ESO Function Data v100015
AddSlotAction()
Function Aliases
- No known aliases for this function.
Global Function Definitions
Local Function Definitions
- No known local definitions for this function.
Function Calls
- ingame/inventory/inventoryslot.lua:1145 -- slotActions:AddSlotAction(SI_ITEM_ACTION_USE, function() TryUseItem(inventorySlot) end, "primary", nil, {visibleWhenDead = false})
- ingame/inventory/inventoryslot.lua:1153 -- slotActions:AddSlotAction(SI_ITEM_ACTION_USE, function() TryUseQuestItem(inventorySlot) end, "primary", nil, {visibleWhenDead = true})
- ingame/inventory/inventoryslot.lua:1174 -- slotActions:AddSlotAction(textEnum, function() UseCollectible(inventorySlot.collectibleId) end, "primary", nil, {visibleWhenDead = false})
- ingame/inventory/inventoryslot.lua:1260 -- slotActions:AddSlotAction(SI_ITEM_ACTION_LINK_TO_CHAT, linkFn, "secondary", nil, {visibleWhenDead = true})
- ingame/inventory/inventoryslot.lua:1262 -- slotActions:AddSlotAction(SI_ITEM_ACTION_REPORT_ITEM,
function()
if IsInGamepadPreferredMode() then
KEYBIND_STRIP:RemoveAllKeyButtonGroups()
ZO_Help_Customer_Service_Gamepad_SetupItemIssueTicket(link)
SCENE_MANAGER:Push("helpCustomerServiceGamepad")
else
HELP_CUSTOMER_SUPPORT_KEYBOARD:OpenScreen(HELP_CUSTOMER_SERVICE_ASK_FOR_HELP_KEYBOARD_FRAGMENT)
HELP_CUSTOMER_SERVICE_ASK_FOR_HELP_KEYBOARD:SetDetailsFromItemLink(link)
end
end,
"secondary")
- ingame/inventory/inventoryslot.lua:1320 -- slotActions:AddSlotAction(SI_ITEM_ACTION_REMOVE_FROM_QUICKSLOT, function() ClearSlot(slot) end, "primary", nil, QUICKSLOT_SHARED_OPTIONS)
- ingame/inventory/inventoryslot.lua:1324 -- slotActions:AddSlotAction(SI_ITEM_ACTION_MAP_TO_QUICKSLOT, callback, "primary", nil, QUICKSLOT_SHARED_OPTIONS)
- ingame/inventory/inventoryslot.lua:1370 -- slotActions:AddSlotAction(SI_COLLECTIBLE_ACTION_RENAME, function() ZO_Dialogs_ShowDialog("COLLECTIONS_INVENTORY_RENAME_COLLECTIBLE", { collectibleId = collectibleId }) end, "keybind1")
- ingame/inventory/inventoryslot.lua:1383 -- slotActions:AddSlotAction(SI_ITEM_ACTION_MAIL_ATTACH, function() TryMailItem(inventorySlot) end, "primary")
- ingame/inventory/inventoryslot.lua:1389 -- slotActions:AddSlotAction(SI_ITEM_ACTION_MAIL_DETACH, function() RemoveQueuedAttachment(inventorySlot) end, "primary")
- ingame/inventory/inventoryslot.lua:1395 -- slotActions:AddSlotAction(SI_ITEM_ACTION_BANK_DEPOSIT, function() TryBankItem(inventorySlot) end, "primary")
- ingame/inventory/inventoryslot.lua:1401 -- slotActions:AddSlotAction(SI_ITEM_ACTION_BANK_WITHDRAW, function() TryBankItem(inventorySlot) end, "primary")
- ingame/inventory/inventoryslot.lua:1407 -- slotActions:AddSlotAction(SI_ITEM_ACTION_BANK_DEPOSIT, function()
local bag, slotIndex = ZO_Inventory_GetBagAndIndex(inventorySlot)
TryGuildBankDepositItem(bag, slotIndex)
end, "primary")
- ingame/inventory/inventoryslot.lua:1416 -- slotActions:AddSlotAction(SI_ITEM_ACTION_BANK_WITHDRAW, function()
local bag, slotId = ZO_Inventory_GetBagAndIndex(inventorySlot)
TryGuildBankWithdrawItem(slotId)
end, "primary")
- ingame/inventory/inventoryslot.lua:1425 -- slotActions:AddSlotAction(SI_ITEM_ACTION_TRADE_ADD, function() TryTradeItem(inventorySlot) end, "primary")
- ingame/inventory/inventoryslot.lua:1431 -- slotActions:AddSlotAction(SI_ITEM_ACTION_TRADE_REMOVE, function() TryRemoveFromTrade(inventorySlot) end, "primary")
- ingame/inventory/inventoryslot.lua:1437 -- slotActions:AddSlotAction(SI_ITEM_ACTION_SELL, function() TrySellItem(inventorySlot) end, "primary")
- ingame/inventory/inventoryslot.lua:1443 -- slotActions:AddSlotAction(SI_ITEM_ACTION_LAUNDER, function() TryLaunderItem(inventorySlot) end, "primary")
- ingame/inventory/inventoryslot.lua:1449 -- slotActions:AddSlotAction(SI_ITEM_ACTION_BUY, function() BuyItemFromStore(inventorySlot) end, "primary")
- ingame/inventory/inventoryslot.lua:1455 -- slotActions:AddSlotAction(SI_ITEM_ACTION_BUY_MULTIPLE, function() TryBuyMultiple(inventorySlot) end, "secondary")
- ingame/inventory/inventoryslot.lua:1460 -- slotActions:AddSlotAction(SI_ITEM_ACTION_BUYBACK, function() BuybackItem(inventorySlot.index) end, "primary")
- ingame/inventory/inventoryslot.lua:1465 -- slotActions:AddSlotAction(SI_ITEM_ACTION_EQUIP, function() TryEquipItem(inventorySlot) end, "primary", nil, {visibleWhenDead = false})
- ingame/inventory/inventoryslot.lua:1472 -- slotActions:AddSlotAction(SI_ITEM_ACTION_EQUIP, function() GAMEPAD_INVENTORY:TryEquipItem(inventorySlot) end, "primary")
- ingame/inventory/inventoryslot.lua:1478 -- slotActions:AddSlotAction(SI_ITEM_ACTION_UNEQUIP, function() TryUnequipItem(inventorySlot) end, "primary")
- ingame/inventory/inventoryslot.lua:1483 -- slotActions:AddSlotAction(SI_ITEM_ACTION_LOOT_TAKE, function() TakeLoot(inventorySlot) end, "primary", function() return false end)
- ingame/inventory/inventoryslot.lua:1488 -- slotActions:AddSlotAction(SI_ITEM_ACTION_DESTROY, function() ZO_InventorySlot_InitiateDestroyItem(inventorySlot) end, "secondary")
- ingame/inventory/inventoryslot.lua:1494 -- slotActions:AddSlotAction(SI_ITEM_ACTION_SPLIT_STACK, function() ZO_InventorySlot_TrySplitStack(inventorySlot) end, "secondary")
- ingame/inventory/inventoryslot.lua:1500 -- slotActions:AddSlotAction(SI_ITEM_ACTION_ENCHANT, function() TryEnchantItem(inventorySlot) end, "keybind1")
- ingame/inventory/inventoryslot.lua:1506 -- slotActions:AddSlotAction(SI_ITEM_ACTION_CHARGE, function() TryChargingItem(inventorySlot) end, "keybind2")
- ingame/inventory/inventoryslot.lua:1512 -- slotActions:AddSlotAction(SI_ITEM_ACTION_REPAIR, function() TryKitRepairItem(inventorySlot) end, "keybind2")
- ingame/inventory/inventoryslot.lua:1528 -- slotActions:AddSlotAction(SI_ITEM_ACTION_MARK_AS_LOCKED, function() MarkAsPlayerLockedHelper(bag, index, true) end, "secondary")
- ingame/inventory/inventoryslot.lua:1535 -- slotActions:AddSlotAction(SI_ITEM_ACTION_UNMARK_AS_LOCKED, function() MarkAsPlayerLockedHelper(bag, index, false) end, "secondary")
- ingame/inventory/inventoryslot.lua:1542 -- slotActions:AddSlotAction(SI_ITEM_ACTION_MARK_AS_JUNK, function() MarkAsJunkHelper(bag, index, true) end, "secondary")
- ingame/inventory/inventoryslot.lua:1549 -- slotActions:AddSlotAction(SI_ITEM_ACTION_UNMARK_AS_JUNK, function() MarkAsJunkHelper(bag, index, false) end, "secondary")
- ingame/inventory/inventoryslot.lua:1559 -- slotActions:AddSlotAction(SI_TRADING_HOUSE_ADD_ITEM_TO_LISTING, function() TryInitiatingItemPost(inventorySlot) end, "primary")
- ingame/inventory/inventoryslot.lua:1565 -- slotActions:AddSlotAction(SI_TRADING_HOUSE_REMOVE_PENDING_POST, function() ClearItemPost(inventorySlot) end, "primary")
- ingame/inventory/inventoryslot.lua:1571 -- slotActions:AddSlotAction(SI_TRADING_HOUSE_BUY_ITEM, function() TryBuyingTradingHouseItem(inventorySlot) end, "primary")
- ingame/inventory/inventoryslot.lua:1576 -- slotActions:AddSlotAction(SI_TRADING_HOUSE_CANCEL_LISTING, function() TryCancellingTradingHouseListing(inventorySlot) end, "secondary")
- ingame/inventory/inventoryslot.lua:1581 -- slotActions:AddSlotAction(SI_ITEM_ACTION_CONVERT_TO_IMPERIAL_STYLE, function() TryConvertItemStyle(inventorySlot) end, "secondary")
- ingame/inventory/inventoryslot.lua:1586 -- slotActions:AddSlotAction(SI_ITEM_ACTION_REPAIR, function() TryVendorRepairItem(inventorySlot) end, "primary")
- ingame/inventory/inventoryslot.lua:1591 -- slotActions:AddSlotAction(SI_ITEM_ACTION_ADD_TO_CRAFT, function() TryAddItemToCraft(inventorySlot) end, "primary", IsCraftingActionVisible)
- ingame/inventory/inventoryslot.lua:1598 -- slotActions:AddSlotAction(SI_ITEM_ACTION_REMOVE_FROM_CRAFT, function() TryRemoveItemFromCraft(inventorySlot) end, "primary", IsCraftingActionVisible)
- ingame/inventory/inventoryslot.lua:1604 -- slotActions:AddSlotAction(SI_TRADING_HOUSE_BUY_ITEM, function() TryBuyingGuildSpecificItem(inventorySlot) end, "primary")
- ingame/inventory/inventoryslot.lua:1612 -- slotActions:AddSlotAction(SI_ITEM_ACTION_REMOVE_ITEMS_FROM_CRAFT_BAG, function() TryMoveToInventory(inventorySlot) end, "primary")
- ingame/inventory/inventoryslot.lua:1617 -- slotActions:AddSlotAction(SI_ITEM_ACTION_ADD_ITEMS_TO_CRAFT_BAG, function() TryMoveToCraftBag(inventorySlot) end, "secondary")