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ZO_SMITHING_EXTRACTION_SHARED_FILTER_TYPE_ARMOR = 1
ZO_SMITHING_EXTRACTION_SHARED_FILTER_TYPE_WEAPONS = 2
ZO_SMITHING_EXTRACTION_SHARED_FILTER_TYPE_RAW_MATERIALS = 3
end
ZO_CraftingSlotBase . Initialize ( self , owner , control , SLOT_TYPE_PENDING_CRAFTING_COMPONENT , "EsoUI/Art/Inventory/inventory_slot.dds" , craftingInventory )
self . needMoreLabel : SetText ( zo_strformat ( SI_SMITHING_NEED_MORE_TO_EXTRACT , GetRequiredSmithingRefinementStackSize ( ) ) )
end
end
elseif hadItem then
end
end
if bagId and slotIndex then
return ZO_SharedSmithingExtraction_GetFilterTypeFromItem ( bagId , slotIndex ) == ZO_SMITHING_EXTRACTION_SHARED_FILTER_TYPE_RAW_MATERIALS
end
end
local willHaveItem = bagId and slotIndex
ZO_ItemSlot_SetAlwaysShowStackCount ( self . control , willHaveItem and isRawMaterial , isRawMaterial and GetRequiredSmithingRefinementStackSize ( ) or nil )
if bagId and slotIndex then
local meetsStackRequirement = ZO_SharedSmithingExtraction_DoesItemMeetRefinementStackRequirement ( bagId , slotIndex , self : GetStackCount ( ) )
if meetsStackRequirement then
end
else
end
else
end
else
end
end
end
end
end
end
end
return smithingExtraction
end
function ZO_SharedSmithingExtraction : Initialize ( extractionSlotControl , extractLabel , owner , refinementOnly )
end
self . extractionSlot = ZO_SmithingExtractionSlot : New ( self , self . extractionSlotControl , self . inventory )
self . slotAnimation = ZO_CraftingSmithingExtractSlotAnimation : New ( sceneName , function ( ) return not self . extractionSlotControl : IsHidden ( ) end )
end
if craftingType == CRAFTING_TYPE_BLACKSMITHING then
return ITEMTYPE_BLACKSMITHING_RAW_MATERIAL
elseif craftingType == CRAFTING_TYPE_CLOTHIER then
return ITEMTYPE_CLOTHIER_RAW_MATERIAL
elseif craftingType == CRAFTING_TYPE_WOODWORKING then
return ITEMTYPE_WOODWORKING_RAW_MATERIAL
end
end
function ZO_SharedSmithingExtraction_DoesItemMeetRefinementStackRequirement ( bagId , slotIndex , stackCount )
if itemType == ZO_SharedSmithingExtraction_GetRawMaterialItemTypeForCraftingType ( GetCraftingInteractionType ( ) ) then
end
return true
end
return ZO_SMITHING_EXTRACTION_SHARED_FILTER_TYPE_WEAPONS
return ZO_SMITHING_EXTRACTION_SHARED_FILTER_TYPE_ARMOR
end
end
return ZO_SMITHING_EXTRACTION_SHARED_FILTER_TYPE_RAW_MATERIALS
end
end
end
end
end
end
end
end
local meetsStackRequirement = ZO_SharedSmithingExtraction_DoesItemMeetRefinementStackRequirement ( bagId , slotIndex , self . extractionSlot : GetStackCount ( ) )
else
end
end
end
end
end
return true -- currently no requirements to meet before being able to extract
end
end
end
end
end
end
end
end
end
end
do
local FILTER_TO_TEXT_MAP = {
[ ZO_SMITHING_EXTRACTION_SHARED_FILTER_TYPE_ARMOR ] = GetString ( SI_SMITHING_EXTRACTION_DECONSTRUCT_ARMOR_HEADER ) ,
[ ZO_SMITHING_EXTRACTION_SHARED_FILTER_TYPE_WEAPONS ] = GetString ( SI_SMITHING_EXTRACTION_DECONSTRUCT_WEAPON_HEADER ) ,
[ ZO_SMITHING_EXTRACTION_SHARED_FILTER_TYPE_RAW_MATERIALS ] = GetString ( SI_SMITHING_EXTRACTION_REFINE_HEADER ) ,
}
end
end
end |