ingame/map/gamepad/worldmaplocations_gamepad.lua:23 -- GAMEPAD_WORLD_MAP_LOCATIONS_FRAGMENT:RegisterCallback("StateChange", function(oldState, newState)
if(newState == SCENE_SHOWING) then
if not self.listDisabled then
self.list:Activate()
end
self.list:RefreshVisible()
KEYBIND_STRIP:AddKeybindButtonGroup(self.keybindStripDescriptor)
elseif(newState == SCENE_HIDDEN) then
KEYBIND_STRIP:RemoveKeybindButtonGroup(self.keybindStripDescriptor)
self.list:Deactivate()
end
end)