ingame/inventory/inventory.lua:1573 -- bankScene:RegisterCallback("StateChange", function(oldState, newState)
if(newState == SCENE_SHOWING) then
self:RefreshAllInventorySlots(INVENTORY_BANK)
self:UpdateFreeSlots(INVENTORY_BACKPACK)
self:RefreshMoney()
self:RefreshBankedGold()
self:RefreshTelvarStones()
self:RefreshBankedTelvarStones()
bankFragmentBar:SelectFragment(SI_BANK_WITHDRAW)
elseif(newState == SCENE_HIDDEN) then
ZO_InventorySlot_RemoveMouseOverKeybinds()
ZO_PlayerInventory_EndSearch(ZO_PlayerBankSearchBox)
bankFragmentBar:Clear()
end
end)