ESO Lua File v100015

ingame/chatsystem/pc/chatsystem.lua

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--[[ Chat Container ]]--
ChatContainer = SharedChatContainer:Subclass()
function ChatContainer:New(...)
    return SharedChatContainer.New(self, ...)
end
function ChatContainer:Initialize(control, windowPool, tabPool)
    SharedChatContainer.Initialize(self, control, windowPool, tabPool)
    self.newWindowTab = control:GetNamedChild("NewWindowTab")
    ZO_CreateUniformIconTabData(self.visualData, nil, 32, 32, "EsoUI/Art/ChatWindow/chat_addTab_down.dds", "EsoUI/Art/ChatWindow/chat_addTab_up.dds", "EsoUI/Art/ChatWindow/chat_addTab_over.dds", "EsoUI/Art/ChatWindow/chat_addTab_disabled.dds")
    ZO_TabButton_Icon_Initialize(self.newWindowTab, "SimpleIconHighlight", self.visualData)
    self.newWindowTab:SetHandler("OnMouseUp", function(tab, button, isUpInside) if isUpInside and not ZO_TabButton_IsDisabled(self.newWindowTab) then  self.system:CreateNewChatTab(self) end ZO_TabButton_Unselect(tab) end)
    self.newWindowTab.container = self
    self.overflowTab:SetAnchor(LEFT, self.newWindowTab, RIGHT, 0, 0)
    self:SetAllowSaveSettings(true)
    self:InitializeWindowManagement(control, windowPool, tabPool)    
    self:FadeOut()
end
function ChatContainer:UpdateInteractivity(isInteractive)
    self.control:SetMouseEnabled(isInteractive)
    self.scrollbar:SetHidden(not isInteractive)
    SharedChatContainer.UpdateInteractivity(self, isInteractive)
end
function ChatContainer:PerformLayout(insertIndex, xOffset)
    SharedChatContainer.PerformLayout(self, insertIndex, xOffset)
    self:ApplyInsertIndicator(insertIndex)
end
function ChatContainer:UpdateNewWindowTab()
    if self.windows[self.hiddenTabStartIndex - 1] then
        local finalTab = self.windows[self.hiddenTabStartIndex - 1].tab
        self.newWindowTab:SetAnchor(LEFT, finalTab, RIGHT, 0, 0)
    end
end
function ChatContainer:ShowRemoveTabDialog(index)
     SharedChatContainer.ShowRemoveTabDialog(self, index, "CHAT_TAB_REMOVE")
end
function ChatContainer:SaveSettings()
    if self.allowSettingsSave and self.system:CanSaveSettings() then
        self.system:SaveLocalContainerSettings(self, self.control)
        local bgR, bgG, bgB = self.backdrop:GetCenterColor()
        SetChatContainerColors(self.id, bgR, bgG, bgB, self.minAlpha, self.maxAlpha)
    end
end
function ChatContainer:LoadSettings(settings)
    self.control:SetAnchor(settings.point, nil, settings.relPoint, settings.x, settings.y)
    self.control:SetDimensions(settings.width, settings.height)
    SharedChatContainer.LoadSettings(self, settings)
end
function ChatContainer:GetChatFont()
    return ZoFontChat
end
--
--[[ Chat System ]]--
--
ZO_ChatSystem = SharedChatSystem:Subclass()
function ZO_ChatSystem:New(...)
     return SharedChatSystem.New(self, ...)
end
local PC_SETTINGS =
{
    horizontalAlignment = TEXT_ALIGN_LEFT,
    initialFadeAlpha = 0,
    finalFadeAlpha = 1,
    fadeTransitionTime = 2000, -- milliseconds
    chatEditBufferTop = 3,
    chatEditBufferBottom = 3,
}
function ZO_ChatSystem:Initialize(control)
     SharedChatSystem.Initialize(self, control, PC_SETTINGS)
end
local function NewContainerHelper(chat, control, windowPool, tabPool)
     return ChatContainer:New(chat, control, windowPool, tabPool)
end
function ZO_ChatSystem:LoadChatFromSettings()
     local defaults = {
        containers = {
            ["*"] = {
                point = BOTTOMLEFT,
                relPoint = BOTTOMLEFT,
                x = 0,
                y = -82,
                width = 445,
                height = 267,
            },
        },
    }
     SharedChatSystem.LoadChatFromSettings(self, NewContainerHelper, defaults)
end
function ZO_ChatSystem:SetupSavedVars(defaults)
     self.sv = ZO_SavedVars:New("ZO_Ingame_SavedVariables", 4, "Chat", defaults)
end
function ZO_ChatSystem:SaveLocalContainerSettings(container, containerControl)
    local id = container.id
    local settings = self.sv.containers[id]
    settings.width, settings.height = containerControl:GetDimensions()
    local _
    _, settings.point, _, settings.relPoint, settings.x, settings.y = containerControl:GetAnchor(0)
end
function ZO_ChatSystem:InitializeSharedControlManagement(control)
    self.friendsButton = control:GetNamedChild("Friends")
    self.friendsLabel = control:GetNamedChild("NumOnlineFriends")
    self.notificationsButton = control:GetNamedChild("Notifications")
    self.notificationsLabel = control:GetNamedChild("NumNotifications")
    self.notificationsGlow = self.notificationsButton:GetNamedChild("Glow")
    self.mailButton = control:GetNamedChild("Mail")
    self.mailLabel = control:GetNamedChild("NumUnreadMail")
    self.mailGlow = self.mailButton:GetNamedChild("Glow")
    local notificationsBurst = self.notificationsButton:GetNamedChild("Burst")
    self.notificationBurstTimeline = ANIMATION_MANAGER:CreateTimelineFromVirtual("NotificationAddedBurst", notificationsBurst)
    self.notificationBurstTimeline:SetHandler("OnStop", function() notificationsBurst:SetAlpha(0) end)
    local notificationEcho = self.notificationsButton:GetNamedChild("Echo")
    self.notificationPulseTimeline = ANIMATION_MANAGER:CreateTimelineFromVirtual("NotificationPulse", notificationEcho)
    self.notificationPulseTimeline:SetHandler("OnStop", function() notificationEcho:SetAlpha(0) end)
    local mailBurst = self.mailButton:GetNamedChild("Burst")
    self.mailBurstTimeline = ANIMATION_MANAGER:CreateTimelineFromVirtual("NotificationAddedBurst", mailBurst)
    self.mailBurstTimeline:SetHandler("OnStop", function() mailBurst:SetAlpha(0) end)
     -- Setup the minmizied bar
     self.minBar = control:GetNamedChild("MinBar")
     self.minBar:SetInheritAlpha(false)
    self.minBar.maxButton = self.minBar:GetNamedChild("Maximize")
    self.minBar.bgHighlight = self.minBar:GetNamedChild("BGHighlight")
    self.newChatFadeAnim = ZO_AlphaAnimation:New(self.minBar.bgHighlight)
end
function ZO_ChatSystem:TryNotificationAndMailBursts()
    if(self.currentNumNotifications > 0) then
        self.notificationBurstTimeline:PlayFromStart()
    end
        
    if(self.numUnreadMails > 0) then
        self.mailBurstTimeline:PlayFromStart()
    end
end
function ZO_ChatSystem:ResetContainerPositionAndSize(container)
     self.sv.containers[container.id] = nil
     container:LoadSettings(self.sv.containers[container.id])
end
function ZO_ChatSystem:RemoveSavedContainer(container)
    table.remove(self.sv.containers, container.id)
end
function ZO_ChatSystem:SetupNotifications(numNotifications)
    self.notificationsLabel:SetText(numNotifications)
    self.notificationsButton:SetInheritAlpha(numNotifications == 0)
    self.notificationsLabel:SetInheritAlpha(numNotifications == 0)
    if numNotifications == 0 then
        self.notificationsGlow:SetHidden(true)
                 
        if(self.notificationPulseTimeline:IsPlaying()) then
            self.notificationPulseTimeline:Stop()
        end
    else      
          self.notificationsGlow:SetHidden(false)
          if(not self.notificationPulseTimeline:IsPlaying()) then
               self.notificationPulseTimeline:PlayFromStart()
          end
    end
end
function ZO_ChatSystem:OnNumNotificationsChanged(numNotifications)
    if(numNotifications > self.currentNumNotifications and IsPlayerActivated()) then
        self.notificationBurstTimeline:PlayFromStart()
    end
    SharedChatSystem.OnNumNotificationsChanged(self, numNotifications)
    self:SetupNotifications(numNotifications)
end
function ZO_ChatSystem:OnNumUnreadMailChanged(numUnread)
    if(numUnread > self.numUnreadMails and IsPlayerActivated()) then
        self.mailBurstTimeline:PlayFromStart()
    end
    SharedChatSystem.OnNumUnreadMailChanged(self, numUnread)
    self.mailLabel:SetText(numUnread)
    self.mailGlow:SetHidden(numUnread == 0)
end
function ZO_ChatSystem:OnNumOnlineFriendsChanged(numOnline)
    self.friendsLabel:SetText(numOnline)
    if(InformationTooltip:GetOwner() == self.friendsButton) then
        FRIENDS_LIST:FriendsButton_OnMouseEnter(self.friendsButton)
    end
end
function ZO_ChatSystem:ShowMinBar()
     --clear the anchors
     self.mailButton:ClearAnchors()
     self.mailLabel:ClearAnchors()
     self.friendsButton:ClearAnchors()
     self.friendsLabel:ClearAnchors()
     self.notificationsButton:ClearAnchors()
     self.notificationsLabel:ClearAnchors()
    self.minBar.maxButton:ClearAnchors()
    self.agentChatButton:ClearAnchors()
     --reset the parentage for fading purposes
     self.mailButton:SetParent(self.minBar)
     self.mailLabel:SetParent(self.minBar)
     self.friendsButton:SetParent(self.minBar)
     self.friendsLabel:SetParent(self.minBar)
     self.notificationsButton:SetParent(self.minBar)
     self.notificationsLabel:SetParent(self.minBar)
    self.agentChatButton:SetParent(self.minBar)
     --reanchor everything
     self.mailButton:SetAnchor(TOPLEFT, nil, nil, -4, 265)
     self.mailLabel:SetAnchor(TOPLEFT, self.mailButton, BOTTOMLEFT, 0, -5)
     self.mailLabel:SetAnchor(TOPRIGHT, self.mailButton, BOTTOMRIGHT, 0, -5)
     self.friendsButton:SetAnchor(TOPLEFT, self.mailLabel, BOTTOMLEFT)
     self.friendsLabel:SetAnchor(TOPLEFT, self.friendsButton, BOTTOMLEFT, 0, -5)
     self.friendsLabel:SetAnchor(TOPRIGHT, self.friendsButton, BOTTOMRIGHT, 0, -5)
     self.notificationsButton:SetAnchor(TOPLEFT, self.friendsLabel, BOTTOMLEFT)
     self.notificationsLabel:SetAnchor(TOPLEFT, self.notificationsButton, BOTTOMLEFT, 0, -5)
     self.notificationsLabel:SetAnchor(TOPRIGHT, self.notificationsButton, BOTTOMRIGHT, 0, -5)
    self.agentChatButton:SetAnchor(TOPLEFT, self.notificationsLabel, BOTTOMLEFT)
    self.minBar.maxButton:SetAnchor(TOPLEFT, self.agentChatButton, BOTTOMLEFT)
     --center the labels
     self.mailLabel:SetHorizontalAlignment(TEXT_ALIGN_CENTER)
     self.friendsLabel:SetHorizontalAlignment(TEXT_ALIGN_CENTER)
     self.notificationsLabel:SetHorizontalAlignment(TEXT_ALIGN_CENTER)
     self.minBar:SetHidden(false)
     self.isMinimized = true
end
function ZO_ChatSystem:HideMinBar()
     --clear the anchors
     self.mailButton:ClearAnchors()
     self.mailLabel:ClearAnchors()
     self.friendsButton:ClearAnchors()
     self.friendsLabel:ClearAnchors()
     self.notificationsButton:ClearAnchors()
     self.notificationsLabel:ClearAnchors()
    self.agentChatButton:ClearAnchors()
     --reset the parentage for fading purposes
     self.mailButton:SetParent(self.control)
     self.mailLabel:SetParent(self.control)
     self.friendsButton:SetParent(self.control)
     self.friendsLabel:SetParent(self.control)
     self.notificationsButton:SetParent(self.control)
     self.notificationsLabel:SetParent(self.control)
    self.agentChatButton:SetParent(self.control)
     --reanchor everything
     self.mailButton:SetAnchor(TOPLEFT, nil, TOPLEFT, 20, 7)
     self.mailLabel:SetAnchor(LEFT, self.mailButton, RIGHT, 2)
     self.friendsButton:SetAnchor(LEFT, self.mailLabel, RIGHT, 10)
     self.friendsLabel:SetAnchor(LEFT, self.friendsButton, RIGHT, 2)
     self.notificationsButton:SetAnchor(LEFT, self.friendsLabel, RIGHT, 10)
     self.notificationsLabel:SetAnchor(LEFT, self.notificationsButton, RIGHT, 2)
    self.agentChatButton:SetAnchor(LEFT, self.notificationsLabel, RIGHT, 10)
     --left align the labels
     self.mailLabel:SetHorizontalAlignment(TEXT_ALIGN_LEFT)
     self.friendsLabel:SetHorizontalAlignment(TEXT_ALIGN_LEFT)
     self.notificationsLabel:SetHorizontalAlignment(TEXT_ALIGN_LEFT)
     
     self.isMinimized = false
     self.minBar:SetHidden(true)
end
local function CreateSlideAnimations(container, maximizeAnimation)
     if not container.slideAnim then
          container.slideAnim = ANIMATION_MANAGER:CreateTimelineFromVirtual("ChatMinMaxAnim", container.control)
     end
     if(maximizeAnimation) then
          container.slideAnim:SetHandler("OnStop", function(animation) container.control:SetClampedToScreen(true) end)
    else
        container.slideAnim:SetHandler("OnStop", nil)
     end
end
function ZO_ChatSystem:Minimize()
     if(not self.isMinimized) then
          -- slide all chat windows off the left side of the screen
          for i,container in pairs(self.containers) do
               CreateSlideAnimations(container)
               -- If the animation is still playing keep the same positions, otherwise save off the current position and calculate the minimize distance
            local minimizeDistance
            if(not container.slideAnim:IsPlaying()) then
                   minimizeDistance = container.control:GetRight()
                   container.originalPosition = minimizeDistance
            else
                minimizeDistance = container.originalPosition
            end
               minimizeDistance = minimizeDistance + 40 --need a buffer to get the edge offscreen
               -- Set the animation distance
               container.slideAnim:GetAnimation(1):SetTranslateDeltas(-minimizeDistance, 0)
               container.control:SetClampedToScreen(false)
               -- fire the animation
               container.slideAnim:PlayFromStart()
               -- hide all the tabs at the top
               for j, tab in pairs(container.tabGroup.m_Buttons) do
                    tab:SetHidden(true)
               end
            --hide the oveflow tab
            container.overflowTab:SetHidden(true)
               container.newWindowTab:SetHidden(true)
          end
          --move the buttons to and show the minimized bar
          PlaySound(SOUNDS.CHAT_MINIMIZED)
          self:ShowMinBar()
     end
end
function ZO_ChatSystem:Maximize()
     if(self.isMinimized) then
          for i, container in pairs(self.containers) do
               -- calculate the distance to the original position
               local maximizeDistance = container.originalPosition - container.control:GetRight()
               
               -- setup the animation and fire it
               CreateSlideAnimations(container, true)
               container.slideAnim:GetAnimation(1):SetTranslateDeltas(maximizeDistance, 0)          
               container.slideAnim:PlayFromStart()
               --show the tabs that haven't overflowed
            for j, tab in pairs(container.tabGroup.m_Buttons) do
                if tab.index < container.hiddenTabStartIndex then
                    tab:SetHidden(false)
                else
                    container.overflowTab:SetHidden(false)
                end
               end
               container.newWindowTab:SetHidden(false)
               --fade back in
               container:FadeIn()
          end
          --hide the minimized bar, fade in the windows
          PlaySound(SOUNDS.CHAT_MAXIMIZED)
          self:HideMinBar()
        if(self.newChatFadeAnim and self.newChatFadeAnim:IsPlaying()) then
            self.newChatFadeAnim:Stop()
            self.minBar.bgHighlight:SetAlpha(0)
        end
     end
end
function ZO_ChatSystem:GetFont()
    return ZoFontEditChat
end
--[[ XML Functions ]]--
    CHAT_SYSTEM = ZO_ChatSystem:New(control)
end