ingame/map/gamepad/worldmapinfo_gamepad.lua:12 -- GAMEPAD_WORLD_MAP_INFO_FRAGMENT:RegisterCallback("StateChange", function(oldState, newState)
if(newState == SCENE_FRAGMENT_SHOWING) then
ZO_GamepadGenericHeader_Activate(self.header)
ZO_WorldMap_SetGamepadKeybindsShown(false)
self:ShowCurrentFragments()
elseif(newState == SCENE_FRAGMENT_HIDDEN) then
ZO_GamepadGenericHeader_Deactivate(self.header)
self:RemoveCurrentFragments()
end
end)