ESO Lua File v100015

internalingame/scenes/internalingamefragments.lua

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-- TODO Share these in Common?
----------------------------------------
-- Keybind Strip
----------------------------------------
local ZO_KeybindStripFragment = ZO_FadeSceneFragment:Subclass()
function ZO_KeybindStripFragment:New(...)
    return ZO_FadeSceneFragment.New(self, ...)
end
function ZO_KeybindStripFragment:Show()
    KEYBIND_STRIP:SetStyle(KEYBIND_STRIP_STANDARD_STYLE)
    ZO_FadeSceneFragment.Show(self)
end
function ZO_KeybindStripFragment:Hide()
    ZO_FadeSceneFragment.Hide(self)
end
KEYBIND_STRIP_FADE_FRAGMENT = ZO_KeybindStripFragment:New(ZO_KeybindStripControl)
-------------------------
--Action Layer Fragment
-------------------------
ZO_ActionLayerFragment = ZO_SceneFragment:Subclass()
function ZO_ActionLayerFragment:New(actionLayerName)
    local fragment = ZO_SceneFragment.New(self)
    fragment.actionLayerName = actionLayerName
    return fragment
end
function ZO_ActionLayerFragment:Show()
    PushActionLayerByName(self.actionLayerName)
    self:OnShown()
end
function ZO_ActionLayerFragment:Hide()
    RemoveActionLayerByName(self.actionLayerName)
    self:OnHidden()
end
RIGHT_BG_FRAGMENT = ZO_FadeSceneFragment:New(ZO_SharedRightBackground)
MARKET_FRAGMENT = ZO_FadeSceneFragment:New(ZO_Market)
GENERAL_ACTION_LAYER_FRAGMENT = ZO_ActionLayerFragment:New(GetString(SI_KEYBINDINGS_LAYER_GENERAL))
UI_SHORTCUTS_ACTION_LAYER_FRAGMENT = ZO_ActionLayerFragment:New(GetString(SI_KEYBINDINGS_LAYER_USER_INTERFACE_SHORTCUTS))
MOUSE_UI_MODE_FRAGMENT = ZO_ActionLayerFragment:New("MouseUIMode")
MARKET_TREE_UNDERLAY_FRAGMENT = ZO_FadeSceneFragment:New(ZO_SharedTreeUnderlay)
MARKET_TREE_UNDERLAY_FRAGMENT:SetConditional(   function()
                                                    return MARKET:GetState() == MARKET_STATE_OPEN
                                                end)
----------------------------------------
--Window Sound Fragment
----------------------------------------
ZO_WindowSoundFragment = ZO_SceneFragment:Subclass()
function ZO_WindowSoundFragment:New(showSoundId, hideSoundId)
    local fragment = ZO_SceneFragment.New(self)
    fragment.showSoundId = showSoundId
    fragment.hideSoundId = hideSoundId
    return fragment
end
function ZO_WindowSoundFragment:Show()
    PlaySound(self.showSoundId)
    self:OnShown()
end
function ZO_WindowSoundFragment:Hide()
    --only play the close sound if we're exiting the window UI
    if(SCENE_MANAGER:IsShowingBaseSceneNext()) then
        PlaySound(self.hideSoundId)
    end
    self:OnHidden()
end