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-- Globals used by multiple crafting files
ZO_GAMEPAD_CRAFTING_UTILS_SLOT_SPACING = 231
ZO_GAMEPAD_CRAFTING_UTILS_FLOATING_PADDING_Y = 50
ZO_GAMEPAD_CRAFTING_UTILS_FLOATING_SLOT_STANDARD_HEIGHT = 190
ZO_GAMEPAD_CRAFTING_UTILS_FLOATING_BOTTOM_OFFSET = ZO_GAMEPAD_QUADRANT_BOTTOM_OFFSET - ZO_GAMEPAD_CRAFTING_UTILS_FLOATING_PADDING_Y
-- Note: call this towards the end of your keybind setup function...if you call this before you do something like self.keybindStripDescriptor = {keybinds} you'll destroy these
if keybindDescriptor == nil then
keybindDescriptor = { }
end
local genericStartButton = {
alignment = KEYBIND_STRIP_ALIGN_LEFT ,
keybind = "UI_SHORTCUT_EXIT" ,
order = - 10000 ,
end ,
end ,
ethereal = true ,
}
local genericBackButton = {
alignment = KEYBIND_STRIP_ALIGN_LEFT ,
keybind = "UI_SHORTCUT_NEGATIVE" ,
order = - 10000 ,
end ,
end
}
end
function ZO_GamepadCraftingUtils_AddListTriggerKeybindDescriptors ( descriptor , list , optionalHeaderComparator )
local leftTrigger , rightTrigger = ZO_Gamepad_CreateListTriggerKeybindDescriptors ( list , optionalHeaderComparator )
end
end
-- Generic crafting header functions
end
craftingObject . header = craftingObject . control : GetNamedChild ( "HeaderContainer" ) : GetNamedChild ( "Header" )
end
end
end
function ZO_GamepadCraftingUtils_SetupGenericHeader ( craftingObject , titleString , tabBarEntries , showCapacity )
if tabBarEntries and # tabBarEntries == 1 then
local tabBarFirstEntry = tabBarEntries [ 1 ]
end
end
end
return zo_strformat ( SI_GAMEPAD_INVENTORY_CAPACITY_FORMAT , GetNumBagUsedSlots ( BAG_BACKPACK ) , GetBagSize ( BAG_BACKPACK ) )
end
craftingObject . headerData = { }
if showCapacity or showCapacity == nil then
end
if tabBarEntries and # tabBarEntries > 1 then
else
craftingObject . headerData . tabBarEntries = nil
end
end
craftingObject . headerData . data2HeaderText = headerText
end
end
end
-- Crafting slot manipulation functions
-- Note: These amounts are scaled on both sides of the slot, so the slot will actually be scaled by twice the amount
local SELECTED_SLOT_X_SCALE_AMOUNT = 20
local SELECTED_SLOT_Y_SCALE_AMOUNT = 36
if slot then
local X_OFFSET_INDEX = 4
local Y_OFFSET_INDEX = 5
bg . savedAnchor1 = { point , relTo , relPoint , offsX , offsY }
bg . savedAnchor2 = { point , relTo , relPoint , offsX , offsY }
newAnchor : SetOffsets ( bg . savedAnchor1 [ X_OFFSET_INDEX ] - SELECTED_SLOT_X_SCALE_AMOUNT , bg . savedAnchor1 [ Y_OFFSET_INDEX ] - SELECTED_SLOT_Y_SCALE_AMOUNT )
newAnchor : SetOffsets ( bg . savedAnchor2 [ X_OFFSET_INDEX ] + SELECTED_SLOT_X_SCALE_AMOUNT , bg . savedAnchor2 [ Y_OFFSET_INDEX ] + SELECTED_SLOT_Y_SCALE_AMOUNT )
end
end
if slot then
end
end
if slot then
slot . control . bounceAnimation = ANIMATION_MANAGER : CreateTimelineFromVirtual ( "ZO_CraftingSlot_Gamepad_Bounce" , slot . control )
end
end
end
if craftingObject . optionList then
if targetOptionData then
targetOptionData . currentValue = not targetOptionData . currentValue
end
end
end
end
local maxHeight = GuiRoot : GetHeight ( ) - ZO_GAMEPAD_PANEL_FLOATING_HEIGHT_DISCOUNT - ( ZO_GAMEPAD_CRAFTING_UTILS_FLOATING_PADDING_Y * 2 )
end
local CRAFTING_TOOLTIP_OFFSET_X = - 3
ZO_ResizingFloatingScrollTooltip_Gamepad_OnInitialized ( control , ZO_CRAFTING_TOOLTIP_STYLES , resizeHandler , RIGHT , CRAFTING_TOOLTIP_OFFSET_X )
end |