL_FRAGMENT = ZO_FadeSceneFragment : New ( ZO_GamepadStatsTopLevelRightPane , ALWAYS_ANIMATE )
GAMEPAD_DYEING_ROOT_FRAGMENT = ZO_CreateQuadrantConveyorFragment ( ZO_DyeGamepadTopLevelMaskContainer )
GAMEPAD_ENCHANTING_MODE_FRAGMENT = ZO_CreateQuadrantConveyorFragment ( ZO_GamepadEnchantingTopLevelContainerMode )
GAMEPAD_ENCHANTING_INVENTORY_FRAGMENT = ZO_CreateQuadrantConveyorFragment ( ZO_GamepadEnchantingTopLevelContainerInventory )
GAMEPAD_SMITHING_MODE_FRAGMENT = ZO_CreateQuadrantConveyorFragment ( ZO_GamepadSmithingTopLevelMaskContainer )
GAMEPAD_SMITHING_REFINE_INVENTORY_FRAGMENT = ZO_CreateQuadrantConveyorFragment ( ZO_GamepadSmithingTopLevelMaskRefinementInventory )
GAMEPAD_SMITHING_REFINE_FLOATING_FRAGMENT = ZO_FadeSceneFragment : New ( ZO_GamepadSmithingTopLevelRefinement )
GAMEPAD_SMITHING_DECONSTRUCT_INVENTORY_FRAGMENT = ZO_CreateQuadrantConveyorFragment ( ZO_GamepadSmithingTopLevelMaskDeconstructionInventory )
GAMEPAD_SMITHING_DECONSTRUCT_FLOATING_FRAGMENT = ZO_FadeSceneFragment : New ( ZO_GamepadSmithingTopLevelDeconstruction )
GAMEPAD_SMITHING_CREATION_CREATE_FRAGMENT = ZO_CreateQuadrantConveyorFragment ( ZO_GamepadSmithingTopLevelMaskCreationCreate )
GAMEPAD_SMITHING_CREATION_OPTIONS_FRAGMENT = ZO_CreateQuadrantConveyorFragment ( ZO_GamepadSmithingTopLevelMaskCreationOptions )
GAMEPAD_SMITHING_CREATION_FLOATING_FRAGMENT = ZO_FadeSceneFragment : New ( ZO_GamepadSmithingTopLevelCreation )
GAMEPAD_SMITHING_IMPROVEMENT_INVENTORY_FRAGMENT = ZO_CreateQuadrantConveyorFragment ( ZO_GamepadSmithingTopLevelMaskImprovementInventory )
GAMEPAD_SMITHING_IMPROVEMENT_FLOATING_FRAGMENT = ZO_FadeSceneFragment : New ( ZO_GamepadSmithingTopLevelImprovement )
GAMEPAD_SMITHING_RESEARCH_RESEARCH_FRAGMENT = ZO_CreateQuadrantConveyorFragment ( ZO_GamepadSmithingTopLevelMaskResearchResearch )
GAMEPAD_SMITHING_RESEARCH_CONFIRM_FRAGMENT = ZO_CreateQuadrantConveyorFragment ( ZO_GamepadSmithingTopLevelMaskResearchConfirm )
GAMEPAD_SOUL_GEM_ITEM_CHARGER_FRAGMENT = ZO_CreateQuadrantConveyorFragment ( ZO_Gamepad_SoulGemItemCharger )
GAMEPAD_AVA_CAMPAIGN_INFO_FRAGMENT = ZO_FadeSceneFragment : New ( ZO_CampaignBrowser_GamepadTopLevelCampaignInfo , ALWAYS_ANIMATE )
GAMPEAD_AVA_RANK_FRAGMENT = ZO_FadeSceneFragment : New ( ZO_CampaignBrowser_GamepadTopLevelAvaRankFooter )
GAMEPAD_GROUPING_TOOLS_LOCATION_INFO_FRAGMENT = ZO_FadeSceneFragment : New ( ZO_GroupingToolsGamepadLocationInfo )
GAMEPAD_BANKING_WITHDRAW_DEPOSIT_GOLD_FRAGMENT = ZO_SimpleSceneFragment : New ( ZO_GamepadBankingWithdrawDepositGoldTopLevel )
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