1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 |
return manager
end
function ( oldState , newState )
if newState == SCENE_FRAGMENT_SHOWING then
end
end
)
currentCounter = nil
else
end
end
end
end
control : RegisterForEvent ( EVENT_GROUPING_TOOLS_STATUS_UPDATE , function ( event , ... ) OnGroupingToolsStatusUpdate ( ... ) end )
end
end
}
-- data2HeaderText is the Soul Reservoir (which is hidden until required)
}
end
if currentCounter then
self . footerData . data2Text = zo_strformat ( SI_GAMEPAD_GROUP_LIST_PANEL_SOUL_RESERVOIR_COUNT , currentCounter )
else
end
end
end
self . footerData . data3Text = isSearching and GetString ( SI_LFG_QUEUE_STATUS_QUEUED ) or GetString ( SI_LFG_QUEUE_STATUS_NOT_QUEUED )
end
end
end
end
end
local maxGroupSize = ( groupSize > SMALL_GROUP_SIZE_THRESHOLD ) and GROUP_SIZE_MAX or SMALL_GROUP_SIZE_THRESHOLD
self . footerData . data1Text = zo_strformat ( SI_GROUP_LIST_PANEL_GROUP_MEMBERS_COUNT , groupSize , maxGroupSize )
end
end
end |