ESO Lua File v100015

pregame/gamemenu_pregame/keyboard/gamemenu_pregame.lua

[◄ back to folders ]
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
local GAME_MENU_PREGAME
local g_pregameMenuControl
local gameEntries = {}
-- Play
local function ShowLogin()
    LOGIN_MANAGER_KEYBOARD:ShowRelevantLoginFragment()
    SCENE_MANAGER:AddFragment(LOGIN_BG_FRAGMENT)
end
local function HideLogin()
    LOGIN_MANAGER_KEYBOARD:HideShowingLoginFragment()
end
local function AddPlayEntry(entryTable)
    local data = {name = GetString(SI_GAME_MENU_PLAY), callback = ShowLogin, unselectedCallback = HideLogin, hasSelectedState = true}
    table.insert(entryTable, data)
end
-- Settings
local function AddSettingsEntries(entryTable)
    local settingsHeaderData = {name = GetString(SI_GAME_MENU_SETTINGS)}
    table.insert(entryTable, settingsHeaderData)
end
-- Credits
local function ShowCredits()
    g_pregameMenuControl:SetHidden(true)
    SCENE_MANAGER:AddFragment(GAME_CREDITS_FRAGMENT)
    SCENE_MANAGER:RemoveFragment(LOGIN_BG_FRAGMENT)
end
local function AddCreditsEntry(entryTable)
    local data = {name = GetString(SI_GAME_MENU_CREDITS), callback = ShowCredits, unselectedCallback = nil, hasSelectedState = true}
    table.insert(entryTable, data)
end
-- Quit
local function AddQuitEntry(entryTable)
    local data = {name = GetString(SI_GAME_MENU_QUIT), callback = PregameQuit, hasSelectedState = true}
    table.insert(entryTable, data)
end
-- Setup
local function RebuildTree(gameMenu)
    gameEntries = {}
    AddPlayEntry(gameEntries)
    AddSettingsEntries(gameEntries)
    AddCreditsEntry(gameEntries)
    AddQuitEntry(gameEntries)
    gameMenu:SubmitLists(gameEntries)
    SCENE_MANAGER:AddFragment(LOGIN_BG_FRAGMENT)
end
local function OnShow(gameMenu)    
    RebuildTree(gameMenu)
end
    g_pregameMenuControl:SetHidden(false)
    SCENE_MANAGER:Show("gameMenuPregame")
    RebuildTree(GAME_MENU_PREGAME)
    --ZO_Login_BeginSlideShow()
end
    g_pregameMenuControl = self
    GAME_MENU_PREGAME = ZO_GameMenu_Initialize(self, OnShow)
    local gameMenuPregameFragment = ZO_FadeSceneFragment:New(self)
    local gameMenuPregameScene = ZO_Scene:New("gameMenuPregame", SCENE_MANAGER)
    gameMenuPregameScene:AddFragment(gameMenuPregameFragment)
    gameMenuPregameScene:AddFragment(PREGAME_SLIDE_SHOW_FRAGMENT)
end