ESO Function Data v100015
RefreshSingle()
Function Aliases
No known aliases for this function.
Global Function Definitions
ingame/achievements/keyboard/achievements.lua:972
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RefreshSingle = function(achievementId)
ingame/achievements/keyboard/achievements.lua:979
--
RefreshSingle = function(achievementId)
ingame/collections/keyboard/collectionsbook.lua:525
--
RefreshSingle = function(collectibleId)
ingame/inventory/sharedinventory.lua:41
--
RefreshSingle = function(...)
ingame/inventory/sharedinventory.lua:58
--
RefreshSingle = function(questIndex)
ingame/map/cmaphandlers.lua:22
--
RefreshSingle = function(...)
libraries/refresh/refresh.lua:21
--
function ZO_Refresh:RefreshSingle(refreshGroup, ...)
Local Function Definitions
No known local definitions for this function.
Function Calls
ingame/achievements/keyboard/achievements.lua:944
--
self.refreshGroups:RefreshSingle("AchievementUpdated", id)
ingame/achievements/keyboard/achievements.lua:952
--
self.refreshGroups:RefreshSingle("AchievementAwarded", id)
ingame/collections/keyboard/collectionsbook.lua:854
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self.refreshGroups:RefreshSingle("CollectibleUpdated", collectibleId)
ingame/collections/keyboard/collectionsbook.lua:873
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self.refreshGroups:RefreshSingle("CollectibleUpdated", collectibleId)
ingame/inventory/sharedinventory.lua:78
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self.refresh:RefreshSingle("inventory", bagId, slotIndex, isNewItem, itemSoundCategory, updateReason)
ingame/inventory/sharedinventory.lua:127
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self.refresh:RefreshSingle("inventory", BAG_GUILDBANK, slotIndex)
ingame/inventory/sharedinventory.lua:141
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self.refresh:RefreshSingle("quest_inventory", journalIndex)
ingame/inventory/sharedinventory.lua:146
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self.refresh:RefreshSingle("quest_inventory", journalIndex)
ingame/map/cmaphandlers.lua:37
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self.refresh:RefreshSingle("keep", keepId, bgContext)
ingame/map/worldmap.lua:5964
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g_mapRefresh:RefreshSingle("keep", keepId, bgContext)
ingame/map/worldmap.lua:5970
--
g_mapRefresh:RefreshSingle("keep", keepId, bgContext)
ingame/map/worldmap.lua:5977
--
g_mapRefresh:RefreshSingle("keep", keepId, bgContext)
libraries/refresh/refresh.lua:65
--
refreshData.RefreshSingle(unpack(singleData))