1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 |
local outsideEntries = { }
return gameMenu
end
self . headerControls = { }
end
self . navigationTree = ZO_Tree : New ( GetControl ( self . control , "NavigationContainerScrollChild" ) , 30 , 8 , 285 )
end
if ( open and userRequested ) then
end
end
end
end
if not reselectingDuringRebuild then
if selected then
end
else
end
end
end
end
self . navigationTree : AddTemplate ( "ZO_GameMenu_ChildlessHeader_WithSelectedState" , TreeHeaderSetup_Childless , TreeEntryOnSelected )
end
self . headerControls = { }
for j = 1 , # entries do
end
end
for i = 1 , # outsideEntries do
end
end
-- It's not a header...add the header if needed
local parent
else
end
-- Then add the child
if parent then
self . navigationTree : AddNode ( "ZO_GameMenu_SubCategory" , data , parent , SOUNDS . MENU_SUBCATEGORY_SELECTION )
end
else
-- It's a header...determine what type
-- No children...does it have a selected state?
self . headerControls [ data . name ] = self . navigationTree : AddNode ( "ZO_GameMenu_ChildlessHeader_WithSelectedState" , data , nil , SOUNDS . MENU_HEADER_SELECTION )
else
self . headerControls [ data . name ] = self . navigationTree : AddNode ( "ZO_GameMenu_ChildlessHeader" , data , nil , SOUNDS . MENU_HEADER_SELECTION )
end
else
-- It will have children
self . headerControls [ data . name ] = self . navigationTree : AddNode ( "ZO_GameMenu_LabelHeader" , data , nil , SOUNDS . MENU_HEADER_SELECTION )
end
end
end
end
do
if ( isNew ) then
if ( not newStatusControl ) then
newStatusControl = CreateControlFromVirtual ( treeNode . control : GetName ( ) .. "NewStatus" , treeNode . control , "ZO_GameMenu_NewStatus" )
treeNode . control . newStatusControl = newStatusControl -- treenodes and data are transient, need to hang this off the control
end
end
if ( newStatusControl ) then
end
end
end
end
if upInside then
end
end
end
end
end
end
end
end
end
return gameMenu
end |