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AUTO_COMPLETE_FLAG_NONE = 0
AUTO_COMPLETE_FLAG_FRIEND = 1
AUTO_COMPLETE_FLAG_GUILD = 2
AUTO_COMPLETE_FLAG_RECENT = 3
AUTO_COMPLETE_FLAG_RECENT_TARGET = 4
AUTO_COMPLETE_FLAG_RECENT_CHAT = 5
AUTO_COMPLETE_FLAG_GUILD_NAMES = 6
AUTO_COMPLETE_FLAG_ALL = 7
local g_currentPlayerName
local g_currentPlayerUserId
return recentPlayerTracker
end
self . maxPlayers = maxPlayers
self . recentPlayers = optTableToUse or { }
end
return self . recentPlayers
end
local entriesToRemove = self . numRecentPlayers - self . maxPlayers
while entriesToRemove > 0 do
local oldestName , oldestTimestampDifference
if not oldestTimestampDifference or difference > oldestTimestampDifference then
oldestTimestampDifference = difference
end
end
self . recentPlayers [ oldestName ] = nil
entriesToRemove = entriesToRemove - 1
end
self . numRecentPlayers = self . maxPlayers
end
--Already exists, just update the timestamp
else
--Didn't exist, add it, then check if there's too many entries
self . numRecentPlayers = self . numRecentPlayers + 1
if self . numRecentPlayers > self . maxPlayers then
end
end
end
end
local g_recentInteractions -- created below from saved variables
local INCLUDE = true
local EXCLUDE = false
if result ~= g_currentPlayerName and result ~= g_currentPlayerUserId then
if include then
results [ lowerResult ] = result
else
results [ lowerResult ] = nil
end
end
end
local function IncludeOrExcludePlayersFromRecentPlayerTracker ( recentPlayerTracker , results , include )
local isDecoratedDisplayName
if isDecoratedDisplayName then
end
if not isConsoleUI or isDecoratedDisplayName then
end
end
end
local FlagHandlers = {
[ AUTO_COMPLETE_FLAG_FRIEND ] = function ( results , input , onlineOnly , include )
if not onlineOnly or playerStatus ~= PLAYER_STATUS_OFFLINE then
--No @ symbols and no character names on console
if hasCharacter then
end
end
end
end
end ,
[ AUTO_COMPLETE_FLAG_GUILD ] = function ( results , input , onlineOnly , include )
for memberIndex = 1 , numMembers do
if not onlineOnly or playerStatus ~= PLAYER_STATUS_OFFLINE then
--No @ symbols and no character names on console
if hasCharacter then
end
end
end
end
end
end ,
[ AUTO_COMPLETE_FLAG_RECENT ] = function ( results , input , onlineOnly , include )
end ,
[ AUTO_COMPLETE_FLAG_RECENT_TARGET ] = function ( results , input , onlineOnly , include )
end ,
[ AUTO_COMPLETE_FLAG_RECENT_CHAT ] = function ( results , input , onlineOnly , include )
end ,
[ AUTO_COMPLETE_FLAG_GUILD_NAMES ] = function ( results , input , onlineOnly , include )
end
end ,
}
do
if startIndex then
return ( ( endIndex - startIndex ) / ( # source * . 1 ) ) * 10
end
return 0
end
return ComputeStringDistance ( source , scoringText ) - ComputeSubStringMatchScore ( source , startIndex , trimmedTextToScore )
end
local POOR_MATCH_RATIO = . 75
local POOR_MATCH_MIN = 1
local scores = { }
return leftScore - scores [ rightIndex ]
end
function GetTopMatchesByLevenshteinSubStringScore ( stringsToScore , scoringText , startingIndex , maxResults , noMinScore )
maxResults = maxResults or 10
if maxResults == 0 then return end
startIndex = startingIndex or 1
local results = { }
local minScore = POOR_MATCH_RATIO * ( zo_min ( # scoringText , 10 + startIndex ) - startIndex - POOR_MATCH_MIN )
if noMinScore or ( score <= minScore ) then
results [ maxResults + 1 ] = nil
scores [ maxResults + 1 ] = nil
end
end
return results
end
end
end
end
local function GenerateAutoCompletionResults ( input , maxResults , onlineOnly , includeFlags , excludeFlags , noMinScore )
local possibleMatches = { }
if not includeFlags or includeFlags [ 1 ] == AUTO_COMPLETE_FLAG_ALL then
for flag = 1 , AUTO_COMPLETE_FLAG_ALL - 1 do
end
else
end
end
if excludeFlags then
if excludeFlags [ 1 ] == AUTO_COMPLETE_FLAG_ALL then
return
end
end
end
local results = GetTopMatchesByLevenshteinSubStringScore ( possibleMatches , input , 1 , maxResults , noMinScore )
if results then
end
end
maxResults = maxResults or 10
return GenerateAutoCompletionResults ( input , maxResults , onlineOnly , includeFlags , excludeFlags , noMinScore )
end
end
if messageType == CHAT_CHANNEL_WHISPER then
else
end
end
end
if not fromSystem and not fromCustomerService then
end
end
end
end
end
end
end
end
EVENT_MANAGER : RegisterForEvent ( "AutoComplete" , EVENT_TRADE_INVITE_ACCEPTED , OnTradeWindowInviteAccepted )
EVENT_MANAGER : RegisterForEvent ( "AutoComplete" , EVENT_RETICLE_TARGET_CHANGED , OnReticleTargetChanged )
EVENT_MANAGER : RegisterForEvent ( "AutoComplete" , EVENT_RETICLE_TARGET_PLAYER_CHANGED , OnReticleTargetPlayerChanged )
local defaults = {
RecentInteractions = { }
}
end
end
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