ESO Lua File v100015

pregame/console/legalagreements/legalagreementsscreen.lua

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-- Configuration data.
local function GetEULA()
    local eulaText, agreeText, disagreeText = GetEULADetails(ET_PREGAME_EULA)
    -- TODO: Generate all of this list from some outside data source.
    -- Possibly, this entire function should just be replaced by some API that can request the information?
    return {
        {
            name = GetString(SI_WINDOW_TITLE_EULA), 
            text = eulaText,
            positiveButtonPrompt = agreeText,
            negativeButtonPrompt = disagreeText,
            acceptFunction = function() AgreeToEULA() end,
        },
    }
end
local function GetFetchedDocs()
    local data = {}
    local i = 0
    local numDocs = GetNumLegalDocs()
    for i = 1, numDocs do
        title = GetLegalDocTitle(i)
        content = GetLegalDocContent(i)
        data[#data+1] = {
            name = title,
            text = content,
            positiveButtonPrompt = GetString(SI_CONSOLE_LEGAL_BUTTON_AGREE),
            negativeButtonPrompt = GetString(SI_CONSOLE_LEGAL_BUTTON_DISAGREE),
            acceptFunction = function() end,
        }
    end
    return data
end
local MIN_SCROLL_VALUE = 0
local MAX_SCROLL_VALUE = 100
---------------------------------------
-- The main class.
local LegalAgreementScreen_Console = ZO_Object:Subclass()
function LegalAgreementScreen_Console:New(...)
    local legalAgreements = ZO_Object.New(self)
    legalAgreements:Initialize(...)
    return legalAgreements
end
function LegalAgreementScreen_Console:Initialize(control)
    self.control = control
    self.showEULA = false
    self.showFetchedDocs = false
    self.scrollAvailableAtMS = nil
    local legalAgreementsScreenFragment = ZO_FadeSceneFragment:New(control)
    LEGAL_AGREEMENTS_GAMEPAD_SCENE = ZO_Scene:New("LegalAgreementsScreen_Gamepad", SCENE_MANAGER)
    LEGAL_AGREEMENTS_GAMEPAD_SCENE:AddFragment(legalAgreementsScreenFragment)
    local function StateChanged(oldState, newState)
        if newState == SCENE_SHOWING then
            DIRECTIONAL_INPUT:Activate(self, self.control)
            self:PerformDeferredInitialize()
            self:UpdateCurrentText()
            KEYBIND_STRIP:RemoveDefaultExit()
            KEYBIND_STRIP:AddKeybindButtonGroup(self.keybindStripDescriptor)
        elseif newState == SCENE_HIDING then
            DIRECTIONAL_INPUT:Deactivate(self)
            KEYBIND_STRIP:RemoveKeybindButtonGroup(self.keybindStripDescriptor)
            KEYBIND_STRIP:RestoreDefaultExit()
        end
    end
    LEGAL_AGREEMENTS_GAMEPAD_SCENE:RegisterCallback("StateChange", StateChanged)
end
function LegalAgreementScreen_Console:PerformDeferredInitialize()
    if self.initialized then return end
    self.initialized = true
    local EULAContainer = self.control:GetNamedChild("EULAContainer")
    local container = EULAContainer:GetNamedChild("Container")
    self.scroll = container:GetNamedChild("Scroll")
    self.animation, self.timeline = ZO_CreateScrollAnimation(self)
    self.title = EULAContainer:GetNamedChild("TitleContainer"):GetNamedChild("Title")
    self.divider = EULAContainer:GetNamedChild("Divider")
    self.date = EULAContainer:GetNamedChild("Date")
    self.text = self.scroll:GetNamedChild("Child"):GetNamedChild("Text")
    self.scrollValue = MIN_SCROLL_VALUE
    self.useFadeGradient = true
    ZO_ScrollAnimation_MoveWindow(self, self.scrollValue)
    ZO_UpdateScrollFade(self.useFadeGradient, self.scroll, ZO_SCROLL_DIRECTION_VERTICAL)
    --[[
This is a hack. Without this, the mask on the EULA isn't correct until the player first scrolls it.
This seems to be something to do with the fact that there are no scroll extents in the EULA at this point (the text is still downloading?)
The slider animation has to be modified directly to fix the bug, and only this scroll function seems to have the right low-level access to the scroll system to do what is needed.
]]
    self.activeIndex = 1
end
function LegalAgreementScreen_Console:UpdateDirectionalInput()
    if self.scrollAvailableAtMS and self.scrollAvailableAtMS > GetGameTimeMilliseconds() then
        self.scrollValue = MIN_SCROLL_VALUE
    else
        self.scrollAvailableAtMS = nil
        local inputY = DIRECTIONAL_INPUT:GetY(ZO_DI_LEFT_STICK, ZO_DI_DPAD)
        if inputY ~= 0 then
            ZO_ScrollRelative(self, -inputY * 100)
        end
    end
end
function LegalAgreementScreen_Console:UpdateCurrentText()
    -- disable scrolling while transitioning to next doc so that the doc isn't scrolled all the way to the end when it's not displayed
    self.scrollAvailableAtMS = GetGameTimeMilliseconds() + 100
    local currentData = self.data[self.activeIndex]
    
    local currentTitle = currentData and currentData.name
    local currentText = currentData and currentData.text
    self.scrollValue = MIN_SCROLL_VALUE
    self.title:SetText(currentTitle)
    self.text:SetText(currentText)
    KEYBIND_STRIP:UpdateKeybindButtonGroup(self.keybindStripDescriptor)
end
function LegalAgreementScreen_Console:InitKeybindingDescriptor()
    self.keybindStripDescriptor = 
    {
        -- Decline
        {
            alignment = KEYBIND_STRIP_ALIGN_LEFT,
            name = function()
                local currentData = self.data[self.activeIndex]
                if (currentData ~= nil) and (currentData.negativeButtonPrompt ~= nil) then
                    return currentData.negativeButtonPrompt
                end
                -- Should never occur.
                return ""
            end,
            keybind = "UI_SHORTCUT_NEGATIVE",
            callback = function()
                PlaySound(SOUNDS.NEGATIVE_CLICK)
                if self.activeIndex == 1 then
                    PREGAME_INITIAL_SCREEN_CONSOLE:ShowError(GetString(SI_CONSOLE_LEGAL_DECLINE_HEADER), GetString(SI_CONSOLE_LEGAL_DECLINE_PROMPT))
                else
                    self.activeIndex = self.activeIndex - 1
                    self:UpdateCurrentText()
                end
            end,
        },
        -- Accept
        {
            alignment = KEYBIND_STRIP_ALIGN_LEFT,
            name = function()
                local currentData = self.data[self.activeIndex]
                if (currentData ~= nil) and (currentData.positiveButtonPrompt ~= nil) and (currentData.positiveButtonPrompt ~= "") then
                    return currentData.positiveButtonPrompt
                end
                -- Should never occur.
                return ""
            end,
            keybind = "UI_SHORTCUT_PRIMARY",
            callback = function()
                PlaySound(SOUNDS.POSITIVE_CLICK)
                local currentData = self.data[self.activeIndex]
                currentData.acceptFunction()
                if self.activeIndex == #self.data then
                    PregameStateManager_AdvanceState()
                else
                    self.activeIndex = self.activeIndex + 1
                    self:UpdateCurrentText()
                end
            end,
        },
    }
end
function LegalAgreementScreen_Console:ShowEULA()
    self.showEULA = true
    self.showFetchedDocs= false
    self.activeIndex = 1
    self.data = GetEULA()
end
function LegalAgreementScreen_Console:ShowFetchedDocs()
    self.showEULA = false
    self.showFetchedDocs= true
    self.activeIndex = 1
    self.data = GetFetchedDocs()
end
---------------------------------------
-- Global functions.
    LEGAL_AGREEMENT_SCREEN_CONSOLE = LegalAgreementScreen_Console:New(control)
end
---------------------------------------
-- Register for events
EVENT_MANAGER:RegisterForEvent("LegalAgreements", EVENT_FETCHED_LEGAL_DOCS, function() PregameStateManager_SetState("LegalAgreements") end)