ingame/inventory/gamepad/guildbankerror_gamepad.lua:20 -- GAMEPAD_GUILD_BANK_ERROR_SCENE:RegisterCallback("StateChange", function(oldState, newState)
if newState == SCENE_SHOWING then
self:PerformDeferredInitialization()
self:SetupMessage()
KEYBIND_STRIP:AddKeybindButtonGroup(self.keybindStripDescriptor)
elseif newState == SCENE_HIDDEN then
KEYBIND_STRIP:RemoveKeybindButtonGroup(self.keybindStripDescriptor)
end
end)