1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 |
local channelData = {
channelType = channelType ,
guildId = guildId ,
guildRoomNumber = guildRoomNumber
}
return channelData
end
--------------------------------------------
-- VoiceChat History Data
--------------------------------------------
local HISTORY_ENTRY_LIMIT = 15
obj . map = { }
return obj
end
local newEntry = {
displayName = displayName ,
isMuted = false ,
}
end
--Maintain max size
end
end
end
end
speakerData . isMuted = muteMap [ speakerData . displayName ]
end
end
break
end
end
end
--------------------------------------------
-- VoiceChat Participants Data
--------------------------------------------
local SORT_KEYS = {
displayName = { }
}
local SORT_BY_OCCURRENCE = true
local DONT_SORT_BY_OCCURRENCE = false
end
obj . map = { }
obj . sortByOccurrence = sortByOccurrence
return obj
end
return
end
table . insert ( self . list , 1 , { displayName = displayName , speakStatus = speakStatus , isMuted = isMuted } )
end
end
break
end
end
end
end
return i
end
end
return nil
end
if index then
if speakStatus then
speakerData . speakStatus = speakStatus
if speakStatus == VOICE_CHAT_SPEAK_STATE_SPEAKING then
end
end
if isMuted ~= nil then
speakerData . isMuted = isMuted
end
if speakStatus == VOICE_CHAT_SPEAK_STATE_SPEAKING then
end
end
end
end
speakerData . isMuted = muteMap [ speakerData . displayName ]
end
end
end
end
end
end
if speakerData then
speakerData . speakStatus = VOICE_CHAT_SPEAK_STATE_IDLE
end
end
--------------------------------------
--Voice Chat Manager
--------------------------------------
local SKIP_DELAY = true
local OFFICERS_ROOM_NUMBER = 0
local SAVE_SETTINGS_DELAY = 2000
end
VOICE_CHAT_MANAGER = nil
return manager
end
end
--Use callback for saving script settings so we can save just once when multiple settings are changed
end
end
[ VOICE_CHANNEL_AREA ] = {
channelType = VOICE_CHANNEL_AREA ,
guildId = 0 ,
guildRoomNumber = 0 ,
} ,
[ VOICE_CHANNEL_GROUP ] = {
channelType = VOICE_CHANNEL_GROUP ,
guildId = 0 ,
guildRoomNumber = 0 ,
} ,
[ VOICE_CHANNEL_GUILD ] = { } , --populated based on guild existence
}
end
--TODO: Maybe change engine and ui for updating like other systems by iterating over each participant
end
if groupChannel . isAvailable then
--Join the first iterated guild room
return
end
end
else
end
end
local channelType = desiredChannelSetting . channelType
if not channelType then
return nil
end
if channelType == VOICE_CHANNEL_GUILD then
local guildName = desiredChannelSetting . guildName
local guildRoomNumber = desiredChannelSetting . guildRoomNumber
else
return channel . isAvailable and channel or nil
end
end
if not desiredActiveChannel then
desiredActiveChannel = desiredPassiveChannel
desiredPassiveChannel = nil
end
end
else
end
end
--Event Handlers
local defaultSettings = {
isFirstRun = true ,
desiredActiveChannel = { } ,
desiredPassiveChannel = { } ,
}
end
end
--Delayed to give all channels a chance to populate
end
--Special case for handling the group being destroyed while zoning
end
end
end
end
if isLocalPlayer then
end
end
--We should only autojoin the guild channel if we're not already in a Group or Guild channel
if desiredActiveChannel then
local channelType = desiredActiveChannel . channelType
if channelType == VOICE_CHANNEL_GUILD or channelType == VOICE_CHANNEL_GROUP then
return
end
end
if desiredPassiveChannel then
local channelType = desiredPassiveChannel . channelType
if channelType == VOICE_CHANNEL_GUILD or channelType == VOICE_CHANNEL_GROUP then
return
end
end
--Set the channel, or wait on the VOIP event to initialize it
local adHocChannelData = { channelType = VOICE_CHANNEL_GUILD , guildId = guildId , guildRoomNumber = 1 } --just choose the first non-officer guild room to join
else
end
end
end
end
end
local hasOfficerPermission = DoesPlayerHaveGuildPermission ( guildId , GUILD_PERMISSION_OFFICER_CHAT_WRITE )
if desiredActiveChannel and desiredActiveChannel . guildId == guildId then
if desiredActiveChannel . guildRoomNumber == OFFICERS_ROOM_NUMBER then
if not hasOfficerPermission then
end
else
if not hasRoomPermission then
end
end
elseif desiredPassiveChannel and desiredPassiveChannel . guildId == guildId then
if desiredPassiveChannel . guildRoomNumber == OFFICERS_ROOM_NUMBER then
if not hasOfficerPermission then
end
else
if not hasRoomPermission then
end
end
end
end
end
end
--Voice Channel Event Handlers
return
end
channel . isJoined = true
end
end
--Handle special case where the guild is unavailable
if channelData . channelType == VOICE_CHANNEL_GUILD then
if not channelData . guildId then
return
end
end
channel . isJoined = false
channel . isTransmitting = false
end
local channelType = channelData . channelType
--Ignore invalid channels
if channelType == VOICE_CHANNEL_NONE then
return
end
if channelType == VOICE_CHANNEL_GUILD then
local guildId = channelData . guildId
local guildRoomNumber = channelData . guildRoomNumber
end
end
channel . channelName = channelName
channel . isAvailable = true
channel . isJoined = isJoined
channel . isTransmitting = isTransmitting
if isJoined then
if isTransmitting then
else
end
end
end
--Handle special case where the guild is unavailable
if channelData . channelType == VOICE_CHANNEL_GUILD then
if not channelData . guildId then
return
end
end
channel . isAvailable = false
channel . isJoined = false
channel . isTransmitting = false
if channel . channelType == VOICE_CHANNEL_GUILD then
end
end
return
end
channel . isTransmitting = true
end
end
--Voice Participant Event Handlers
return
end
local speakStatus = isSpeaking and VOICE_CHAT_SPEAK_STATE_SPEAKING or VOICE_CHAT_SPEAK_STATE_IDLE
end
--Handle special case where the guild is unavailable
if channelData . channelType == VOICE_CHANNEL_GUILD then
if not channelData . guildId then
return
end
end
end
--Speak events can occur before the channels are mapped
return
end
local speakStatus = speaking and VOICE_CHAT_SPEAK_STATE_SPEAKING or VOICE_CHAT_SPEAK_STATE_IDLE
--Update history
end
end
end
EVENT_MANAGER : RegisterForEvent ( "ZO_VoiceChat_OnAddOnLoaded" , EVENT_ADD_ON_LOADED , function ( event , ... ) OnAddOnLoaded ( ... ) end )
EVENT_MANAGER : RegisterForEvent ( "ZO_VoiceChat_OnPlayerActivated" , EVENT_PLAYER_ACTIVATED , function ( event , ... ) OnPlayerActivated ( ... ) end )
EVENT_MANAGER : RegisterForEvent ( "ZO_VoiceChat_OnGroupMemberJoined" , EVENT_GROUP_MEMBER_JOINED , function ( event , ... ) OnGroupMemberJoined ( ... ) end )
EVENT_MANAGER : RegisterForEvent ( "ZO_VoiceChat_OnGroupMemberLeft" , EVENT_GROUP_MEMBER_LEFT , function ( event , ... ) OnGroupMemberLeft ( ... ) end )
EVENT_MANAGER : RegisterForEvent ( "ZO_VoiceChat_OnSelfJoinedGuild" , EVENT_GUILD_SELF_JOINED_GUILD , function ( event , ... ) OnSelfJoinedGuild ( ... ) end )
EVENT_MANAGER : RegisterForEvent ( "ZO_VoiceChat_OnSelfLeftGuild" , EVENT_GUILD_SELF_LEFT_GUILD , function ( event , ... ) OnSelfLeftGuild ( ... ) end )
EVENT_MANAGER : RegisterForEvent ( "ZO_VoiceChat_OnGuildDataLoaded" , EVENT_GUILD_DATA_LOADED , function ( event , ... ) OnGuildDataLoaded ( ... ) end )
EVENT_MANAGER : RegisterForEvent ( "ZO_VoiceChat_OnGuildRankChanged" , EVENT_GUILD_RANK_CHANGED , function ( event , ... ) OnGuildRankChanged ( ... ) end )
EVENT_MANAGER : RegisterForEvent ( "ZO_VoiceChat_OnGuildMemberRankChanged" , EVENT_GUILD_MEMBER_RANK_CHANGED , function ( event , ... ) OnGuildMemberRankChanged ( ... ) end )
EVENT_MANAGER : RegisterForEvent ( "ZO_VoiceChat_OnVoiceChannelJoined" , EVENT_VOICE_CHANNEL_JOINED , function ( eventCode , ... ) OnVoiceChannelJoined ( ... ) end )
EVENT_MANAGER : RegisterForEvent ( "ZO_VoiceChat_OnVoiceChannelLeft" , EVENT_VOICE_CHANNEL_LEFT , function ( eventCode , ... ) OnVoiceChannelLeft ( ... ) end )
EVENT_MANAGER : RegisterForEvent ( "ZO_VoiceChat_OnVoiceChannelAvailable" , EVENT_VOICE_CHANNEL_AVAILABLE , function ( eventCode , ... ) OnVoiceChannelAvailable ( ... ) end )
EVENT_MANAGER : RegisterForEvent ( "ZO_VoiceChat_OnVoiceChannelUnavailable" , EVENT_VOICE_CHANNEL_UNAVAILABLE , function ( eventCode , ... ) OnVoiceChannelUnavailable ( ... ) end )
EVENT_MANAGER : RegisterForEvent ( "ZO_VoiceChat_OnVoiceTransmitChannelChanged" , EVENT_VOICE_TRANSMIT_CHANNEL_CHANGED , function ( eventCode , ... ) OnVoiceTransmitChannelChanged ( ... ) end )
EVENT_MANAGER : RegisterForEvent ( "ZO_VoiceChat_OnVoiceUserJoinedChannel" , EVENT_VOICE_USER_JOINED_CHANNEL , function ( eventCode , ... ) OnVoiceUserJoinedChannel ( ... ) end )
EVENT_MANAGER : RegisterForEvent ( "ZO_VoiceChat_OnVoiceUserLeftChannel" , EVENT_VOICE_USER_LEFT_CHANNEL , function ( eventCode , ... ) OnVoiceUserLeftChannel ( ... ) end )
EVENT_MANAGER : RegisterForEvent ( "ZO_VoiceChat_OnVoiceUserSpeaking" , EVENT_VOICE_USER_SPEAKING , function ( eventCode , ... ) OnVoiceUserSpeaking ( ... ) end )
EVENT_MANAGER : RegisterForEvent ( "ZO_VoiceChat_OnVoiceMuteListUpdated" , EVENT_VOICE_MUTE_LIST_UPDATED , function ( eventCode , ... ) OnVoiceMuteListUpdated ( ... ) end )
end
end
if not skipDelay then
end
end
end
local muteMap = { }
for i = 1 , numMutedUsers do
muteMap [ displayName ] = true
end
--Update participant data
if channelType == VOICE_CHANNEL_GUILD then
end
end
else
end
end
--Update history data
if channelType == VOICE_CHANNEL_GUILD then
end
end
else
end
end
end
return
end
end
--Handle Active channel
if not desiredActiveChannel then
if activeChannel then
return
end
elseif desiredActiveChannel . isAvailable and desiredActiveChannel ~= activeChannel then
--Enforce not being able to be active and passive in two non-Area channels
if desiredActiveChannel . channelType ~= VOICE_CHANNEL_AREA then
if desiredActiveChannel ~= passiveChannel then
if activeChannel and activeChannel . channelType ~= VOICE_CHANNEL_AREA then
return
elseif passiveChannel and passiveChannel . channelType ~= VOICE_CHANNEL_AREA then
return
end
end
end
local skipDelay = desiredActiveChannel == passiveChannel
return
end
--Handle Passive channel
if not desiredPassiveChannel then
if passiveChannel then
end
elseif desiredPassiveChannel . isAvailable and desiredPassiveChannel ~= passiveChannel then
if not passiveChannel then
else
end
end
end
if not guildChannels [ guildId ] then
guildChannels [ guildId ] = { }
guildChannels [ guildId ] . rooms = { }
end
--Check for duplicates
return
end
if guildRoomNumber == 0 then
else
end
guildChannels [ guildId ] . rooms [ guildRoomNumber ] = {
channelType = VOICE_CHANNEL_GUILD ,
channelName = channelName ,
guildId = guildId ,
guildRoomNumber = guildRoomNumber ,
guildName = guildName ,
}
self . participantsData [ VOICE_CHANNEL_GUILD ] [ guildId ] [ guildRoomNumber ] = ParticipantsData : New ( DONT_SORT_BY_OCCURRENCE )
end
local guildData = guildChannels [ guildId ]
if guildData then
guildData . rooms [ guildRoomNumber ] = nil
guildChannels [ guildId ] = nil
end
end
end
local remappedGuildChannels = { }
local newGuildId
roomData . guildId = newGuildId
end
remappedGuildChannels [ newGuildId ] = guildChannels [ guildId ]
if guildId ~= newGuildId then
guildParticipants [ newGuildId ] = guildParticipants [ guildId ]
guildParticipants [ guildId ] = nil
end
end
end
local channelType = channelData . channelType
if channelType == VOICE_CHANNEL_GUILD then
local guildId = channelData . guildId
local guildRoomNumber = channelData . guildRoomNumber
return guildData [ guildId ] ~= nil and guildData [ guildId ] . rooms [ guildRoomNumber ] ~= nil
end
end
if roomChannel . guildName == guildName and roomChannel . guildRoomNumber == guildRoomNumber then
return roomChannel
end
end
end
return nil
end
if channel then
channelType = channel . channelType ,
guildName = channel . guildName ,
guildRoomNumber = channel . guildRoomNumber ,
}
else
end
end
if channel then
channelType = channel . channelType ,
guildName = channel . guildName ,
guildRoomNumber = channel . guildRoomNumber ,
}
else
end
end
if groupChannel . isAvailable then
else
end
end
end
end
end
end
--Intended Public Functions
local channelType = channelData . channelType
if channelType == VOICE_CHANNEL_GUILD then
local guildId = channelData . guildId
local guildRoomNumber = channelData . guildRoomNumber
else
end
end
local channelType = channel . channelType
local guildId = channel . guildId
local guildRoomNumber = channel . guildRoomNumber
if channelType == VOICE_CHANNEL_GUILD then
else
end
end
end
local areaData
local groupData
if areaChannel . isAvailable then
areaData = areaChannel
end
if groupChannel . isAvailable then
groupData = groupChannel
end
return areaData , groupData , guildData
end
end
end
end
end
end
end
return
end
if channel . channelType == VOICE_CHANNEL_AREA then
else
if desiredActiveChannel == areaChannel then
end
end
end
end
return nil
end
--Globals
do
EVENT_MANAGER : RegisterForUpdate ( "ZO_VoiceChat_Manager_OnUpdate" , 0 , function ( ) VOICE_CHAT_MANAGER : OnUpdate ( ) end )
end |