ingame/inventory/inventory.lua:1775 -- GUILD_BANK_FRAGMENT:RegisterCallback("StateChange", function(oldState, newState)
if(newState == SCENE_SHOWING) then
if self.isListDirty[INVENTORY_GUILD_BANK] then
local UPDATE_EVEN_IF_HIDDEN = true
self:UpdateList(INVENTORY_GUILD_BANK, UPDATE_EVEN_IF_HIDDEN)
end
end
end)