Back to Home
ESO Function Data v100018
AddControl()
Function Aliases
- No known aliases for this function.
Global Function Definitions
- libraries/zo_scenegraph/zo_scenegraphnode.lua:276 -- function ZO_SceneGraphNode:AddControl(control, x, y, z)
- libraries/zo_tooltip/zo_tooltip.lua:624 -- function ZO_TooltipSection:AddControl(control, primarySize, secondarySize, ...)
- pregame/charactercreate/zo_charactercreatebucket_base.lua:76 -- function ZO_CharacterCreateBucketManager_Base:AddControl(control, category, updateFn, randomizeFn, subCategoryId)
- pregame/charactercreate/gamepad/zo_charactercreatebucket_gamepad.lua:190 -- function ZO_CharacterCreateBucket_Gamepad:AddControl(control, updateFn, randomizeFn)
- pregame/charactercreate/keyboard/zo_charactercreatebucket_keyboard.lua:198 -- function ZO_CharacterCreateBucket_Keyboard:AddControl(control, updateFn, randomizeFn, subCategoryId, anchorYOffsetOverride)
- pregame/charactercreate/keyboard/zo_charactercreatebucket_keyboard.lua:307 -- function ZO_CharacterCreateBucketSubcategory_Keyboard:AddControl(control)
Local Function Definitions
- No known local definitions for this function.
Function Calls
- ingame/championperks/championconstellation.lua:35 -- self.rotatedNode:AddControl(self.constellationTexture, 0, 0, constellationsDepth)
- ingame/championperks/championconstellation.lua:41 -- self.rotatedNode:AddControl(self.constellationGlowTexture, 0, 0, constellationsDepth)
- ingame/championperks/championconstellation.lua:47 -- self.rotatedNode:AddControl(self.constellationMouseoverTexture, 0, 0, constellationsDepth - 0.01)
- ingame/championperks/championperks.lua:690 -- spiralNode:AddControl(texture, 0, 0, STAR_SPIRAL_START_DEPTH)
- ingame/championperks/championperks.lua:710 -- skyCloudNode:AddControl(skyCloudTexture, 0, 800 + (i % 3) * 75, SKY_CLOUD_DEPTH)
- ingame/championperks/championperks.lua:727 -- self.closeClouds1Node:AddControl(self.closeClouds1Texture, 0, 0, CLOSE_CLOUDS_DEPTH)
- ingame/championperks/championperks.lua:732 -- self.closeClouds2Node:AddControl(self.closeClouds2Texture, 0, 0, CLOSE_CLOUDS_DEPTH)
- ingame/championperks/championperks.lua:742 -- self.colorCloudsNode:AddControl(self.colorCloudsTexture, 0, 0, COLOR_CLOUDS_DEPTH)
- ingame/championperks/championperks.lua:747 -- self.cloudsNode:AddControl(self.cloudsTexture, 0, 0, CLOUDS_DEPTH)
- ingame/championperks/championperks.lua:752 -- self.smokeNode:AddControl(self.smokeTexture, 0, 0, SMOKE_DEPTH)
- ingame/championperks/championperks.lua:758 -- self.skyNode:AddControl(skyTexture, 0, 0, SKY_DEPTH)
- ingame/championperks/championperks.lua:763 -- self.darknessRingNode:AddControl(self.darknessRingTexture, 0, 0, CONSTELLATIONS_DARKNESS_DEPTH)
- ingame/championperks/championperks.lua:769 -- self.radialSelectorNode:AddControl(self.radialSelectorTexture, 0, -580, CONSTELLATIONS_DEPTH)
- ingame/championperks/championperks.lua:774 -- self.centerInfoBGNode:AddControl(self.centerInfoBGTexture, 0, 0, CENTER_INFO_BG_DEPTH)
- ingame/championperks/championstar.lua:94 -- sceneNode:AddControl(texture, self.x, self.y, starDepth)
- ingame/championperks/championstar.lua:600 -- self.sceneNode:AddControl(texture, self.x, self.y, self.depth)
- ingame/map/maplocationtooltip.lua:78 -- self:AddControl(label)
- ingame/map/maplocationtooltip.lua:93 -- self:AddControl(self.header)
- ingame/map/maplocationtooltip.lua:97 -- self:AddControl(self.divider)
- ingame/map/keyboard/worldmapquests_keyboard.lua:115 -- self:AddControl(label)
- ingame/tooltip/tooltip.lua:103 -- tooltipControl:AddControl(moneyLine)
- ingame/tooltip/tooltip.lua:246 -- tooltipControl:AddControl(skillUpgradeControl, useCell, useLastRowAdded)
- ingame/tooltip/tooltip.lua:285 -- tooltipControl:AddControl(chargeMeterContainer)
- ingame/tooltip/tooltip.lua:310 -- tooltipControl:AddControl(conditionMeterContainer)
- ingame/tooltip/tooltip.lua:370 -- tooltipControl:AddControl(progMeter)
- libraries/zo_scenegraph/zo_scenegraph.lua:92 -- node:AddControl(debugTexture, 0, 0, 0)
- libraries/zo_templates/tooltip.lua:256 -- tooltipControl:AddControl(divider)
- libraries/zo_tooltip/zo_tooltip.lua:680 -- self:AddControl(control, height, width, unpack(control:GetStyles()))
- libraries/zo_tooltip/zo_tooltip.lua:682 -- self:AddControl(control, width, height, unpack(control:GetStyles()))
- libraries/zo_tooltip/zo_tooltip.lua:723 -- self:AddControl(label, controlHeight, controlWidth, ...)
- libraries/zo_tooltip/zo_tooltip.lua:725 -- self:AddControl(label, controlWidth, controlHeight, ...)
- libraries/zo_tooltip/zo_tooltip.lua:755 -- self:AddControl(texture, height, width, ...)
- libraries/zo_tooltip/zo_tooltip.lua:757 -- self:AddControl(texture, width, height, ...)
- libraries/zo_tooltip/zo_tooltip.lua:814 -- self:AddControl(section, section:GetPrimaryDimension(), section:GetSecondaryDimension(), unpack(section:GetStyles()))
- libraries/zo_tooltip/zo_tooltip.lua:816 -- self:AddControl(section, section:GetSecondaryDimension(), section:GetPrimaryDimension(), unpack(section:GetStyles()))
- libraries/zo_tooltip/zo_tooltip.lua:820 -- self:AddControl(section, section:GetSecondaryDimension(), section:GetPrimaryDimension(), unpack(section:GetStyles()))
- libraries/zo_tooltip/zo_tooltip.lua:822 -- self:AddControl(section, section:GetPrimaryDimension(), section:GetSecondaryDimension(), unpack(section:GetStyles()))
- pregame/charactercreate/zo_charactercreatebucket_base.lua:79 -- bucket:AddControl(control, updateFn, randomizeFn, subCategoryId)
- pregame/charactercreate/gamepad/zo_charactercreate_gamepad.lua:913 -- GAMEPAD_BUCKET_MANAGER:AddControl(orderingData.control, orderingData.bucketIndex, orderingData.updateFn, orderingData.randomizeFn)
- pregame/charactercreate/keyboard/zo_charactercreatebucket_keyboard.lua:165 -- self:AddControl(subCategoryContainer, nil, nil, nil, subCatData.anchorYOffsetOverride)
- pregame/charactercreate/keyboard/zo_charactercreatebucket_keyboard.lua:204 -- self.subCategories[subCategoryId]:AddControl(control)
- pregame/charactercreate/keyboard/zo_charactercreate_keyboard.lua:669 -- KEYBOARD_BUCKET_MANAGER:AddControl(ZO_CharacterCreateGenderSelection, CREATE_BUCKET_RACE, function() self:UpdateGenderControl() end)
- pregame/charactercreate/keyboard/zo_charactercreate_keyboard.lua:670 -- KEYBOARD_BUCKET_MANAGER:AddControl(ZO_CharacterCreateRace, CREATE_BUCKET_RACE, function() self:UpdateRaceControl() end)
- pregame/charactercreate/keyboard/zo_charactercreate_keyboard.lua:671 -- KEYBOARD_BUCKET_MANAGER:AddControl(ZO_CharacterCreateClassSelection, CREATE_BUCKET_CLASS, function() self:UpdateClassControl() end)
- pregame/charactercreate/keyboard/zo_charactercreate_keyboard.lua:672 -- KEYBOARD_BUCKET_MANAGER:AddControl(ZO_CharacterCreatePhysiqueSelection, CREATE_BUCKET_BODY, UpdateSlider, RandomizeSlider, SLIDER_SUBCAT_BODY_TYPE)
- pregame/charactercreate/keyboard/zo_charactercreate_keyboard.lua:673 -- KEYBOARD_BUCKET_MANAGER:AddControl(ZO_CharacterCreateFaceSelection, CREATE_BUCKET_FACE, UpdateSlider, RandomizeSlider, SLIDER_SUBCAT_FACE_TYPE)
- pregame/charactercreate/keyboard/zo_charactercreate_keyboard.lua:713 -- KEYBOARD_BUCKET_MANAGER:AddControl(orderingData.control, orderingData.bucket, UpdateSlider, RandomizeSlider, orderingData.subCat)
- pregame/pregameanimatedbackground/pregameanimatedbackground.lua:91 -- self.mapNode:AddControl(self.mapTexture, 0, 0, MAP_DEPTH)
- pregame/pregameanimatedbackground/pregameanimatedbackground.lua:95 -- self.linesNode:AddControl(self.linesTexture, 0, 0, LINES_DEPTH)
- pregame/pregameanimatedbackground/pregameanimatedbackground.lua:99 -- self.rings1Node:AddControl(self.rings1Texture, 0, 0, RINGS_DEPTH)
- pregame/pregameanimatedbackground/pregameanimatedbackground.lua:103 -- self.rings2Node:AddControl(self.rings2Texture, 0, 0, RINGS_DEPTH)
- pregame/pregameanimatedbackground/pregameanimatedbackground.lua:107 -- self.daedricTextNode:AddControl(self.daedricTextTexture, 0, 0, DAEDRIC_TEXT_DEPTH)
- pregame/pregameanimatedbackground/pregameanimatedbackground.lua:111 -- self.constellationsNode:AddControl(self.constellationsTexture, 0, 0, CONSTELLATIONS_DEPTH)
- pregame/pregameanimatedbackground/pregameanimatedbackground.lua:119 -- self.coldHarborIslandNode:AddControl(self.coldHarborTexture, 0, 0, COLD_HARBOR_DEPTH)