ESO Lua File v100015

ingame/guild/gamepad/zo_guildhub_gamepad.lua

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local GAMEPAD_GUILD_HUB_SCENE_NAME = "gamepad_guild_hub"
local GUILD_CREATE_GAMEPAD_DIALOG = "GUILD_CREATE_GAMEPAD"
local CHANGE_ABOUT_US_GAMEPAD_DIALOG = "CHANGE_ABOUT_US_GAMEPAD"
local CHANGE_MOTD_GAMEPAD_DIALOG = "CHANGE_MOTD_GAMEPAD"
local GAMEPAD_OPTIONS_LIST_ENTRY = "ZO_GamepadMenuEntryTemplate"
local GAMEPAD_GUILD_LIST_ENTRY = "ZO_GamepadSubMenuEntryTemplate"
local GAMEPAD_CREATE_GUILD_LIST_ENTRY = "ZO_GamepadCreateGuildEntry"
local GUILD_HUB_DISPLAY_MODE = 
{  
    GUILDS_LIST = 1,
    SINGLE_GUILD_LIST = 2,
}
local function SetupRequestEntry(control, data, selected, reselectingDuringRebuild, enabled, active)
    local isValid = enabled
    if data.validInput then
        isValid = data.validInput()
        data.disabled = not isValid
        data:SetEnabled(isValid)
    end
    ZO_SharedGamepadEntry_OnSetup(control, data, selected, reselectingDuringRebuild, isValid, active)
end
local ZO_GamepadGuildHub = ZO_Gamepad_ParametricList_Screen:Subclass()
    GAMEPAD_GUILD_HUB = ZO_GamepadGuildHub:New(control)
    local sectionThree = control:GetNamedChild("RightPaneContainerCreateGuildExplanationScrollContainerScrollChildSection3")
    sectionThree:SetText(zo_strformat(SI_GUILD_CONCLUSION, ZO_GetPlatformAccountLabel()))
end
function ZO_GamepadGuildHub:New(...)
    return ZO_Gamepad_ParametricList_Screen.New(self, ...)
end
function ZO_GamepadGuildHub:Initialize(control)
    if not self.initialized then
        self.initialized = true
        self.control = control
        ZO_Gamepad_ParametricList_Screen.Initialize(self, control)
        GAMEPAD_GUILD_HUB_SCENE = ZO_Scene:New(GAMEPAD_GUILD_HUB_SCENE_NAME, SCENE_MANAGER)
        GAMEPAD_GUILD_HUB_SCENE:RegisterCallback("StateChange", function(oldState, newState)
            if newState == SCENE_SHOWING then
                self.displayMode = self.enterInSingleGuildList and GUILD_HUB_DISPLAY_MODE.SINGLE_GUILD_LIST or GUILD_HUB_DISPLAY_MODE.GUILDS_LIST
                self.enterInSingleGuildList = false
                self.displayedGuildId = nil
                self.displayedCreateGuild = nil
                self.filteredGuildId = nil
                self:PerformDeferredInitializationHub()
                self:Update()
                local OnRefreshMatchGuildId = function(_, guildId) 
                    local selectedData = self.guildList:GetTargetData()
                        if(self.optionsGuildId == guildId) then 
                             self:Update()
                        end
                   end
                self.control:RegisterForEvent(EVENT_GUILD_DATA_LOADED, function() self:Update() end)
                self.control:RegisterForEvent(EVENT_PLAYER_STATUS_CHANGED, function() self:Update() end)
                self.control:RegisterForEvent(EVENT_LEVEL_UPDATE, function() self:Update() end)
                self.control:AddFilterForEvent(EVENT_LEVEL_UPDATE, REGISTER_FILTER_UNIT_TAG, "player")
                self.control:RegisterForEvent(EVENT_GUILD_MOTD_CHANGED, OnRefreshMatchGuildId)
                self.control:RegisterForEvent(EVENT_GUILD_DESCRIPTION_CHANGED, OnRefreshMatchGuildId)
                self.control:RegisterForEvent(EVENT_GUILD_RANK_CHANGED, OnRefreshMatchGuildId)
                self.control:RegisterForEvent(EVENT_GUILD_RANKS_CHANGED, OnRefreshMatchGuildId)
                self.control:RegisterForEvent(EVENT_GUILD_MEMBER_RANK_CHANGED, OnRefreshMatchGuildId)
                self.control:RegisterForEvent(EVENT_GUILD_KEEP_CLAIM_UPDATED, OnRefreshMatchGuildId)
                self.control:RegisterForEvent(EVENT_GUILD_TRADER_HIRED_UPDATED, OnRefreshMatchGuildId)
                TriggerTutorial(TUTORIAL_TRIGGER_GUILDS_HOME_OPENED)
            elseif newState == SCENE_HIDDEN then
                self.control:UnregisterForEvent(EVENT_GUILD_DATA_LOADED)
                self.control:UnregisterForEvent(EVENT_PLAYER_STATUS_CHANGED)
                self.control:UnregisterForEvent(EVENT_LEVEL_UPDATE)
                self.control:UnregisterForEvent(EVENT_GUILD_MOTD_CHANGED)
                self.control:UnregisterForEvent(EVENT_GUILD_DESCRIPTION_CHANGED)
                self.control:UnregisterForEvent(EVENT_GUILD_RANK_CHANGED)
                self.control:UnregisterForEvent(EVENT_GUILD_RANKS_CHANGED)
                self.control:UnregisterForEvent(EVENT_GUILD_MEMBER_RANK_CHANGED)
                self.control:UnregisterForEvent(EVENT_GUILD_KEEP_CLAIM_UPDATED)
                self.control:UnregisterForEvent(EVENT_GUILD_TRADER_HIRED_UPDATED)
            end
            
            ZO_Gamepad_ParametricList_Screen.OnStateChanged(self, oldState, newState)
        end)
    end
end
------------
-- Screen --
------------
local function SetupOptionsList(list)
    list:AddDataTemplate(GAMEPAD_OPTIONS_LIST_ENTRY, ZO_SharedGamepadEntry_OnSetup, ZO_GamepadMenuEntryTemplateParametricListFunction, nil, "ZO_GamepadMenuEntryHeaderTemplate")
    list:AddDataTemplateWithHeader(GAMEPAD_OPTIONS_LIST_ENTRY, ZO_SharedGamepadEntry_OnSetup, ZO_GamepadMenuEntryTemplateParametricListFunction, nil, "ZO_GamepadMenuEntryHeaderTemplate")
end
function ZO_GamepadGuildHub:PerformDeferredInitializationHub()
    if self.deferredInitialized then return end
    self.deferredInitialized = true
    self.guildList = self:GetMainList()
    self.singleGuildList = self:AddList("SingleGuild", SetupOptionsList)
end
function ZO_GamepadGuildHub:PerformUpdate()
    self:UpdateLists()
    self:UpdateContent()
    
    if(self.optionsGuildId ~= nil) then
        self:ValidateOptionsGuildId()
    end
end
function ZO_GamepadGuildHub:UpdateLists()
    if(self.displayMode == GUILD_HUB_DISPLAY_MODE.GUILDS_LIST) then
        self:SetCurrentList(self.guildList)
        self:RefreshGuildList()
    elseif(self.displayMode == GUILD_HUB_DISPLAY_MODE.SINGLE_GUILD_LIST) then
        self:SetCurrentList(self.singleGuildList)
        self:RefreshSingleGuildList()
    end
end
function ZO_GamepadGuildHub:UpdateContent()
    self:RefreshHeader()
    KEYBIND_STRIP:UpdateKeybindButtonGroup(self.keybindStripDescriptor)
end
function ZO_GamepadGuildHub:ValidateOptionsGuildId()
    if(not ZO_ValidatePlayerGuildId(self.optionsGuildId)) then
        self.optionsGuildId = nil
        self:ActivateMainList()
    end
end
-------------
-- Dialogs --
-------------
function ZO_GamepadGuildHub:InitializeChangeMotdDialog()
    local dialogName = CHANGE_MOTD_GAMEPAD_DIALOG
    local parametricDialog = ZO_GenericGamepadDialog_GetControl(GAMEPAD_DIALOGS.PARAMETRIC)
    local function UpdateSelectedMotd(aboutUs)
        if(self.selectedMotd ~= aboutUs) then
            self.selectedMotd = aboutUs
        end
    end
    local function ReleaseDialog()
        ZO_Dialogs_ReleaseDialogOnButtonPress(dialogName)
    end 
    local function SetupDialog(dialog)
        self.selectedMotd = nil
        UpdateSelectedMotd(GetGuildMotD(self.optionsGuildId))
        dialog:setupFunc()
    end
    ZO_Dialogs_RegisterCustomDialog(dialogName,
    {
        gamepadInfo = {
            dialogType = GAMEPAD_DIALOGS.PARAMETRIC,
        },
        setup = SetupDialog,
        blockDialogReleaseOnPress = true, -- We'll handle Dialog Releases ourselves since we don't want DIALOG_PRIMARY to release the dialog on press.
        title =
        {
            text = SI_GAMEPAD_GUILD_INFO_CHANGE_MOTD,
        },
        parametricList =
        {
            -- motd edit box
            {
                template = "ZO_Gamepad_GenericDialog_Parametric_TextFieldItem_Multiline",
                templateData = {
                    nameField = true,
                    textChangedCallback = function(control)
                        local newMotd = control:GetText()
                        UpdateSelectedMotd(newMotd)
                    end,
                    setup = function(control, data, selected, reselectingDuringRebuild, enabled, active)
                        control.highlight:SetHidden(not selected)
                        control.editBoxControl.textChangedCallback = data.textChangedCallback
                        ZO_EditDefaultText_Initialize(control.editBoxControl, GetString(SI_GAMEPAD_GUILD_MOTD_EMPTY_TEXT))
                        control.editBoxControl:SetMaxInputChars(MAX_GUILD_MOTD_LENGTH)
                        control.editBoxControl:SetText(self.selectedMotd)  
                    end,
                },
            },
            -- accept
            {
                template = "ZO_GamepadTextFieldSubmitItem",
                templateData = {
                    finishedSelector = true,
                    text = GetString(SI_DIALOG_ACCEPT),
                    setup = SetupRequestEntry,
                    validInput = function()
                        return self.selectedMotd and self.selectedMotd ~= ""
                    end,
                }
            },
        },
       
        buttons =
        {
            -- Cancel Button
            {
                keybind = "DIALOG_NEGATIVE",
                text = GetString(SI_DIALOG_CANCEL),
                callback = function()
                    ReleaseDialog()
                end,
            },
            -- Select Button (used for entering name and selected alliance)
            {
                keybind = "DIALOG_PRIMARY",
                text = GetString(SI_GAMEPAD_SELECT_OPTION),
                callback = function(dialog)
                    local selectedData = dialog.entryList:GetTargetData()
                    local targetControl = dialog.entryList:GetTargetControl()
                    if(selectedData.nameField and targetControl) then
                        targetControl.editBoxControl:TakeFocus()
                    elseif(selectedData.finishedSelector) then
                        if(self.selectedMotd and self.selectedMotd ~= "") then
                            SetGuildMotD(self.optionsGuildId, self.selectedMotd)
                        end
                        ReleaseDialog()
                    end
                end,
                enabled = function()
                    local selectedData = parametricDialog.entryList:GetTargetData()
                    local enabled = true
                    if(selectedData.finishedSelector) then
                        enabled = self.selectedMotd and self.selectedMotd ~= ""
                    end
                    return enabled
                end,
            },
        },
        noChoiceCallback = function(dialog)
            ReleaseDialog()
        end,
    })
end
function ZO_GamepadGuildHub:InitializeChangeAboutUsDialog()
    local dialogName = CHANGE_ABOUT_US_GAMEPAD_DIALOG
    local parametricDialog = ZO_GenericGamepadDialog_GetControl(GAMEPAD_DIALOGS.PARAMETRIC)
    local function UpdateSelectedAboutUs(aboutUs)
        if self.selectedAboutUs ~= aboutUs then
            self.selectedAboutUs = aboutUs
        end
    end
    local function ReleaseDialog()
        ZO_Dialogs_ReleaseDialogOnButtonPress(dialogName)
    end 
    local function SetupDialog(dialog)
        self.selectedAboutUs = nil
        UpdateSelectedAboutUs(GetGuildDescription(self.optionsGuildId))
        dialog:setupFunc()
    end
    ZO_Dialogs_RegisterCustomDialog(dialogName,
    {
        gamepadInfo = {
            dialogType = GAMEPAD_DIALOGS.PARAMETRIC,
        },
        setup = SetupDialog,
        blockDialogReleaseOnPress = true, -- We'll handle Dialog Releases ourselves since we don't want DIALOG_PRIMARY to release the dialog on press.
        title =
        {
            text = SI_GAMEPAD_GUILD_INFO_CHANGE_ABOUT_US,
        },
        parametricList =
        {
            -- about us edit box
            {
                template = "ZO_Gamepad_GenericDialog_Parametric_TextFieldItem_Multiline",
                templateData = {
                    nameField = true,
                    textChangedCallback = function(control) 
                        local newAboutUs = control:GetText()
                        UpdateSelectedAboutUs(newAboutUs)
                    end,
                    setup = function(control, data, selected, reselectingDuringRebuild, enabled, active)
                        control.highlight:SetHidden(not selected)
                        control.editBoxControl.textChangedCallback = data.textChangedCallback
                        ZO_EditDefaultText_Initialize(control.editBoxControl, GetString(SI_GUILD_DESCRIPTION_HEADER))
                        control.editBoxControl:SetMaxInputChars(MAX_GUILD_DESCRIPTION_LENGTH)
                        control.editBoxControl:SetText(self.selectedAboutUs)
                    end,
                },
            },
            -- accept
            {
                template = "ZO_GamepadTextFieldSubmitItem",
                templateData = {
                    finishedSelector = true,
                    text = GetString(SI_DIALOG_ACCEPT),
                    setup = SetupRequestEntry,
                    validInput = function()
                        return self.selectedAboutUs and self.selectedAboutUs ~= ""
                    end,
                }
            },
        },
       
        buttons =
        {
            -- Cancel Button
            {
                keybind = "DIALOG_NEGATIVE",
                text = GetString(SI_DIALOG_CANCEL),
                callback = function()
                    ReleaseDialog()
                end,
            },
            -- Select Button (used for entering name and selected alliance)
            {
                keybind = "DIALOG_PRIMARY",
                text = GetString(SI_GAMEPAD_SELECT_OPTION),
                callback = function(dialog)
                    local selectedData = dialog.entryList:GetTargetData()
                    local targetControl = dialog.entryList:GetTargetControl()
                    if(selectedData.nameField and targetControl) then
                        targetControl.editBoxControl:TakeFocus()
                    elseif(selectedData.finishedSelector) then
                        if(self.selectedAboutUs and self.selectedAboutUs ~= "") then
                            SetGuildDescription(self.optionsGuildId, self.selectedAboutUs)
                        end
                        ReleaseDialog()
                    end
                end,
                enabled = function()
                    local selectedData = parametricDialog.entryList:GetTargetData()
                    local enabled = true
                    if(selectedData.finishedSelector) then
                        enabled = self.selectedAboutUs and self.selectedAboutUs ~= ""
                    end
                    return enabled
                end,
            },
        },
        noChoiceCallback = function(dialog)
            ReleaseDialog()
        end,
    })
end
function ZO_GamepadGuildHub:InitializeCreateGuildDialog()
    local dialogName = GUILD_CREATE_GAMEPAD_DIALOG
    local errorTitle = ZO_ERROR_COLOR:Colorize(GetString(SI_INVALID_NAME_DIALOG_TITLE))
    local defaultTitle = GetString(SI_GAMEPAD_GUILD_CREATE_DIALOG_NEW_GUILD_DEFAULT_HEADER)
    local function UpdateSelectedName(name)
        self.selectedName = name
        self.guildNameViolations = { IsValidGuildName(self.selectedName) }
        self.noViolations = #self.guildNameViolations == 0
            
        if (not self.noViolations) and self.createGuildEditBoxSelected then
            local HIDE_UNVIOLATED_RULES = true
            self.creatingGuildInfoLabel:SetText(ZO_ValidNameInstructions_GetViolationString(self.selectedName, self.guildNameViolations, HIDE_UNVIOLATED_RULES))
            self.creatingGuildTitle = errorTitle
        else
            self.creatingGuildInfoLabel:SetText(self.createGuildWithSelectedAllianceMessageText)
            self.creatingGuildTitle = self.noViolations and name or defaultTitle
        end
                        
        KEYBIND_STRIP:UpdateCurrentKeybindButtonGroups()
        self:RefreshHeader()
    end
    local function UpdateSelectedAllianceIndex(index)
        self.selectedAllianceIndex = index
    end
    local function OnAllianceSelected(_, _, entry, _)
        UpdateSelectedAllianceIndex(entry.allianceIndex)
    end
    local function ReleaseDialog(dialog)
        self.creatingGuild = false
        if self.allianceDropDown and self.allianceDropDown:IsActive() then
            local BLOCK_CALLBACK = true
            self.allianceDropDown:Deactivate(BLOCK_CALLBACK)
        end
        ZO_GenericGamepadDialog_HideTooltip(dialog)
        ZO_Dialogs_ReleaseDialogOnButtonPress(dialogName)
        self:RefreshHeader()
        self.creatingGuildInfoLabel:SetHidden(true)
    end
    local function SetupDialog(dialog)
        self.creatingGuild = true
        self.createGuildEditBoxSelected = false
        self.selectedName = nil
        local playerAlliance = GetUnitAlliance("player")
        self.createGuildWithSelectedAllianceMessageText = zo_strformat(SI_GUILD_CREATE_DIALOG_ALLIANCE_RULES, GetAllianceName(playerAlliance))
        UpdateSelectedName("")
        UpdateSelectedAllianceIndex(playerAlliance)
        dialog:setupFunc()
        self.creatingGuildInfoLabel:SetHidden(false)
    end
    local function GuildNameValidationCallback(isValid)
        if isValid then
            GuildCreate(self.selectedName, self.selectedAllianceIndex)
        else
            ZO_AlertEvent(EVENT_SOCIAL_ERROR, SOCIAL_RESULT_INVALID_GUILD_NAME)
        end
    end
    ZO_Dialogs_RegisterCustomDialog(dialogName,
    {
        gamepadInfo = {
            dialogType = GAMEPAD_DIALOGS.PARAMETRIC,
        },
        setup = SetupDialog,
        blockDialogReleaseOnPress = true, -- We'll handle Dialog Releases ourselves since we don't want DIALOG_PRIMARY to release the dialog on press.
        title =
        {
            text = SI_PROMPT_TITLE_GUILD_CREATE,
        },
        parametricList =
        {
            -- alliance icon selector entry
            {
                header = GetString(SI_GAMEPAD_GUILD_CREATE_DIALOG_ALLIANCE_SELECTOR_HEADER),
                headerTemplate = "ZO_GamepadMenuEntryFullWidthHeaderTemplate",
                template = "ZO_Gamepad_Dropdown_Item_FullWidth",
                templateData = {
                    setup = function(control, data, selected, reselectingDuringRebuild, enabled, active)
                        local dropDown = ZO_ComboBox_ObjectFromContainer(control:GetNamedChild("Dropdown"))
                        self.allianceDropDown = dropDown
                        if not dropDown.alliancesInitialized then
                            dropDown:SetSortsItems(false)
                            dropDown:ClearItems()
                            for i = 1, NUM_ALLIANCES do
                                local allianceText = zo_iconTextFormat(GetLargeAllianceSymbolIcon(i), 32, 32, GetAllianceName(i))
                                local entry = dropDown:CreateItemEntry(allianceText, OnAllianceSelected)
                                entry.allianceIndex = i
                                dropDown:AddItem(entry)
                            end
                            dropDown.alliancesInitialized = true
                        end
                        local function OnDropdownDeactivated()
                            PushActionLayerByName(GetString(SI_KEYBINDINGS_LAYER_DIALOG))
                            KEYBIND_STRIP:PopKeybindGroupState()
                        end
                        dropDown:SetDeactivatedCallback(OnDropdownDeactivated)
                        dropDown:SelectItemByIndex(self.selectedAllianceIndex)
                        dropDown:SetHighlightedItem(self.selectedAllianceIndex)
                    end,
                    
                    callback = function()
                        KEYBIND_STRIP:PushKeybindGroupState() -- This is just to hide the keybinds (don't need to store the state)
                        RemoveActionLayerByName(GetString(SI_KEYBINDINGS_LAYER_DIALOG))
                        self.allianceDropDown:Activate()
                        self.allianceDropDown:SetHighlightedItem(self.selectedAllianceIndex)
                    end
                },
            },
            -- guild name edit box
            {
                template = "ZO_Gamepad_GenericDialog_Parametric_TextFieldItem",
                templateData = {
                    textChangedCallback = function(control) 
                        local newName = control:GetText()
                        UpdateSelectedName(newName)
                        if self.noViolations or self.selectedName == ""  then
                            control:SetColor(ZO_SELECTED_TEXT:UnpackRGB())
                        else
                            control:SetColor(ZO_ERROR_COLOR:UnpackRGB())
                        end
                    end,   
                    setup = function(control, data, selected, reselectingDuringRebuild, enabled, active)
                        control.editBoxControl.textChangedCallback = data.textChangedCallback
                        if(self.selectedName == "") then
                            ZO_EditDefaultText_Initialize(control.editBoxControl, GetString(SI_GUILD_CREATE_DIALOG_NAME_DEFAULT_TEXT))
                        end
                        control.editBoxControl:SetMaxInputChars(MAX_GUILD_NAME_LENGTH)
                        control.editBoxControl:SetText(self.selectedName)
                        self.createGuildEditBoxSelected = selected
                        self.createGuildEditBox = control.editBoxControl
                        UpdateSelectedName(self.selectedName)
                    end,
                    callback = function(dialog)
                        local targetControl = dialog.entryList:GetTargetControl()
                        targetControl.editBoxControl:TakeFocus()
                        UpdateSelectedName(self.selectedName)
                    end
                },
                controlReset = function(control, pool)
                    control.editBoxControl:SetColor(ZO_SELECTED_TEXT:UnpackRGB())
                end,
            },
            -- Finish
            {
                template = "ZO_GamepadTextFieldSubmitItem",
                templateData = {
                    text = GetString(SI_GAMEPAD_GUILD_CREATE_DIALOG_FINISH),
                    setup = SetupRequestEntry,
                    callback = function(dialog)
                        if self.noViolations then
                            if IsConsoleUI() then
                                PLAYER_CONSOLE_INFO_REQUEST_MANAGER:RequestNameValidation(self.selectedName, GuildNameValidationCallback)
                            else
                                GuildCreate(self.selectedName, self.selectedAllianceIndex)
                            end
                            ReleaseDialog(dialog)
                        end
                    end,
                    validInput = function()
                        return self.noViolations
                    end,
                }
            },
        },
       
        buttons =
        {
            -- Cancel Button
            {
                keybind = "DIALOG_NEGATIVE",
                text = GetString(SI_DIALOG_CANCEL),
                callback = function(dialog)
                    ReleaseDialog(dialog)
                end,
            },
            -- Select Button (used for entering name and selected alliance)
            {
                keybind = "DIALOG_PRIMARY",
                text = GetString(SI_GAMEPAD_SELECT_OPTION),
                callback = function(dialog)
                    local targetData = dialog.entryList:GetTargetData()
                    if targetData and targetData.callback then
                        targetData.callback(dialog)
                    end
                end,
            },
        },
        noChoiceCallback = function(dialog)
            ReleaseDialog(dialog)
        end,
    })
end
----------------
-- Guild Info --
----------------
function ZO_GamepadGuildHub:RefreshGuildInfo()
    local targetData = self.guildList:GetTargetData()
    if(targetData == nil or targetData.createGuild) then
        GAMEPAD_GUILD_HUB_SCENE:RemoveFragment(GUILD_INFO_GAMEPAD_FRAGMENT)
    else
        if(self.displayedGuildId == nil) then
            if(targetData and targetData.guildId ~= nil) then
                GAMEPAD_GUILD_INFO:SetGuildId(targetData.guildId)
            end
        end
        
        GAMEPAD_GUILD_HUB_SCENE:AddFragment(GUILD_INFO_GAMEPAD_FRAGMENT)
        GAMEPAD_GUILD_INFO:RefreshScreen()
    end
end
                   
-------------------------------
-- Guild Create Explaination --
-------------------------------
function ZO_GamepadGuildHub:InitializeCreateGuildExplanation()
    local hubContainer = self.control:GetNamedChild("RightPaneContainer")
    self.creatingGuildInfoLabel = hubContainer:GetNamedChild("CreatingGuildInfo")
    self.createGuildExplanationControl = hubContainer:GetNamedChild("CreateGuildExplanation")
    
    self.createGuildExplainationFragment = ZO_FadeSceneFragment:New(self.createGuildExplanationControl, true)
end
function ZO_GamepadGuildHub:RefreshCreateGuildExplanation()
    local targetData = self.guildList:GetTargetData()
    local shouldShowCreateGuildExplanation = not targetData or targetData.createGuild
    self.contentHeader:SetHidden(not shouldShowCreateGuildExplanation)
    if shouldShowCreateGuildExplanation and not self.creatingGuild then
        GAMEPAD_GUILD_HUB_SCENE:AddFragment(self.createGuildExplainationFragment)
    else
        GAMEPAD_GUILD_HUB_SCENE:RemoveFragment(self.createGuildExplainationFragment)
    end
end
                            
------------
-- Header --
------------
function ZO_GamepadGuildHub:InitializeHeader()
    self.headerData = {
        titleText = GetString(SI_GAMEPAD_GUILD_HEADER_GUILDS_TITLE),
    }
    local rightPane = self.control:GetNamedChild("RightPaneContainer")
    local contentContainer = rightPane:GetNamedChild("ContentHeader")
    self.contentHeader = contentContainer:GetNamedChild("Header")
    ZO_GamepadGenericHeader_Initialize(self.contentHeader, ZO_GAMEPAD_HEADER_TABBAR_DONT_CREATE, ZO_GAMEPAD_HEADER_LAYOUTS.DATA_PAIRS_TOGETHER)
    local function GenerateContentHeaderText()
        if self.creatingGuild then
            return self.creatingGuildTitle
        else
            return GetString(SI_GUILD_CREATE_TITLE)
        end
    end
    self.contentHeaderData = {
        titleText = GenerateContentHeaderText,
    }
end
function ZO_GamepadGuildHub:RefreshHeader()
    ZO_GamepadGenericHeader_Refresh(self.contentHeader, self.contentHeaderData)
end
                                              
--------------------
-- Key Bind Strip --
--------------------
function ZO_GamepadGuildHub:InitializeKeybindStripDescriptors()
    self.keybindStripDescriptor = { 
        alignment = KEYBIND_STRIP_ALIGN_LEFT,
        -- select or create guild
        {
            name = GetString(SI_GAMEPAD_SELECT_OPTION),
            keybind = "UI_SHORTCUT_PRIMARY",
            callback = function()
                if(self.displayMode == GUILD_HUB_DISPLAY_MODE.SINGLE_GUILD_LIST) then
                    local targetData = self.singleGuildList:GetTargetData()
                    if(targetData.selectCallback ~= nil) then
                        targetData.selectCallback()
                    end
                else
                    local targetData = self.guildList:GetTargetData()
                    if(targetData.createGuild == true) then
                        ZO_Dialogs_ShowGamepadDialog(GUILD_CREATE_GAMEPAD_DIALOG)
                    else
                        self.optionsGuildId = targetData.guildId
                        self:ActivateSingleGuildList()
                        PlaySound(SOUNDS.GAMEPAD_MENU_FORWARD)
                    end
                end
            end,
            enabled = function()
                if self.displayMode == GUILD_HUB_DISPLAY_MODE.GUILDS_LIST then
                    local targetData = self.guildList:GetTargetData()
                    return targetData and targetData.enabled
                end
                return true
            end,
        },
        -- back
        {
            name = GetString(SI_GAMEPAD_BACK_OPTION),
            keybind = "UI_SHORTCUT_NEGATIVE",
            callback = function()
                if(self.displayMode ~= GUILD_HUB_DISPLAY_MODE.GUILDS_LIST) then
                    self:ActivateMainList()
                    PlaySound(SOUNDS.GAMEPAD_MENU_BACK)
                else
                    SCENE_MANAGER:Hide(GAMEPAD_GUILD_HUB_SCENE_NAME)
                end
            end,
        },
    }
end
-----------------
-- Option List --
-----------------
function ZO_GamepadGuildHub:SetupList(list)
    list:AddDataTemplateWithHeader(GAMEPAD_GUILD_LIST_ENTRY, ZO_SharedGamepadEntry_OnSetup, ZO_GamepadMenuEntryTemplateParametricListFunction, nil, "ZO_GamepadMenuEntryHeaderTemplate")
    list:AddDataTemplateWithHeader(GAMEPAD_CREATE_GUILD_LIST_ENTRY, ZO_SharedGamepadEntry_OnSetup, ZO_GamepadMenuEntryTemplateParametricListFunction, nil, "ZO_GamepadMenuEntryHeaderTemplate")
end
do
    local ICON_INVITE = "EsoUI/Art/Guild/Gamepad/gp_guild_menuIcon_addMember.dds"
    local ICON_RELEASE_OWNERSHIP = "EsoUI/Art/Guild/Gamepad/gp_guild_menuIcon_releaseOwnership.dds"
    local ICON_CHANGE_MESSAGE = "EsoUI/Art/Guild/Gamepad/gp_guild_menuIcon_changeMessage.dds"
    local ICON_LEAVE = "EsoUI/Art/Guild/Gamepad/gp_guild_menuIcon_leaveGuild.dds"
    function ZO_GamepadGuildHub:AddOptionsToSingleGuildList()
        local data = nil
    
        local firstEntry = true
    
        local function AddEntry(data)
            if(firstEntry) then
                data:SetHeader(GetString(SI_GAMEPAD_GUILD_OPTIONS_LIST_HEADER)) 
                self.singleGuildList:AddEntryWithHeader(GAMEPAD_OPTIONS_LIST_ENTRY, data)
                firstEntry = false
            else
                self.singleGuildList:AddEntry(GAMEPAD_OPTIONS_LIST_ENTRY, data)
            end
            data:SetIconTintOnSelection(true)
        end
        
        -- Options
        local platform = GetUIPlatform()
        if(DoesPlayerHaveGuildPermission(self.optionsGuildId, GUILD_PERMISSION_INVITE)) then
            data = ZO_GamepadEntryData:New(GetString(SI_GUILD_INVITE_ACTION), ICON_INVITE)
            data.guildId = self.optionsGuildId
            data.selectCallback = function(optionsSelectedData)
                if platform == UI_PLATFORM_PS4 then
                    ZO_ShowConsoleInviteToGuildFromUserListSelector(self.optionsGuildId)
                else
                    local name = GetGuildName(self.optionsGuildId)
                    local dialogData = {guildId = self.optionsGuildId} 
                    ZO_Dialogs_ShowGamepadDialog("GAMEPAD_GUILD_INVITE_DIALOG", dialogData, {mainTextParams = {name}})
                end
            end
            AddEntry(data)
    
            if platform == UI_PLATFORM_XBOX  and GetNumberConsoleFriends() > 0 then
                data = ZO_GamepadEntryData:New(GetString(SI_GAMEPAD_GUILD_ADD_FRIEND), ICON_INVITE)
                data.guildId = self.optionsGuildId
                data.selectCallback = function(optionsSelectedData)
                    ZO_ShowConsoleInviteToGuildFromUserListSelector(self.optionsGuildId)
                end
                AddEntry(data)
            end
        end
    
        if(DoesGuildHaveClaimedKeep(self.optionsGuildId) and DoesPlayerHaveGuildPermission(self.optionsGuildId, GUILD_PERMISSION_RELEASE_AVA_RESOURCE)) then
            data = ZO_GamepadEntryData:New(GetString(SI_GUILD_RELEASE_KEEP), ICON_RELEASE_OWNERSHIP)
            data.guildId = self.optionsGuildId
            data.selectCallback = function(optionsSelectedData)
                local keepId, campaignId = GetGuildClaimedKeep(self.optionsGuildId)
                ZO_Dialogs_ShowGamepadDialog(ZO_GAMEPAD_KEEP_RELEASE_DIALOG, { release = function() ReleaseKeepForGuild(self.optionsGuildId) end, keepId = keepId })
            end
            AddEntry(data)
        end
    
        if(DoesPlayerHaveGuildPermission(self.optionsGuildId, GUILD_PERMISSION_SET_MOTD)) then
            data = ZO_GamepadEntryData:New(GetString(SI_GAMEPAD_GUILD_INFO_CHANGE_MOTD), ICON_CHANGE_MESSAGE)
            data.guildId = self.optionsGuildId
            data.selectCallback = function(optionsSelectedData)
                ZO_Dialogs_ShowGamepadDialog(CHANGE_MOTD_GAMEPAD_DIALOG)
            end
            AddEntry(data)
        end
    
        if(DoesPlayerHaveGuildPermission(self.optionsGuildId, GUILD_PERMISSION_DESCRIPTION_EDIT)) then
            data = ZO_GamepadEntryData:New(GetString(SI_GAMEPAD_GUILD_INFO_CHANGE_ABOUT_US), ICON_CHANGE_MESSAGE)
            data.guildId = self.optionsGuildId
            data.selectCallback = function(optionsSelectedData)
                ZO_Dialogs_ShowGamepadDialog(CHANGE_ABOUT_US_GAMEPAD_DIALOG)
            end
            AddEntry(data)
        end
    
        data = ZO_GamepadEntryData:New(GetString(SI_GUILD_LEAVE), ICON_LEAVE)
        data.guildId = self.optionsGuildId
        data.selectCallback = function(optionsSelectedData)
            local function LeftGuildCallback(guildId)
                self.filteredGuildId = guildId
                self:ActivateMainList()
            end
    
            ZO_ShowLeaveGuildDialog(self.optionsGuildId, { leftGuildCallback = LeftGuildCallback }, true)
        end
        AddEntry(data)
    end
end
function ZO_GamepadGuildHub:ActivateMainList(blockUpdate)
    self.displayMode = GUILD_HUB_DISPLAY_MODE.GUILDS_LIST
    if(blockUpdate ~= true) then
        self:Update()
    end
end
---------------
-- Single Guild List --
---------------
function ZO_GamepadGuildHub:RefreshSingleGuildList()
    self.singleGuildList:Clear()
    local data
    local title
    local guildId = self.optionsGuildId
    local showEditRankHeaderTitle = GAMEPAD_GUILD_HOME:ShouldShowEditRankHeaderTitle()
    local function GenerateShowGuildSubmenuCallback(callback, title)
        return function()
            GAMEPAD_GUILD_HOME:SetGuildId(guildId)
            GAMEPAD_GUILD_HOME:SetActivateScreenInfo(callback, title)
            SCENE_MANAGER:Push("gamepad_guild_home")
        end
    end
    -- Guild Submenus
    if not showEditRankHeaderTitle then
        title = GetString(SI_WINDOW_TITLE_GUILD_ROSTER)
        data = ZO_GamepadEntryData:New(title)
        data:SetIconTintOnSelection(true)
        data.selectCallback = GenerateShowGuildSubmenuCallback(function() GAMEPAD_GUILD_HOME:ShowRoster() end)
        self.singleGuildList:AddEntry(GAMEPAD_OPTIONS_LIST_ENTRY, data)
    end
    local title = SI_WINDOW_TITLE_GUILD_RANKS
    if showEditRankHeaderTitle then
        title = SI_GAMEPAD_GUILD_RANK_EDIT
    end
    title = GetString(title)
    data = ZO_GamepadEntryData:New(title)
    data.selectCallback = GenerateShowGuildSubmenuCallback(function() GAMEPAD_GUILD_HOME:ShowRanks() end, title)
    self.singleGuildList:AddEntry(GAMEPAD_OPTIONS_LIST_ENTRY, data)
    if DoesGuildHavePrivilege(guildId, GUILD_PRIVILEGE_HERALDRY) and IsPlayerAllowedToEditHeraldry(guildId) and not showEditRankHeaderTitle then
        title = GetString(SI_WINDOW_TITLE_GUILD_HERALDRY)
        data = ZO_GamepadEntryData:New(title)
        data.selectCallback = GenerateShowGuildSubmenuCallback(function() GAMEPAD_GUILD_HOME:ShowHeraldry() end, title)
        self.singleGuildList:AddEntry(GAMEPAD_OPTIONS_LIST_ENTRY, data)
    end
    if not showEditRankHeaderTitle then
        title = GetString(SI_WINDOW_TITLE_GUILD_HISTORY)
        data = ZO_GamepadEntryData:New(title)
        data.selectCallback = GenerateShowGuildSubmenuCallback(function() GAMEPAD_GUILD_HOME:ShowHistory() end, title)
        self.singleGuildList:AddEntry(GAMEPAD_OPTIONS_LIST_ENTRY, data)
    end
    self.singleGuildList:Commit()
end
function ZO_GamepadGuildHub:ActivateSingleGuildList()
    self.displayMode = GUILD_HUB_DISPLAY_MODE.SINGLE_GUILD_LIST
    self:Update()
end
function ZO_GamepadGuildHub:SetEnterInSingleGuildList(enterInSingleGuildList)
    -- If true, when the user next opens the Guild Hub, they will open on the single guild options submenu for the last selected guild
    -- If false, they will open on the guild selection list
    self.enterInSingleGuildList = enterInSingleGuildList
end
---------------
-- Guild Hub --
---------------
function ZO_GamepadGuildHub:OnTargetChanged(list, selectedData, oldSelectedData)
    if(selectedData ~= nil) then
        if(self.displayMode == GUILD_HUB_DISPLAY_MODE.GUILDS_LIST) then
            local refreshDueToCreateExplaination = (self.displayedCreateGuild ~= selectedData.createGuild)
            local refershDueToGuildId = (selectedData.guildId ~= nil and self.displayedGuildId ~= selectedData.guildId)
    
             if(refreshDueToCreateExplaination or refershDueToGuildId) then 
                if(refershDueToGuildId) then
                    self.displayedGuildId = selectedData.guildId
                    GAMEPAD_GUILD_INFO:SetGuildId(self.displayedGuildId)
                end
                  if(refreshDueToCreateExplaination) then
                       self.displayedCreateGuild = selectedData.createGuild
                    if(selectedData.createGuild) then
                        self.optionsGuildId = nil
                    end
                  end
                  self:UpdateContent()
             end
        end
    end
end
function ZO_GamepadGuildHub:RefreshGuildList()
    self.guildList:Clear()
    local data = nil
    -- Entries
    local numGuilds = GetNumGuilds()
    for i = 1, numGuilds do
        local guildId = GetGuildId(i)
        local guildName = GetGuildName(guildId)
        local guildAlliance = GetGuildAlliance(guildId)
        local data = ZO_GamepadEntryData:New(guildName, GetLargeAllianceSymbolIcon(guildAlliance))
        data:SetFontScaleOnSelection(false)
        data:SetIconTintOnSelection(true)
        data.guildId = guildId
        if(self.filteredGuildId ~= guildId) then
            if(i == 1) then
                data:SetHeader(GetString(SI_GAMEPAD_GUILD_LIST_MEMBERSHIP_HEADER)) 
                self.guildList:AddEntryWithHeader(GAMEPAD_GUILD_LIST_ENTRY, data)
            else
                self.guildList:AddEntry(GAMEPAD_GUILD_LIST_ENTRY, data)
            end
        end
    end
    local data = ZO_GamepadEntryData:New(GetString(SI_GAMEPAD_GUILD_CREATE_NEW_GUILD), "EsoUI/Art/Buttons/Gamepad/gp_plus_large.dds")
    data:SetFontScaleOnSelection(false)    
    
    data.createGuild = true
    local createError
    if self.displayMode == GUILD_HUB_DISPLAY_MODE.GUILDS_LIST then
        createError = ZO_GetGuildCreateError()
    end
    data.subLabels = {createError}
    data.GetSubLabelColor = function() return ZO_ERROR_COLOR end
    data:SetHeader(GetString(SI_GAMEPAD_GUILD_LIST_NEW_HEADER))
    self.guildList:AddEntryWithHeader(GAMEPAD_CREATE_GUILD_LIST_ENTRY, data)
    self.guildList:Commit()
    self.filteredGuildId = nil
end