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--[[ Global Helper Functions ]] --
do
control : SetScale ( zo_lerp ( ZO_GAMEPAD_DEFAULT_LIST_MAX_CONTROL_SCALE , ZO_GAMEPAD_DEFAULT_LIST_MIN_CONTROL_SCALE , parametricValue ) )
end
end
function ZO_GamepadMenuEntryTemplateParametricListFunction ( control , distanceFromCenter , continousParametricOffset )
end
end
end
--[[ Item Templates ]] --
end
end
function ZO_GamepadCheckboxOptionTemplate_Setup ( control , data , selected , selectedDuringRebuild , enabled , activated )
end
ZO_GamepadQuantitySpinner = { }
self . spinner = ZO_Spinner_Gamepad : New ( self : GetNamedChild ( "Spinner" ) , 1 , 1 , direction or GAMEPAD_SPINNER_DIRECTION_HORIZONTAL )
self . spinner : RegisterCallback ( "OnValueChanged" , function ( newValue ) self : OnValueChanged ( newValue ) end )
end
end
end
end
end
self . unitPrice = unitPrice
if currencyType and ( currencyType ~= 0 ) then
self . currencyType = currencyType
else
self . currencyType = CURT_MONEY
end
end
end
end
end
if self . unitPrice then
local totalCost = newValue * self . unitPrice
local notEnough = not self . ignoreInvalidCost and totalCost > GetCarriedCurrencyAmount ( self . currencyType ) or false
ZO_CurrencyControl_SetSimpleCurrency ( self . currencyControl , self . currencyType , totalCost , ZO_GAMEPAD_CURRENCY_OPTIONS_LONG_FORMAT , CURRENCY_SHOW_ALL , notEnough )
end
end
self . ignoreInvalidCost = false
end
local spinner = selectedData . gamepadQuantitySpinner
if spinner then
end
end
if targetControl then
else
--There may be no target control if the target is off the top or bottom of the list (not in view). In this case save it off on the target for when it is selected.
if targetData then
targetData . gamepadQuantitySpinner = self
end
end
end
if self . anchoredToList then
if targetData then
targetData . gamepadQuantitySpinner = nil
end
self . anchoredToList = nil
end
end
self . ignoreInvalidCost = ignoreInvalidCost
end
end |