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ZO_GAMEPAD_LFG_OPTION_INFO =
{
[ LFG_ROLE_DPS ] =
{
iconUp = "EsoUI/Art/LFG/Gamepad/LFG_roleIcon_dps_up.dds" ,
iconDown = "EsoUI/Art/LFG/Gamepad/LFG_roleIcon_dps_down.dds" ,
role = LFG_ROLE_DPS ,
} ,
[ LFG_ROLE_HEAL ] =
{
iconUp = "EsoUI/Art/LFG/Gamepad/LFG_roleIcon_healer_up.dds" ,
iconDown = "EsoUI/Art/LFG/Gamepad/LFG_roleIcon_healer_down.dds" ,
role = LFG_ROLE_HEAL ,
} ,
[ LFG_ROLE_TANK ] =
{
iconUp = "EsoUI/Art/LFG/Gamepad/LFG_roleIcon_tank_up.dds" ,
iconDown = "EsoUI/Art/LFG/Gamepad/LFG_roleIcon_tank_down.dds" ,
role = LFG_ROLE_TANK ,
} ,
}
ZO_GAMEPAD_ROLES_BAR_BUTTON_DIMENSIONS = 64
ZO_GAMEPAD_ROLES_BAR_HEADER_BUTTONS_PADDING_Y = 40
local ROLES_HEADER_HEIGHT = 24
ZO_GAMEPAD_ROLES_BAR_ADDITIONAL_HEADER_SPACE = ROLES_HEADER_HEIGHT + ZO_GAMEPAD_ROLES_BAR_HEADER_BUTTONS_PADDING_Y + ZO_GAMEPAD_ROLES_BAR_BUTTON_DIMENSIONS
--------------------------------------------
-- GroupRolesBarGamepad Gamepad
--------------------------------------------
end
local roleData = ZO_GAMEPAD_LFG_OPTION_INFO [ roleType ]
GAMEPAD_TOOLTIPS : LayoutGroupRole ( GAMEPAD_LEFT_TOOLTIP , roleData . optionName , roleData . tooltip , lowestAverage )
end
end
local isSelected = not self . roles [ roleType ] . isSelected
end
self . roles = {
[ LFG_ROLE_TANK ] = { button = tankControl } ,
[ LFG_ROLE_HEAL ] = { button = healerControl } ,
[ LFG_ROLE_DPS ] = { button = dpsControl } ,
}
--The fragment needs to be manually added and removed for the animation to work between the two group scenes
GAMEPAD_GROUP_ROLES_FRAGMENT = ZO_ConveyorSceneFragment : New ( ZO_GroupRolesBarGamepadMaskContainer , ZO_Anchor : New ( TOPLEFT , nil , TOPLEFT ) )
if newState == SCENE_FRAGMENT_SHOWING then
elseif ( newState == SCENE_HIDDEN ) then
end
end )
self . isManuallyDimmed = false
end
self . isLockedFromSearch = status == ACTIVITY_FINDER_STATUS_QUEUED
end
ZO_ACTIVITY_FINDER_ROOT_MANAGER : RegisterCallback ( "OnActivityFinderStatusUpdate" , OnActivityFinderStatusUpdate )
end
if self . selectedIndex and not self . isLockedFromSearch then
local selectedButton = self . buttons [ self . selectedIndex ]
end
end
local role = self . roles [ roleType ]
local button = role . button
role . isSelected = isSelected
local roleData = ZO_GAMEPAD_LFG_OPTION_INFO [ roleType ]
end
end
self . isManuallyDimmed = isDimmed
end
local isDimmed = self . isLockedFromSearch or self . isManuallyDimmed
local alpha = isDimmed and ZO_GAMEPAD_ICON_UNSELECTED_ALPHA or ZO_GAMEPAD_ICON_SELECTED_ALPHA
end
end
local roles = self . roles
return {
[ LFG_ROLE_DPS ] = roles [ LFG_ROLE_DPS ] . isSelected ,
[ LFG_ROLE_HEAL ] = roles [ LFG_ROLE_HEAL ] . isSelected ,
[ LFG_ROLE_TANK ] = roles [ LFG_ROLE_TANK ] . isSelected ,
}
end
local roles = self . roles
return roles [ LFG_ROLE_DPS ] . isSelected or roles [ LFG_ROLE_HEAL ] . isSelected or roles [ LFG_ROLE_TANK ] . isSelected
end
--ZO_GamepadButtonTabBar Overrides
end
end
end
--XML Calls
end |