ESO Lua File v100015

ingame/crafting/gamepad/gamepadprovisioner.lua

[◄ back to folders ]
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
local GAMEPAD_PROVISIONER_OPTIONS_TEMPLATE = "ZO_GamepadLeftCheckboxOptionTemplate"
local GAMEPAD_PROVISIONER_OPTION_FILTER_INGREDIENTS = 1
local GAMEPAD_PROVISIONER_OPTION_FILTER_SKILLS = 2
local GAMEPAD_PROVISIONER_OPTION_INFO =
{
    [GAMEPAD_PROVISIONER_OPTION_FILTER_INGREDIENTS] =
    {
        header = GetString(SI_GAMEPAD_PROVISIONER_OPTIONS),
        optionName = GetString(SI_PROVISIONER_HAVE_INGREDIENTS),
    },
    [GAMEPAD_PROVISIONER_OPTION_FILTER_SKILLS] =
    {
        optionName = GetString(SI_PROVISIONER_HAVE_SKILLS),
    },
}
ZO_GamepadProvisioner = ZO_SharedProvisioner:Subclass()
function ZO_GamepadProvisioner:New(...)
    return ZO_SharedProvisioner.New(self, ...)
end
function ZO_GamepadProvisioner:Initialize(control)
    self.mainSceneName = "gamepad_provisioner_root"
    ZO_SharedProvisioner.Initialize(self, control)
    local skillLineXPBarFragment = ZO_FadeSceneFragment:New(ZO_GamepadProvisionerTopLevelSkillInfo)
    GAMEPAD_PROVISIONER_ROOT_SCENE = self:CreateInteractScene(self.mainSceneName)
    GAMEPAD_PROVISIONER_ROOT_SCENE:AddFragment(skillLineXPBarFragment)
    self:SetupMainInteractScene(GAMEPAD_PROVISIONER_ROOT_SCENE)
    GAMEPAD_PROVISIONER_OPTIONS_SCENE = self:CreateInteractScene("gamepad_provisioner_options")
    GAMEPAD_PROVISIONER_OPTIONS_SCENE:AddFragment(skillLineXPBarFragment)
    GAMEPAD_PROVISIONER_OPTIONS_SCENE:RegisterCallback("StateChange", function(oldState, newState)
        if newState == SCENE_SHOWING then
            self.recipeList:RefreshVisible()
            self:RefreshOptionList()
            self.optionList:Activate()
            KEYBIND_STRIP:RemoveDefaultExit()
            KEYBIND_STRIP:AddKeybindButtonGroup(self.optionsKeybindStripDescriptor)
            self.inOptionsMenu = false
            self.isCrafting = false
        elseif newState == SCENE_HIDDEN then
            self.optionList:Deactivate()
            KEYBIND_STRIP:RemoveKeybindButtonGroup(self.optionsKeybindStripDescriptor)
            KEYBIND_STRIP:RestoreDefaultExit()
            self:SaveFilters()
            ZO_SavePlayerConsoleProfile()
        end
    end)
    local function OnAddOnLoaded(event, name)
        if name == "ZO_Ingame" then
            local defaults = { haveIngredientsChecked = false, haveSkillsChecked = false, }
            self.savedVars = ZO_SavedVars:New("ZO_Ingame_SavedVariables", 2, "GamepadProvisioner", defaults)
            self.optionDataList[GAMEPAD_PROVISIONER_OPTION_FILTER_INGREDIENTS].currentValue = self.savedVars.haveIngredientsChecked
            self.optionDataList[GAMEPAD_PROVISIONER_OPTION_FILTER_SKILLS].currentValue = self.savedVars.haveSkillsChecked
            
            self.control:UnregisterForEvent(EVENT_ADD_ON_LOADED)
        end
    end
    self.control:RegisterForEvent(EVENT_ADD_ON_LOADED, OnAddOnLoaded)
end
function ZO_GamepadProvisioner:OnSceneShowing()
     self.recipeList:Activate()
    KEYBIND_STRIP:RemoveDefaultExit()
    KEYBIND_STRIP:AddKeybindButtonGroup(self.mainKeybindStripDescriptor)
end
function ZO_GamepadProvisioner:OnSceneHidden()
    self.recipeList:Deactivate()
    self.ingredientsBar:Clear()
    self.resultTooltip:SetHidden(true)
    KEYBIND_STRIP:RemoveKeybindButtonGroup(self.mainKeybindStripDescriptor)
    KEYBIND_STRIP:RestoreDefaultExit()
end
function ZO_GamepadProvisioner:ShouldShowForControlScheme()
    return IsInGamepadPreferredMode()
end
function ZO_GamepadProvisioner:PerformDeferredInitialization()
    
    local titleString = ZO_GamepadCraftingUtils_GetLineNameForCraftingType(CRAFTING_TYPE_PROVISIONING)
    ZO_GamepadCraftingUtils_InitializeGenericHeader(self, ZO_GAMEPAD_HEADER_TABBAR_DONT_CREATE)
    CALLBACK_MANAGER:RegisterCallback("CraftingAnimationsStarted", function() 
        if SCENE_MANAGER:IsShowing(self.mainSceneName) then
            self.recipeList:SetActive(false)
        end
    end)
    CALLBACK_MANAGER:RegisterCallback("CraftingAnimationsStopped", function() 
        if SCENE_MANAGER:IsShowing(self.mainSceneName) then
            self.recipeList:SetActive(true)
            self.isCrafting = false
        end
    end)
    self.control:RegisterForEvent(EVENT_INVENTORY_IS_FULL, function()
        self.isCrafting = false
    end)
end
function ZO_GamepadProvisioner:InitializeKeybindStripDescriptors()
    -- back descriptors for screen / options screen
    local startButton = {
          alignment = KEYBIND_STRIP_ALIGN_LEFT,
          keybind = "UI_SHORTCUT_EXIT",
          order = -10000,
          callback = function()
               SCENE_MANAGER:ShowBaseScene()
          end,
          visible = function()
            return not ZO_CraftingUtils_IsPerformingCraftProcess()
        end,
        ethereal = true,
     }
     local backButton = {
          alignment = KEYBIND_STRIP_ALIGN_LEFT,
          name = GetString(SI_GAMEPAD_BACK_OPTION),
          keybind = "UI_SHORTCUT_NEGATIVE",
          order = -10000,
          callback = function()
               SCENE_MANAGER:HideCurrentScene()
          end,
          visible = function()
            return not ZO_CraftingUtils_IsPerformingCraftProcess()
        end
    }
    local optionsBackButton = ZO_ShallowTableCopy(backButton)
    optionsBackButton.callback = function()
        self.inOptionsMenu = false
          SCENE_MANAGER:HideCurrentScene()
    end
    -- recipe list keybinds
    self.mainKeybindStripDescriptor =
    {
        alignment = KEYBIND_STRIP_ALIGN_LEFT,
        -- Perform craft
        {
            name = function()
                local cost = 0
                local targetData = self.recipeList:GetTargetData()
                if targetData then
                    cost = GetCostToCraftProvisionerItem(targetData.recipeListIndex, targetData.recipeIndex)
                end
                return ZO_CraftingUtils_GetCostToCraftString(cost)
            end,
            keybind = "UI_SHORTCUT_SECONDARY",
            callback = function()
                if not self.inOptionsMenu then
                    self.isCrafting = true
                    self:Create()
                end
            end,
            visible = function() return not ZO_CraftingUtils_IsPerformingCraftProcess() and self:IsCraftable() end,
        },
        -- Options (filtering)
        {
            name = GetString(SI_CHAT_CONFIG_OPTIONS),
            keybind = "UI_SHORTCUT_TERTIARY",
            callback = function()
                if not self.isCrafting then
                    self.inOptionsMenu = true
                    self:ShowOptions()
                end
            end,
            visible = function()
                return not ZO_CraftingUtils_IsPerformingCraftProcess()
            end,
        },
    }
    ZO_GamepadCraftingUtils_AddListTriggerKeybindDescriptors(self.mainKeybindStripDescriptor, self.recipeList)
    table.insert(self.mainKeybindStripDescriptor, startButton)
     table.insert(self.mainKeybindStripDescriptor, backButton)
    -- options list keybinds
    self.optionsKeybindStripDescriptor = {}
    ZO_Gamepad_AddForwardNavigationKeybindDescriptors(self.optionsKeybindStripDescriptor, GAME_NAVIGATION_TYPE_BUTTON, function() self:SelectOption() end)
    table.insert(self.optionsKeybindStripDescriptor, startButton)
     table.insert(self.optionsKeybindStripDescriptor, optionsBackButton)
end
function ZO_GamepadProvisioner:ShowOptions()
    SCENE_MANAGER:Push("gamepad_provisioner_options")
end
function ZO_GamepadProvisioner:InitializeRecipeList()
    local listContainer = self.control:GetNamedChild("ContainerRecipe")
    self.recipeList = ZO_GamepadVerticalItemParametricScrollList:New(listContainer:GetNamedChild("List"))
    self.recipeList:SetAlignToScreenCenter(true)
    self.recipeList:SetNoItemText(GetString(SI_PROVISIONER_NO_MATCHING_RECIPES))
    local function MenuEntryTemplateEquality(left, right)
        return left.recipeListIndex == right.recipeListIndex and left.recipeIndex == right.recipeIndex and left.recipeName == right.recipeName
    end
    self.recipeList:AddDataTemplateWithHeader("ZO_GamepadSubMenuEntryWithTwoSubLabelsTemplate", ZO_GamepadProvisionRecipeEntryTemplateSetup, ZO_GamepadMenuEntryTemplateParametricListFunction, MenuEntryTemplateEquality, "ZO_GamepadMenuEntryHeaderTemplate")
    self.recipeList:SetOnSelectedDataChangedCallback(function(list, selectedData)
        self:RefreshRecipeDetails(selectedData)
    end)
end
function ZO_GamepadProvisioner:InitializeOptionList()
    self.optionList = ZO_GamepadVerticalItemParametricScrollList:New(self.control:GetNamedChild("ContainerOptionsList"))
    self.optionList:SetAlignToScreenCenter(true)
    self.optionList:AddDataTemplateWithHeader(GAMEPAD_PROVISIONER_OPTIONS_TEMPLATE, ZO_GamepadCheckboxOptionTemplate_Setup, ZO_GamepadMenuEntryTemplateParametricListFunction, nil, "ZO_GamepadOptionsMenuEntryHeaderTemplate")
    -- populate option data
    self.optionDataList = {}
end
function ZO_GamepadProvisioner:SaveFilters()
    self.savedVars.haveIngredientsChecked = self.optionDataList[GAMEPAD_PROVISIONER_OPTION_FILTER_INGREDIENTS].currentValue
    self.savedVars.haveSkillsChecked = self.optionDataList[GAMEPAD_PROVISIONER_OPTION_FILTER_SKILLS].currentValue
end
function ZO_GamepadProvisioner:BuildOptionList()
    if self.optionDataList == nil then return end
    for key, optionInfo in pairs(GAMEPAD_PROVISIONER_OPTION_INFO) do
        local newOptionData = ZO_GamepadEntryData:New(optionInfo.optionName)
        newOptionData:SetDataSource(optionInfo)
        self.optionDataList[key] = newOptionData
    end
end
function ZO_GamepadProvisioner:InitializeDetails()
    self.ingredientsBar = ZO_GamepadCraftingIngredientBar:New(self.control:GetNamedChild("IngredientsBar"), ZO_GAMEPAD_CRAFTING_UTILS_SLOT_SPACING)
    self.ingredientsBar:AddDataTemplate("ZO_ProvisionerIngredientBarSlotTemplate", ZO_ProvisionerIngredientBarSlotTemplateSetup)
end
function ZO_GamepadProvisioner:SetDetailsEnabled(enabled)
    for i, data in ipairs(self.ingredientsBar.dataList) do
        local control = data.control
        ZO_ItemSlot_SetupTextUsableAndLockedColor(control.nameLabel, true, not enabled)
        ZO_ItemSlot_SetupTextUsableAndLockedColor(control.countLabel, true, not enabled)
        ZO_ItemSlot_SetupIconUsableAndLockedColor(control.iconControl, true, not enabled)
    end
end
function ZO_GamepadProvisioner:RefreshRecipeList()
    self.recipeList:Clear()
     -- first construct the full table of filtered recipes
     local recipeDataTable = {}
    local checkNumCreatable = self.optionDataList[GAMEPAD_PROVISIONER_OPTION_FILTER_INGREDIENTS].currentValue
    local checkSkills = self.optionDataList[GAMEPAD_PROVISIONER_OPTION_FILTER_SKILLS].currentValue
    for recipeListIndex = 1, GetNumRecipeLists() do
        local recipeListName, numRecipes, _, _, _, _, createSound = GetRecipeListInfo(recipeListIndex)
        for recipeIndex = 1, numRecipes do
            local known, recipeName, numIngredients, provisionerLevelReq, qualityReq, specialIngredientType = GetRecipeInfo(recipeListIndex, recipeIndex)
            local _, resultIcon = GetRecipeResultItemInfo(recipeListIndex, recipeIndex)
               if known then
                local numCreatable = self:CalculateHowManyCouldBeCreated(recipeListIndex, recipeIndex, numIngredients)
                if self:DoesRecipePassFilter(nil, checkNumCreatable, numCreatable, checkSkills, provisionerLevelReq, qualityReq) then
                    local itemLink = GetRecipeResultItemLink(recipeListIndex, recipeIndex)
                    local quality = GetItemLinkQuality(itemLink)
                    local recipeData = {
                              recipeListName = recipeListName,
                        recipeListIndex = recipeListIndex,
                        recipeIndex = recipeIndex,
                        provisionerLevelReq = provisionerLevelReq,
                        qualityReq = qualityReq,
                        passesProvisionerLevelReq = self:PassesProvisionerLevelReq(provisionerLevelReq),
                        passesQualityLevelReq = self:PassesQualityLevelReq(qualityReq),
                        specialIngredientType = specialIngredientType,
                        numIngredients = numIngredients,
                        numCreatable = numCreatable,
                        createSound = createSound,
                              iconFile = resultIcon,
                        quality = quality,
                    }
                    recipeData.recipeName = zo_strformat(SI_PROVISIONER_RECIPE_NAME_COUNT_NONE, recipeName)
                         table.insert(recipeDataTable, recipeData)
                end
            end
        end
    end
     -- now iterate through the table so we can properly identify header breaks
    local lastRecipeListName = ""
     for i, recipeData in ipairs(recipeDataTable) do
        local nextRecipeData = recipeDataTable[i + 1]
        local isNextEntryAHeader = nextRecipeData and nextRecipeData.recipeListName ~= recipeData.recipeListName
        local postSelectedOffsetAdditionalPadding = 0
        if isNextEntryAHeader then
            postSelectedOffsetAdditionalPadding = GAMEPAD_HEADER_SELECTED_PADDING
        end
        -- anticipate the need for additional information text regarding requirements
        if not recipeData.passesProvisionerLevelReq then
            postSelectedOffsetAdditionalPadding = postSelectedOffsetAdditionalPadding + 24
        end
        if not recipeData.passesQualityLevelReq then
            postSelectedOffsetAdditionalPadding = postSelectedOffsetAdditionalPadding + 24
        end
        if recipeData.recipeListName ~= lastRecipeListName then
            lastRecipeListName = recipeData.recipeListName
            recipeData.header = lastRecipeListName
            self.recipeList:AddEntry("ZO_GamepadSubMenuEntryWithTwoSubLabelsTemplateWithHeader", recipeData, nil, isNextEntryAHeader and GAMEPAD_HEADER_DEFAULT_PADDING, GAMEPAD_HEADER_SELECTED_PADDING, postSelectedOffsetAdditionalPadding)
        else
            self.recipeList:AddEntry("ZO_GamepadSubMenuEntryWithTwoSubLabelsTemplate", recipeData, nil, isNextEntryAHeader and GAMEPAD_HEADER_DEFAULT_PADDING, nil, postSelectedOffsetAdditionalPadding)
        end
     end
    self.recipeList:Commit()
end
function ZO_GamepadProvisioner:RefreshRecipeDetails(selectedData)
    if selectedData then
        -- update the tooltip window
        self.resultTooltip:SetHidden(false)
        local recipeListIndex, recipeIndex = selectedData.recipeListIndex, selectedData.recipeIndex
        self.resultTooltip.tip:ClearLines()
        self.resultTooltip.tip:SetProvisionerResultItem(recipeListIndex, recipeIndex)
        -- populate ingredients bar
        local numIngredients = selectedData.numIngredients
        self.ingredientsBar:Clear()
        for i = 1, numIngredients do
            local newData = {
                recipeListIndex = recipeListIndex,
                recipeIndex = recipeIndex,
                ingredientIndex = i,
            }
            self.ingredientsBar:AddEntry("ZO_ProvisionerIngredientBarSlotTemplate", newData)
        end
        self.ingredientsBar:Commit()
        GAMEPAD_CRAFTING_RESULTS:SetTooltipAnimationSounds(selectedData.createSound)
    else
        self.resultTooltip:SetHidden(true)
        self.ingredientsBar:Clear()
    end
    KEYBIND_STRIP:UpdateKeybindButtonGroup(self.mainKeybindStripDescriptor)
end
function ZO_GamepadProvisioner:RefreshOptionList()
    self.optionList:Clear()
    local haveIngredientsOption = {}
    local i = 1
    for key, optionData in pairs(self.optionDataList) do
        if i == 1 then
            self.optionList:AddEntryWithHeader(GAMEPAD_PROVISIONER_OPTIONS_TEMPLATE, optionData)
        else
            self.optionList:AddEntry(GAMEPAD_PROVISIONER_OPTIONS_TEMPLATE, optionData)
        end
        i = i + 1
    end
    self.optionList:Commit()
end
function ZO_GamepadProvisioner:SelectOption()
end
function ZO_GamepadProvisioner:IsCraftable()
    local targetData = self.recipeList:GetTargetData()
    if targetData then
        return targetData.numCreatable > 0
           and targetData.passesProvisionerLevelReq
           and targetData.passesQualityLevelReq
    end
    return false
end
function ZO_GamepadProvisioner:Create()
    local targetData = self.recipeList:GetTargetData()
    CraftProvisionerItem(targetData.recipeListIndex, targetData.recipeIndex)
end
    GAMEPAD_PROVISIONER = ZO_GamepadProvisioner:New(control)
end
--[[ Provision Templates ]]--
local function AddInfoLabelText(control, text, r, g, b, a)
    if control.numInfoLabelsUsed < #control.subLabels then
        local infoLabel = control.subLabels[control.numInfoLabelsUsed + 1]
        infoLabel:SetText(text)
        infoLabel:SetHidden(false)
        infoLabel:SetColor(r, g, b, a)
        control.numInfoLabelsUsed = control.numInfoLabelsUsed + 1
    end
end
local function SetupSharedProvisionRecipeEntry(control, data, selected)
    control.numInfoLabelsUsed = 0
    if selected then
        if not data.passesProvisionerLevelReq then
            AddInfoLabelText(control, zo_strformat(SI_PROVISIONER_REQUIRES_RECIPE_IMPROVEMENT, data.provisionerLevelReq), ZO_ERROR_COLOR:UnpackRGBA())
        end
        if not data.passesQualityLevelReq then
            AddInfoLabelText(control, zo_strformat(SI_PROVISIONER_REQUIRES_RECIPE_QUALITY, data.qualityReq), ZO_ERROR_COLOR:UnpackRGBA())
        end
    end
    local r, g, b = GetInterfaceColor(INTERFACE_COLOR_TYPE_ITEM_QUALITY_COLORS, data.quality)
    control.label:SetColor(r, g, b, ZO_GamepadMenuEntryTemplate_GetAlpha(selected))
    control.icon:SetColor(1, 1, 1, 1)
    if data.numCreatable > 0 then
        control.stackCountLabel:SetHidden(false)
        control.stackCountLabel:SetText(data.numCreatable)
    else
        control.stackCountLabel:SetHidden(true)
    end
    -- adjust color of label if it can't be crafted, overriding the default set in SharedGamepadEntryTemplateSetup(), but leaving the alpha alone
    if not data.passesProvisionerLevelReq or not data.passesQualityLevelReq or data.numCreatable == 0 then
        local r, g, b = ZO_ERROR_COLOR:UnpackRGB()
        control.icon:SetColor(r, g, b, 1)
    end
    for i = control.numInfoLabelsUsed + 1, #control.subLabels do
        control.subLabels[i]:SetHidden(true)
    end
end
function ZO_GamepadProvisionRecipeEntryTemplateSetup(control, data, selected, selectedDuringRebuild, enabled, activated)
    ZO_GamepadMenuEntryTemplate_Setup(control, data.recipeName, data.iconFile, data.iconFile, nil, selected, activated, data.stackCount)
end
    local name, icon, stack, _, quality = GetRecipeIngredientItemInfo(data.recipeListIndex, data.recipeIndex, data.ingredientIndex)
    local ingredientCount = GetCurrentRecipeIngredientCount(data.recipeListIndex, data.recipeIndex, data.ingredientIndex)
    control.iconControl = control:GetNamedChild("Icon")
    control.nameLabel = control:GetNamedChild("IngredientName")
    control.countLabel = control:GetNamedChild("StackCount")
    control.nameLabel:SetText(zo_strformat(SI_TOOLTIP_ITEM_NAME, name))
    local r, g, b = GetInterfaceColor(INTERFACE_COLOR_TYPE_ITEM_QUALITY_COLORS, quality)
    control.nameLabel:SetColor(r, g, b, 1)
    control.iconControl:SetTexture(icon)
    control.countLabel:SetText(ingredientCount)
    local LOCKED = false
    ZO_ItemSlot_SetupIconUsableAndLockedColor(control.countLabel, ingredientCount > 0, LOCKED)
    ZO_ItemSlot_SetupIconUsableAndLockedColor(control.iconControl, ingredientCount > 0, LOCKED)
    ZO_ItemSlot_SetupIconUsableAndLockedColor(control.nameLabel, ingredientCount > 0, LOCKED)
end