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return selector
end
self . scenesCreated = false
local selectedQueryType = entry . selectedQueryType
if ( selectedQueryType ~= self . selectedQueryType ) then
self . selectedQueryType = selectedQueryType
end
end
self . campaignWindows =
{
CAMPAIGN_OVERVIEW ,
CAMPAIGN_SCORING ,
CAMPAIGN_EMPEROR ,
CAMPAIGN_BONUSES ,
}
EVENT_MANAGER : RegisterForEvent ( "CampaignSelector" , EVENT_CURRENT_CAMPAIGN_CHANGED , function ( ) self : OnCurrentCampaignChanged ( ) end )
EVENT_MANAGER : RegisterForEvent ( "CampaignSelector" , EVENT_ASSIGNED_CAMPAIGN_CHANGED , function ( ) self : OnAssignedCampaignChanged ( ) end )
if ( state == SCENE_FRAGMENT_SHOWING or state == SCENE_FRAGMENT_HIDDEN ) then
end
end )
self . dataRegistration = ZO_CampaignDataRegistration : New ( "CampaignSelectorData" , function ( ) return self : NeedsData ( ) end )
end
local selectedEntry
local homeCampaignDescription = GetString ( "SI_BATTLEGROUNDQUERYCONTEXTTYPE" , BGQUERY_ASSIGNED_CAMPAIGN )
homeEntry . selectedQueryType = BGQUERY_ASSIGNED_CAMPAIGN
if ( homeEntry . selectedQueryType == self . selectedQueryType ) then
selectedEntry = homeEntry
end
if ( current ~= 0 ) and ( current ~= assigned ) then
localEntry . selectedQueryType = BGQUERY_LOCAL
if ( localEntry . selectedQueryType == self . selectedQueryType ) then
selectedEntry = localEntry
end
end
if ( not selectedEntry ) then
end
end
--Global XML
end |