- pregame/gamecredits/gamepad/gamecredits_gamepad.lua:37 --
self:AddPool(GAME_CREDITS_ENTRY_TYPE_DEPARTMENT_HEADER, "ZO_GameCreditsDepartmentGamepad", function(textControl, text) return self:SetupTextControl(textControl, text) end)
- pregame/gamecredits/gamepad/gamecredits_gamepad.lua:38 --
self:AddPool(GAME_CREDITS_ENTRY_TYPE_SECTION_HEADER, "ZO_GameCreditsSectionGamepad", function(textControl, text) return self:SetupTextControl(textControl, text) end)
- pregame/gamecredits/gamepad/gamecredits_gamepad.lua:39 --
self:AddPool(GAME_CREDITS_ENTRY_TYPE_SECTION_TEXT, "ZO_GameCreditsNamesGamepad", function(textControl, text) return self:SetupTextControl(textControl, text) end)
- pregame/gamecredits/gamepad/gamecredits_gamepad.lua:40 --
self:AddPool(GAME_CREDITS_ENTRY_TYPE_SECTION_TEXT_BLOCK, "ZO_GameCreditsTextBlockGamepad", function(textControl, text) return self:SetupTextControl(textControl, text) end)
- pregame/gamecredits/gamepad/gamecredits_gamepad.lua:41 --
self:AddPool(GAME_CREDITS_ENTRY_TYPE_COMPANY_LOGO, "ZO_GameCreditsLogoGamepad", function(logoControl, texture, height) return self:SetupLogoControl(logoControl, texture, height) end)
- pregame/gamecredits/gamepad/gamecredits_gamepad.lua:42 --
self:AddPool(GAME_CREDITS_ENTRY_TYPE_BACKGROUND_SWITCH, "ZO_GameCreditsBGSwitchGamepad", function(backgroundControl, texture) return self:SetupBackgroundSwitch(backgroundControl, texture) end)
- pregame/gamecredits/gamepad/gamecredits_gamepad.lua:43 --
self:AddPool(GAME_CREDITS_ENTRY_TYPE_PADDING_SECTION, "ZO_GameCreditsPaddingGamepad", function(paddingControl, unused, height) return self:SetupPaddingSection(paddingControl, unused, height) end)
- pregame/gamecredits/keyboard/gamecredits_keyboard.lua:21 --
self:AddPool(GAME_CREDITS_ENTRY_TYPE_DEPARTMENT_HEADER, "ZO_GameCreditsDepartment", function(textControl, text) return self:SetupTextControl(textControl, text) end)
- pregame/gamecredits/keyboard/gamecredits_keyboard.lua:22 --
self:AddPool(GAME_CREDITS_ENTRY_TYPE_SECTION_HEADER, "ZO_GameCreditsSection", function(textControl, text) return self:SetupTextControl(textControl, text) end)
- pregame/gamecredits/keyboard/gamecredits_keyboard.lua:23 --
self:AddPool(GAME_CREDITS_ENTRY_TYPE_SECTION_TEXT, "ZO_GameCreditsNames", function(textControl, text) return self:SetupTextControl(textControl, text) end)
- pregame/gamecredits/keyboard/gamecredits_keyboard.lua:24 --
self:AddPool(GAME_CREDITS_ENTRY_TYPE_SECTION_TEXT_BLOCK, "ZO_GameCreditsTextBlock", function(textControl, text) return self:SetupTextControl(textControl, text) end)
- pregame/gamecredits/keyboard/gamecredits_keyboard.lua:25 --
self:AddPool(GAME_CREDITS_ENTRY_TYPE_COMPANY_LOGO, "ZO_GameCreditsLogo", function(logoControl, texture, height) return self:SetupLogoControl(logoControl, texture, height) end)
- pregame/gamecredits/keyboard/gamecredits_keyboard.lua:26 --
self:AddPool(GAME_CREDITS_ENTRY_TYPE_BACKGROUND_SWITCH, "ZO_GameCreditsBGSwitch", function(backgroundControl, texture) return self:SetupBackgroundSwitch(backgroundControl, texture) end)
- pregame/gamecredits/keyboard/gamecredits_keyboard.lua:27 --
self:AddPool(GAME_CREDITS_ENTRY_TYPE_PADDING_SECTION, "ZO_GameCreditsPadding", function(paddingControl, unused, height) return self:SetupPaddingSection(paddingControl, unused, height) end)