1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 |
ZO_GAMEPAD_MARKET_PRE_SCENE : AddFragmentGroup ( ZO_GAMEPAD_INTERNAL_INGAME_FRAGMENT_GROUP )
ZO_GAMEPAD_MARKET_PRE_SCENE : AddFragment ( GAMEPAD_NAV_QUADRANT_1_2_3_BACKGROUND_FRAGMENT )
local gamepadMarketScene = SCENE_MANAGER : GetScene ( ZO_GAMEPAD_MARKET_SCENE_NAME )
if gamepadMarketScene then
gamepadMarketScene : AddFragment ( GAMEPAD_MARKET_FRAGMENT )
gamepadMarketScene : AddFragment ( GAMEPAD_NAV_QUADRANT_1_2_3_BACKGROUND_FRAGMENT )
gamepadMarketScene : AddFragment ( GAMEPAD_MARKET_CROWNS_FOOTER_FRAGMENT )
end
local gamepadMarketPreviewScene = SCENE_MANAGER : GetScene ( ZO_GAMEPAD_MARKET_PREVIEW_SCENE_NAME )
if gamepadMarketPreviewScene then
gamepadMarketPreviewScene : AddFragmentGroup ( ZO_GAMEPAD_INTERNAL_INGAME_FRAGMENT_GROUP )
gamepadMarketPreviewScene : AddFragment ( GAMEPAD_MARKET_PREVIEW_FRAGMENT )
end
local gamepadMarketBundleContentsScene = SCENE_MANAGER : GetScene ( ZO_GAMEPAD_MARKET_BUNDLE_CONTENTS_SCENE_NAME )
if gamepadMarketBundleContentsScene then
gamepadMarketBundleContentsScene : AddFragmentGroup ( ZO_GAMEPAD_INTERNAL_INGAME_FRAGMENT_GROUP )
gamepadMarketBundleContentsScene : AddFragment ( GAMEPAD_MARKET_BUNDLE_CONTENTS_FRAGMENT )
gamepadMarketBundleContentsScene : AddFragment ( GAMEPAD_NAV_QUADRANT_1_2_3_BACKGROUND_FRAGMENT )
gamepadMarketBundleContentsScene : AddFragment ( GAMEPAD_MARKET_CROWNS_FOOTER_FRAGMENT )
end
local gamepadMarketLockedScene = SCENE_MANAGER : GetScene ( ZO_GAMEPAD_MARKET_LOCKED_SCENE_NAME )
if gamepadMarketLockedScene then
gamepadMarketLockedScene : AddFragmentGroup ( ZO_GAMEPAD_INTERNAL_INGAME_FRAGMENT_GROUP )
gamepadMarketLockedScene : AddFragment ( GAMEPAD_MARKET_LOCKED_FRAGMENT )
gamepadMarketLockedScene : AddFragment ( GAMEPAD_NAV_QUADRANT_1_2_3_BACKGROUND_FRAGMENT )
gamepadMarketLockedScene : AddFragment ( GAMEPAD_MARKET_CROWNS_FOOTER_FRAGMENT )
end
local gamepadMarketPurchaseScene = SCENE_MANAGER : GetScene ( ZO_GAMEPAD_MARKET_PURCHASE_SCENE_NAME )
if gamepadMarketPurchaseScene then
gamepadMarketPurchaseScene : AddFragmentGroup ( ZO_GAMEPAD_INTERNAL_INGAME_FRAGMENT_GROUP )
end
SCENE_MANAGER : AddSceneGroup ( "gamepad_market_scenegroup" , ZO_SceneGroup : New ( ZO_GAMEPAD_MARKET_SCENE_NAME , ZO_GAMEPAD_MARKET_PREVIEW_SCENE_NAME , ZO_GAMEPAD_MARKET_BUNDLE_CONTENTS_SCENE_NAME , ZO_GAMEPAD_MARKET_PURCHASE_SCENE_NAME ) )
local gamepadMailScene = ZO_RemoteScene : New ( "mailManagerGamepad" , SCENE_MANAGER )
gamepadMailScene : AddFragment ( KEYBIND_STRIP_GAMEPAD_FRAGMENT )
ZO_GAMEPAD_DIALOG_BASE_SCENE_NAME = "empty"
|