- ingame/keep/keepwindow.lua:433 --
ZO_KeepUpgradeManager:New( GetControl(manager.resourceDefensive, "Upgrade"),
NUM_UPGRADE_LEVELS,
DEFENSIVE_COLOR,
PROJECTED_COLOR,
UPGRADE_TYPE_RESOURCE_KEEP,
UPGRADEPATH_DEFENSIVE,
manager,
RESOURCE_UPGRADE_BAR_WIDTH
)
- ingame/keep/keepwindow.lua:444 --
ZO_KeepUpgradeManager:New( GetControl(manager.resourceProduction, "Upgrade"),
NUM_UPGRADE_LEVELS,
PRODUCTION_COLOR,
PROJECTED_COLOR,
UPGRADE_TYPE_RESOURCE_KEEP,
UPGRADEPATH_PRODUCTION,
manager,
RESOURCE_UPGRADE_BAR_WIDTH
)
- ingame/keep/keepwindow.lua:512 --
ZO_KeepUpgradeManager:New( ZO_KeepWindowMainResourceUpgrade,
NUM_UPGRADE_LEVELS,
RESOURCE_COLOR,
nil,
UPGRADE_TYPE_MAIN_KEEP,
nil,
manager,
MAIN_UPGRADE_BAR_WIDTH
)