ESO Lua File v100015

ingame/crafting/keyboard/smithingcreation_keyboard.lua

[◄ back to folders ]
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
ZO_SmithingCreation = ZO_SharedSmithingCreation:Subclass()
function ZO_SmithingCreation:New(...)
    return ZO_SharedSmithingCreation.New(self, ...)
end
function ZO_SmithingCreation:Initialize(control, owner)
    local infoBar = control:GetNamedChild("InfoBar")
    ZO_SharedSmithingCreation.Initialize(self, control, owner)
    local function OnAddOnLoaded(event, name)
        if name == "ZO_Ingame" then
            self:SetupSavedVars()
            self.control:UnregisterForEvent(EVENT_ADD_ON_LOADED)
        end
    end
    self.control:RegisterForEvent(EVENT_ADD_ON_LOADED, OnAddOnLoaded)
    local scrollListControl = ZO_HorizontalScrollList
    local traitUnknownFont = "ZoFontWinH4"
    local notEnoughInInventoryFont = "ZoFontHeader4"
    local listSlotTemplate = "ZO_SmithingListSlot"
    self:InitializeTraitList(scrollListControl, traitUnknownFont, notEnoughInInventoryFont, listSlotTemplate)
    self:InitializeStyleList(scrollListControl, traitUnknownFont, notEnoughInInventoryFont, listSlotTemplate)
    self:InitializePatternList(scrollListControl, listSlotTemplate)
    local HIDE_SPINNER_WHEN_RANK_REQUIREMENT_NOT_MET = false
    self:InitializeMaterialList(scrollListControl, ZO_Spinner, HIDE_SPINNER_WHEN_RANK_REQUIREMENT_NOT_MET, listSlotTemplate)
    self.resultTooltip = control:GetNamedChild("ResultTooltip")
        local function OnTooltipMouseUp(control, button, upInside)
            if upInside and button == MOUSE_BUTTON_INDEX_RIGHT then
                    self:GetSelectedMaterialQuantity(), self:GetSelectedStyleIndex(), self:GetSelectedTraitIndex())
                if link ~= "" then
                    ClearMenu()
                    local function AddLink()
                        ZO_LinkHandler_InsertLink(zo_strformat(SI_TOOLTIP_ITEM_NAME, link))
                    end
                    AddMenuItem(GetString(SI_ITEM_ACTION_LINK_TO_CHAT), AddLink)
                    
                    ShowMenu(self)
                end
            end
        end
        self.resultTooltip:SetHandler("OnMouseUp", OnTooltipMouseUp)
        self.resultTooltip:GetNamedChild("Icon"):SetHandler("OnMouseUp", OnTooltipMouseUp)
    end
end
function ZO_SmithingCreation:SetHidden(hidden)
    self.control:SetHidden(hidden)
    if not hidden then
        CRAFTING_RESULTS:SetCraftingTooltip(self.resultTooltip)
        CRAFTING_RESULTS:SetTooltipAnimationSounds(self:GetCreateTooltipSound())
        if self.dirty then
            self:RefreshAllLists()
        end
        self:TriggerUSITutorial()
    end
end
function ZO_SmithingCreation:InitializeFilterTypeBar()
    local MENU_BAR_DATA =
    {
        initialButtonAnchorPoint = RIGHT,
        buttonTemplate = "ZO_CraftingInventoryTab",
        normalSize = 51,
        downSize = 64,
        buttonPadding = -15,
        animationDuration = 180,
    }
    self.tabs = self.control:GetNamedChild("Tabs")
    self.activeTab = self.control:GetNamedChild("TabsActive")
    ZO_MenuBar_SetData(self.tabs, MENU_BAR_DATA)
    local function CreateNewTabFilterData(filterType, name, normal, pressed, highlight, disabled, visible)
        return {
            activeTabText = name,
            tooltipText = name,
            descriptor = filterType,
            normal = normal,
            pressed = pressed,
            highlight = highlight,
            disabled = disabled,
            visible = visible,
            callback = function(filterData)
                self.activeTab:SetText(name)
                self:ChangeTypeFilter(filterData)
            end,
        }
    end
        
    local function CanCraftWeapons()
        return CanSmithingWeaponPatternsBeCraftedHere()
    end
    local function CanCraftArmor()
        return CanSmithingApparelPatternsBeCraftedHere()
    end
    local function CanCraftSetWeapons()
        return CanCraftWeapons() and CanSmithingSetPatternsBeCraftedHere()
    end
    local function CanCraftSetArmor()
        return CanCraftArmor() and CanSmithingSetPatternsBeCraftedHere()
    end
    
    ZO_MenuBar_AddButton(self.tabs, CreateNewTabFilterData(ZO_SMITHING_CREATION_FILTER_TYPE_ARMOR, GetString("SI_ITEMFILTERTYPE", ITEMFILTERTYPE_ARMOR), "EsoUI/Art/Inventory/inventory_tabIcon_armor_up.dds", "EsoUI/Art/Inventory/inventory_tabIcon_armor_down.dds", "EsoUI/Art/Inventory/inventory_tabIcon_armor_over.dds", "EsoUI/Art/Inventory/inventory_tabIcon_armor_disabled.dds", CanCraftArmor))
    ZO_MenuBar_AddButton(self.tabs, CreateNewTabFilterData(ZO_SMITHING_CREATION_FILTER_TYPE_WEAPONS, GetString("SI_ITEMFILTERTYPE", ITEMFILTERTYPE_WEAPONS), "EsoUI/Art/Inventory/inventory_tabIcon_weapons_up.dds", "EsoUI/Art/Inventory/inventory_tabIcon_weapons_down.dds", "EsoUI/Art/Inventory/inventory_tabIcon_weapons_over.dds", "EsoUI/Art/Inventory/inventory_tabIcon_weapons_disabled.dds", CanCraftWeapons))
    ZO_MenuBar_AddButton(self.tabs, CreateNewTabFilterData(ZO_SMITHING_CREATION_FILTER_TYPE_SET_ARMOR, GetString(SI_SMITHING_CREATION_FILTER_SET_ARMOR), "EsoUI/Art/Crafting/smithing_tabIcon_armorSet_up.dds", "EsoUI/Art/Crafting/smithing_tabIcon_armorSet_down.dds", "EsoUI/Art/Crafting/smithing_tabIcon_armorSet_over.dds", "EsoUI/Art/Crafting/smithing_tabIcon_armorSet_disabled.dds", CanCraftSetArmor))
    ZO_MenuBar_AddButton(self.tabs, CreateNewTabFilterData(ZO_SMITHING_CREATION_FILTER_TYPE_SET_WEAPONS, GetString(SI_SMITHING_CREATION_FILTER_SET_WEAPONS), "EsoUI/Art/Crafting/smithing_tabIcon_weaponSet_up.dds", "EsoUI/Art/Crafting/smithing_tabIcon_weaponSet_down.dds", "EsoUI/Art/Crafting/smithing_tabIcon_weaponSet_over.dds", "EsoUI/Art/Crafting/smithing_tabIcon_weaponSet_disabled.dds", CanCraftSetWeapons))
end
function ZO_SmithingCreation:UpdateUniversalStyleItemCheckBox()
    local checkBox = self.useUniversalStyleItemCheckBox
    local universalStyleItemCount = GetCurrentSmithingStyleItemCount(ZO_ADJUSTED_UNIVERSAL_STYLE_ITEM_INDEX)
    ZO_CheckButton_SetLabelText(checkBox, zo_strformat(SI_CRAFTING_USE_UNIVERSAL_STYLE_ITEM, universalStyleItemCount))
end
function ZO_SmithingCreation:InitializeFilters()
    self.haveMaterialsCheckBox = self.control:GetNamedChild("HaveMaterials")
    self.haveKnowledgeCheckBox = self.control:GetNamedChild("HaveKnowledge")
    self.useUniversalStyleItemCheckBox = self.control:GetNamedChild("StyleListUniversalStyleItem")
    local function OnFilterChanged()
        self:OnFilterChanged(ZO_CheckButton_IsChecked(self.haveMaterialsCheckBox), ZO_CheckButton_IsChecked(self.haveKnowledgeCheckBox), ZO_CheckButton_IsChecked(self.useUniversalStyleItemCheckBox))
    end
    local function HandleInventoryChanged()
    end
    ZO_CheckButton_SetToggleFunction(self.haveMaterialsCheckBox, OnFilterChanged)
    ZO_CheckButton_SetToggleFunction(self.haveKnowledgeCheckBox, OnFilterChanged)
    ZO_CheckButton_SetToggleFunction(self.useUniversalStyleItemCheckBox, OnFilterChanged)
    ZO_CheckButton_SetLabelText(self.haveMaterialsCheckBox, GetString(SI_SMITHING_HAVE_MATERIALS))
    ZO_CheckButton_SetLabelText(self.haveKnowledgeCheckBox, GetString(SI_SMITHING_HAVE_KNOWLEDGE))
    ZO_CheckButtonLabel_SetDefaultColors(self.useUniversalStyleItemCheckBox.label, ZO_COLOR_UNIVERSAL_ITEM, ZO_COLOR_UNIVERSAL_ITEM_SELECTED)
    ZO_CheckButton_Enable(self.useUniversalStyleItemCheckBox, true)
    ZO_CraftingUtils_ConnectCheckBoxToCraftingProcess(self.useUniversalStyleItemCheckBox)
    -- crappy hack to make sure no one gets in a bad state because we have connected the checkbuttons to the smithing process,
    -- which means we are going to logically set the state of the check buttons without user input, which will interfere with
    -- the player that tries to mouse down on a checkbutton and then start the craft, resulting in a bad state of being stuck in PRESSED
    CALLBACK_MANAGER:RegisterCallback("CraftingAnimationsStarted", function() ZO_CheckButton_SetCheckState(self.haveMaterialsCheckBox, self.savedVars.haveMaterialChecked) 
                                                                              ZO_CheckButton_SetCheckState(self.haveKnowledgeCheckBox, self.savedVars.haveKnowledgeChecked) 
                                                                              ZO_CheckButton_SetCheckState(self.useUniversalStyleItemCheckBox, self.savedVars.useUniversalStyleItemChecked)
                                                                              end)
    self.useUniversalStyleItemCheckBox:RegisterForEvent(EVENT_INVENTORY_FULL_UPDATE, HandleInventoryChanged)
    self.useUniversalStyleItemCheckBox:RegisterForEvent(EVENT_INVENTORY_SINGLE_SLOT_UPDATE, HandleInventoryChanged)
end
function ZO_SmithingCreation:SetupSavedVars(defaults)
    local defaults = { haveMaterialChecked = false, haveKnowledgeChecked = true, useUniversalStyleItemChecked = false}
    self.savedVars = ZO_SavedVars:New("ZO_Ingame_SavedVariables", 2, "SmithingCreation", defaults)
    ZO_CheckButton_SetCheckState(self.haveMaterialsCheckBox, self.savedVars.haveMaterialChecked)
    ZO_CheckButton_SetCheckState(self.haveKnowledgeCheckBox, self.savedVars.haveKnowledgeChecked)
    ZO_CheckButton_SetCheckState(self.useUniversalStyleItemCheckBox, self:GetIsUsingUniversalStyleItem())
end
function ZO_SmithingCreation:RefreshAvailableFilters()
end
function ZO_SmithingCreation:SetupResultTooltip(...)
    self.resultTooltip:SetPendingSmithingItem(...)
end
function ZO_SmithingCreation:OnRefreshAllLists()
     -- Need to do this on PC, as the first selection can be garbage otherwise with the style<->pattern cyclic dependencies.
     -- On gamepad, the list auto-scrolls to an item and refreshes twice on its own, so this isn't necessary.
     self:CreatePatternList()
end
function ZO_SmithingCreation:InitializeMaterialList(...)
    local listContainer = self.control:GetNamedChild("MaterialList")
    listContainer.extraInfoLabel:SetAnchor(BOTTOM, listContainer, BOTTOM, 0, 22)
    return ZO_SharedSmithingCreation.InitializeMaterialList(self, ...)
end
function ZO_SmithingCreation:GetPlatformFormattedTextString(stringId, ...)
    return zo_strformat(stringId, ...)
end
function ZO_SmithingCreation:SetLabelHidden(label, hidden)
    label:SetHidden(hidden)
end
function ZO_SmithingCreation:BuyCraftingItems()
    ShowMarketAndSearch(GetString(SI_CROWN_STORE_SEARCH_CRAFT_ITEMS), MARKET_OPEN_OPERATION_UNIVERSAL_STYLE_ITEM)
end
    InitializeTooltip(InformationTooltip, control, BOTTOM, 0, -10)
    SetTooltipText(InformationTooltip, GetString(SI_CRAFTING_HAVE_MATERIALS_TOOLTIP))
end
    InitializeTooltip(InformationTooltip, control, BOTTOM, 0, -10)
    SetTooltipText(InformationTooltip, GetString(SI_CRAFTING_HAVE_KNOWLEDGE_TOOLTIP))
end
    ClearTooltip(InformationTooltip)
end
    if control.label then
        control.label:SetColor(ZO_COLOR_UNIVERSAL_ITEM_SELECTED:UnpackRGBA())
    end
    InitializeTooltip(InformationTooltip, control, RIGHT, -10, -10)
    local universalStyleItemCount = GetCurrentSmithingStyleItemCount(ZO_ADJUSTED_UNIVERSAL_STYLE_ITEM_INDEX)
    InformationTooltip:AddLine(zo_strformat(SI_CRAFTING_USE_UNIVERSAL_STYLE_ITEM, universalStyleItemCount), "", ZO_COLOR_UNIVERSAL_ITEM:UnpackRGBA())
    local r,g,b = ZO_NORMAL_TEXT:UnpackRGB()
    InformationTooltip:AddLine(GetString(SI_CRAFTING_UNIVERSAL_STYLE_ITEM_TOOLTIP), "", r, g, b)
    InformationTooltip:AddLine(GetString(SI_CRAFTING_UNIVERSAL_STYLE_ITEM_CROWN_STORE_TOOLTIP), "", r, g, b)
end
    if control.label then
        control.label:SetColor(ZO_COLOR_UNIVERSAL_ITEM:UnpackRGBA())
    end
    ClearTooltip(InformationTooltip)
end