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local g_numModulesCreated = 0
g_numModulesCreated = g_numModulesCreated + 1
module . moduleId = g_numModulesCreated
return module
end
end
end
end
end
-- Intended to be overridden
end
function ZO_UnitAttributeVisualizerModuleBase : IsUnitVisualRelevant ( visualType , stat , attribute , powerType )
-- Intended to be overridden
-- Should return true if this module cares about this particular combination of types
return false
end
function ZO_UnitAttributeVisualizerModuleBase : OnAdded ( healthBarControl , magickaBarControl , staminaBarControl )
-- Intended to be overridden
-- Called when this module is added to a visualizer
end
function ZO_UnitAttributeVisualizerModuleBase : OnUnitAttributeVisualAdded ( visualType , stat , attribute , powerType , value , maxValue )
-- Intended to be overridden
-- Called when a unit visual is added and this particular combination of types passes the IsUnitVisualRelevant filter
end
function ZO_UnitAttributeVisualizerModuleBase : OnUnitAttributeVisualUpdated ( visualType , stat , attribute , powerType , oldValue , newValue , oldMaxValue , newMaxValue )
-- Intended to be overridden
-- Called when a unit visual is updated and this particular combination of types passes the IsUnitVisualRelevant filter
end
function ZO_UnitAttributeVisualizerModuleBase : OnUnitAttributeVisualRemoved ( visualType , stat , attribute , powerType , value , maxValue )
-- Intended to be overridden
-- Called when a unit visual is removed and this particular combination of types passes the IsUnitVisualRelevant filter
end
-- Intended to be overridden
-- Called when the unit the unit tag points to has changed
end
-- Intended to be overridden
-- Called when gamepad preferred mode changes
end |