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ZO_GAMEPAD_SMITHING_HORIZONTAL_LIST_X_PADDING = 20
ZO_GAMEPAD_SMITHING_HORIZONTAL_LIST_Y_PADDING = 4
local g_sceneToManagerMap = { }
return owner
end
end
end
end
end
return sceneOwner
end
return craftingType == CRAFTING_TYPE_BLACKSMITHING
or craftingType == CRAFTING_TYPE_CLOTHIER
or craftingType == CRAFTING_TYPE_WOODWORKING
end
--
-- ZO_Smithing_Common
--
return smithing
end
SMITHING_BONUSES =
{
[ NON_COMBAT_BONUS_BLACKSMITHING_LEVEL ] = true ,
[ NON_COMBAT_BONUS_BLACKSMITHING_BOOSTER_BONUS ] = true ,
[ NON_COMBAT_BONUS_BLACKSMITHING_EXTRACT_LEVEL ] = true ,
[ NON_COMBAT_BONUS_BLACKSMITHING_CRAFT_PERCENT_DISCOUNT ] = true ,
[ NON_COMBAT_BONUS_BLACKSMITHING_RESEARCH_LEVEL ] = true ,
[ NON_COMBAT_BONUS_CLOTHIER_LEVEL ] = true ,
[ NON_COMBAT_BONUS_CLOTHIER_BOOSTER_BONUS ] = true ,
[ NON_COMBAT_BONUS_CLOTHIER_EXTRACT_LEVEL ] = true ,
[ NON_COMBAT_BONUS_CLOTHIER_CRAFT_PERCENT_DISCOUNT ] = true ,
[ NON_COMBAT_BONUS_CLOTHIER_RESEARCH_LEVEL ] = true ,
[ NON_COMBAT_BONUS_WOODWORKING_LEVEL ] = true ,
[ NON_COMBAT_BONUS_WOODWORKING_BOOSTER_BONUS ] = true ,
[ NON_COMBAT_BONUS_WOODWORKING_EXTRACT_LEVEL ] = true ,
[ NON_COMBAT_BONUS_WOODWORKING_CRAFT_PERCENT_DISCOUNT ] = true ,
[ NON_COMBAT_BONUS_WOODWORKING_RESEARCH_LEVEL ] = true ,
}
end
local SMITHING_STATION_INTERACTION =
{
end ,
interactTypes = { INTERACTION_CRAFT } ,
}
end
SMITHING_MODE_ROOT = 0
SMITHING_MODE_REFINMENT = 1
SMITHING_MODE_CREATION = 2
SMITHING_MODE_DECONSTRUCTION = 3
SMITHING_MODE_IMPROVEMENT = 4
SMITHING_MODE_RESEARCH = 5
if craftingType == CRAFTING_TYPE_BLACKSMITHING then
if mode == SMITHING_MODE_REFINMENT then
return TUTORIAL_TRIGGER_BLACKSMITHING_REFINEMENT_OPENED
elseif mode == SMITHING_MODE_CREATION then
return TUTORIAL_TRIGGER_BLACKSMITHING_CREATION_OPENED
elseif mode == SMITHING_MODE_DECONSTRUCTION then
return TUTORIAL_TRIGGER_BLACKSMITHING_DECONSTRUCTION_OPENED
elseif mode == SMITHING_MODE_IMPROVEMENT then
return TUTORIAL_TRIGGER_BLACKSMITHING_IMPROVEMENT_OPENED
elseif mode == SMITHING_MODE_RESEARCH then
return TUTORIAL_TRIGGER_BLACKSMITHING_RESEARCH_OPENED
end
elseif craftingType == CRAFTING_TYPE_CLOTHIER then
if mode == SMITHING_MODE_REFINMENT then
return TUTORIAL_TRIGGER_CLOTHIER_REFINEMENT_OPENED
elseif mode == SMITHING_MODE_CREATION then
return TUTORIAL_TRIGGER_CLOTHIER_CREATION_OPENED
elseif mode == SMITHING_MODE_DECONSTRUCTION then
return TUTORIAL_TRIGGER_CLOTHIER_DECONSTRUCTION_OPENED
elseif mode == SMITHING_MODE_IMPROVEMENT then
return TUTORIAL_TRIGGER_CLOTHIER_IMPROVEMENT_OPENED
elseif mode == SMITHING_MODE_RESEARCH then
return TUTORIAL_TRIGGER_CLOTHIER_RESEARCH_OPENED
end
elseif craftingType == CRAFTING_TYPE_WOODWORKING then
if mode == SMITHING_MODE_REFINMENT then
return TUTORIAL_TRIGGER_WOODWORKING_REFINEMENT_OPENED
elseif mode == SMITHING_MODE_CREATION then
return TUTORIAL_TRIGGER_WOODWORKING_CREATION_OPENED
elseif mode == SMITHING_MODE_DECONSTRUCTION then
return TUTORIAL_TRIGGER_WOODWORKING_DECONSTRUCTION_OPENED
elseif mode == SMITHING_MODE_IMPROVEMENT then
return TUTORIAL_TRIGGER_WOODWORKING_IMPROVEMENT_OPENED
elseif mode == SMITHING_MODE_RESEARCH then
return TUTORIAL_TRIGGER_WOODWORKING_RESEARCH_OPENED
end
end
end
end
end
end
end
end
end
end
end
end
return self . mode == SMITHING_MODE_IMPROVEMENT or self . mode == SMITHING_MODE_REFINMENT or self . mode == SMITHING_MODE_DECONSTRUCTION
end
end
end
end
-- The following functions to update keybinds are only called on the non-gamepad version of the screens.
end
end
end
end
end
end
end |