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ZO_SMITHING_RESEARCH_FILTER_TYPE_WEAPONS = 1
ZO_SMITHING_RESEARCH_FILTER_TYPE_ARMOR = 2
return smithingResearch
end
end
end
end
function ZO_SharedSmithingResearch : SetCraftingType ( craftingType , oldCraftingType , isCraftingTypeDifferent )
end
end
local MIN_SCALE = . 6
local MAX_SCALE = 1.0
local BASE_NUM_ITEMS_IN_LIST = 7
function ZO_SharedSmithingResearch : InitializeResearchLineList ( scrollListControl , listSlotContainerName )
local researchableCount = 0
researchableCount = researchableCount + 1
end
return researchableCount
end
return 0
end
if selected then
local durationSecs , timeRemainingSecs = GetSmithingResearchLineTraitTimes ( data . craftingType , data . researchLineIndex , data . researchingTraitIndex )
local timeElapsed = durationSecs - timeRemainingSecs
else
else
if researchableCount > 0 then
listContainer . extraInfoLabel : SetText ( self : GetResearchTimeString ( researchableCount , ZO_FormatTime ( data . timeRequiredForNextResearchSecs , TIME_FORMAT_STYLE_COLONS , TIME_FORMAT_PRECISION_TWELVE_HOUR ) ) )
else
end
end
end
end
end
return leftData . craftingType == rightData . craftingType and leftData . researchLineIndex == rightData . researchLineIndex
end
self . researchLineList = scrollListControl : New ( listContainer . listControl , listSlotContainerName , BASE_NUM_ITEMS_IN_LIST , SetupFunction , EqualityFunction )
local highlightTexture = listContainer . highlightTexture
self . researchLineList : SetSelectionHighlightInfo ( highlightTexture , highlightTexture and highlightTexture . pulseAnimation )
end
-- Subclasses must implement this function if needed.
end
else
end
end
return ZO_SMITHING_RESEARCH_FILTER_TYPE_WEAPONS
return ZO_SMITHING_RESEARCH_FILTER_TYPE_ARMOR
end
end
for traitIndex = 1 , numTraits do
if CanItemBeSmithingTraitResearched ( bagId , slotIndex , craftingType , researchLineIndex , traitIndex ) then
return traitIndex
end
end
return nil
end
function ZO_SharedSmithingResearch : GenerateResearchTraitCounts ( virtualInventoryList , craftingType , researchLineIndex , numTraits )
local counts
local traitIndex = GetTraitIndexForItem ( itemInfo . bag , itemInfo . index , craftingType , researchLineIndex , numTraits )
if traitIndex then
counts = counts or { }
counts [ traitIndex ] = ( counts [ traitIndex ] or 0 ) + 1
end
end
return counts
end
function ZO_SharedSmithingResearch : FindResearchingTraitIndex ( craftingType , researchLineIndex , numTraits )
local areAllTraitsKnown = true
for traitIndex = 1 , numTraits do
local traitType , traitDescription , known = GetSmithingResearchLineTraitInfo ( craftingType , researchLineIndex , traitIndex )
if not known then
areAllTraitsKnown = false
if durationSecs then
return traitIndex , areAllTraitsKnown
end
end
end
return nil , areAllTraitsKnown
end
local numCurrentlyResearching = 0
local virtualInventoryList = PLAYER_INVENTORY : GenerateListOfVirtualStackedItems ( INVENTORY_BANK , nil , PLAYER_INVENTORY : GenerateListOfVirtualStackedItems ( INVENTORY_BACKPACK ) )
local name , icon , numTraits , timeRequiredForNextResearchSecs = GetSmithingResearchLineInfo ( craftingType , researchLineIndex )
if numTraits > 0 then
local researchingTraitIndex , areAllTraitsKnown = self : FindResearchingTraitIndex ( craftingType , researchLineIndex , numTraits )
if researchingTraitIndex then
numCurrentlyResearching = numCurrentlyResearching + 1
end
local itemTraitCounts = self : GenerateResearchTraitCounts ( virtualInventoryList , craftingType , researchLineIndex , numTraits )
local data = { craftingType = craftingType , researchLineIndex = researchLineIndex , name = name , icon = icon , numTraits = numTraits , timeRequiredForNextResearchSecs = timeRequiredForNextResearchSecs , researchingTraitIndex = researchingTraitIndex , areAllTraitsKnown = areAllTraitsKnown , itemTraitCounts = itemTraitCounts }
end
end
end
if numCurrentlyResearching >= maxResearchable then
else
end
end
end
function ZO_SharedSmithingResearch : RefreshCurrentResearchStatusDisplay ( currentlyResearching , maxResearchable )
--Overridden in derived classes
end
local craftingType , researchLineIndex , numTraits = data . craftingType , data . researchLineIndex , data . numTraits
-- store these to get access to them on refresh()
local stride = 1
local OFFSET_Y = 2
for traitIndex = 1 , numTraits do
local traitType , traitDescription , known = GetSmithingResearchLineTraitInfo ( craftingType , researchLineIndex , traitIndex )
local durationSecs , timeRemainingSecs = GetSmithingResearchLineTraitTimes ( craftingType , researchLineIndex , traitIndex )
slotControl . craftingType = craftingType
slotControl . researchLineIndex = researchLineIndex
slotControl . traitIndex = traitIndex
slotControl . researchable = false
slotControl . traitType = traitType
slotControl . traitDescription = traitDescription
ZO_Anchor_BoxLayout ( currentAnchor , slotControl , traitIndex - 1 , stride , 0 , OFFSET_Y , slotControl : GetWidth ( ) , slotControl : GetHeight ( ) , 0 , 0 )
end
-- Let any subclasses know that slotpool controls have been released/acquired.
end
if not row . fadeAnimation then
row . fadeAnimation = ANIMATION_MANAGER : CreateTimelineFromVirtual ( "ShowOnMouseOverLabelAnimation" , row : GetNamedChild ( "Highlight" ) )
row . scaleAnimation = ANIMATION_MANAGER : CreateTimelineFromVirtual ( "IconSlotMouseOverAnimation" , row . icon )
end
end
if row . fadeAnimation then
end
end
else
end
end
else
end
end
end
end
return researchSelect
end
end
local canResearchCurrentTraitLine = true
local durationSecs , timeRemainingSecs = GetSmithingResearchLineTraitTimes ( self . craftingType , self . researchLineIndex , traitIndex )
if durationSecs then
canResearchCurrentTraitLine = false
break
end
end
return canResearchCurrentTraitLine
end |